using UnityEngine; using System; using System.Runtime.Serialization; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace com.tencent.timpush.unity { public class PushMessage { // 离线推送标题 public string title; // 离线推送内容 public string desc; // 离线推送透传内容 public string ext; // 消息唯一标识 ID public string messageID; public PushMessage(AndroidJavaObject data = null) { if (data == null) { return; } this.title = data.Call("getTitle"); this.desc = data.Call("getDesc"); this.ext = data.Call("getExt"); this.messageID = data.Call("getMessageID"); } public static PushMessage FromJson(string jsonString) { if (string.IsNullOrEmpty(jsonString)) return new PushMessage(); try { JsonSerializerSettings settings = new JsonSerializerSettings(); settings.MissingMemberHandling = MissingMemberHandling.Ignore; settings.DefaultValueHandling = DefaultValueHandling.Populate; PushMessage ret = JsonConvert.DeserializeObject(jsonString, settings); return ret; } catch (System.Exception error) { Debug.LogError(error); } return new PushMessage(); } } }