using UnityEngine; using com.tencent.timpush.unity; using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; using System.IO; using System.Linq; using System; using System.Threading; namespace com.tencent.timpush.unity.interfaces { public interface IPushManager { public void RegisterPush(int sdkAppId, string appKey, PushCallback callback) {} public void UnRegisterPush(PushCallback callback) {} public void SetRegistrationID(string registrationID, PushCallback callback) {} public void GetRegistrationID(PushCallback callback) {} public void AddPushListener(PushListener listener) {} public void RemovePushListener(PushListener listener) {} public void ForceUseFCMPushChannel(bool enable) {} public void DisablePostNotificationInForeground(bool disable) {} public void SetPushToken(string pushToken) {} public void CallExperimentalAPI(string api, object param, PushCallback callback) {} } }