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17 lines
410 B
C#
17 lines
410 B
C#
using UnityEngine;
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using System;
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namespace com.tencent.timpush.unity
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{
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public class PushCallback
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{
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public Action<object> onSuccess;
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public Action<int, string, object> onError;
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public PushCallback(Action<object> onSuccess = null, Action<int, string, object> onError = null)
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{
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this.onSuccess = onSuccess;
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this.onError = onError;
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}
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}
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} |