Files
TIMSDK/iOS/TUIKit/TUICalling/Example/App/SceneDelegate.swift
T
2022-03-18 19:56:11 +08:00

66 lines
2.9 KiB
Swift

//
// SceneDelegate.swift
// TRTCCalling
//
// Created by adams on 2021/5/7.
//
import UIKit
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let windowScene = (scene as? UIWindowScene) else { return }
self.window = UIWindow.init(windowScene: windowScene)
self.window?.backgroundColor = UIColor.white
let loginVC = TRTCLoginViewController.init()
let nav = UINavigationController.init(rootViewController: loginVC)
self.window?.rootViewController = nav
self.window?.makeKeyAndVisible()
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
// 清除当前 APP 的推送通知
UNUserNotificationCenter.current().removeAllDeliveredNotifications()
UNUserNotificationCenter.current().removeAllPendingNotificationRequests()
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
static func getCurrentWindow() -> UIWindow? {
return UIApplication.shared.windows.first
}
}