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fix/encoder-stack-depth-json-flake
4
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9b034f8291 |
Enable nullable reference types centrally; migrate all unset and annotations-only projects (#4700)
# Description Nullable reference types are now enabled once, in `common.props`, and every project in the repository builds warning-clean with them. **Configuration** - `<Nullable>enable</Nullable>` lives in `common.props`. All per-project `<Nullable>` settings are removed: 178 project files (enable, annotations, and the `disable` in the three Aot test projects). - 419 per-file `#nullable enable`/`restore` directives and the 4 `#nullable disable` directives are removed. - Kept on purpose: - The 5 `<auto-generated>` schema files (`UANodeSet.cs`, `UA Type Dictionary.cs`, `OPCBinarySchema.cs`, `SecuredApplication.cs`, `PInvokeHelper.cs`) keep `#nullable enable`. The compiler ignores the project setting in generated code, so the directive is required there. - `tests/Opc.Ua.Interop.LegacyPeer` keeps `disable`. It builds against the 1.5.378 packages and does not import the repository props. - `docs/DeveloperGuide.md` and `.github/copilot-instructions.md` now describe the central setting. **Migration** (the 43 unset and 13 annotations-only projects, roughly 10k diagnostics) - **Production code: annotated at the declarations.** Covers `tools/Opc.Ua.SourceGeneration.Core`, `src/Opc.Ua.Lds.Server` and the LDS sample. - Members, parameters and returns are nullable where null actually flows. - Null-check helpers carry `[NotNullWhen]` (`IsNull`, `IsValidXmlName`, `IsMethodTypeDesign`). - `CoreUtils.Format`, `Utils.Format`, `ITemplateWriter.WriteLine` take `params object?[]`. `Template.AddReplacement` takes `string?` (rendering already skips null replacements). - `IRegisteredServerStore.RegisterAsync` returns `Task<RegistrationEntry?>`: it returns null when a registration is removed. - Dereferences backed by an invariant (for example, the validated model) use `!`, so runtime behaviour is unchanged. - **Behavioural changes in production code** (small, deliberate): - `NodeSetToModelDesign` throws `InvalidOperationException` when the file is not a NodeSet. Before, it threw a NullReferenceException on the next line. - `ModelDesignValidator` starts its lookup tables empty instead of null. A redundant `if (m_nodes == null) return;` guard is gone. - **Test code: minimal annotations.** - `?` on values that can be null, `!` where the test asserts non-null. - `= null!` for fixture members assigned in SetUp. - `TryGetStructure<T>(out T? x)` where the inferred `T?` broke the `IEncodeable` constraint. - A few redundant `== null` checks on structs (`NodeId`, `ArrayOf<T>`) folded into the adjacent `IsNull`/`Count` checks. **Notes for reviewers** - The diff is large (~1,500 files) but almost entirely mechanical: `?`, `!` and directive removal. The non-annotation changes are listed above. - Known follow-up, not done here: `IModelDesign.Namespaces/TargetNamespace/NamespaceUris` stay non-nullable even though the validator returns null before it loads a dictionary. Making them nullable would ripple through every generator call site. ## Related Issues - Fixes #4439 ## Checklist - [ ] I have signed the [CLA](https://opcfoundation.org/license/cla/ContributorLicenseAgreementv1.0.pdf) and read the [CONTRIBUTING](https://github.com/OPCFoundation/UA-.NETStandard/blob/master/CONTRIBUTING.md) doc. - [ ] I have added tests that prove my fix is effective or that my feature works and increased code coverage. - [x] I have added all necessary documentation. - [x] I have verified that my changes do not introduce (new) build or analyzer warnings. - [ ] I ran **all** tests locally using the **UA.slnx** solution against at least .net **framework** and .net **10**, and all passed. - [ ] I fixed **all** failing and flaky tests in the CI pipelines and **all** CodeQL warnings. - [ ] I have addressed **all** PR feedback received. The "no new warnings" box covers net10.0 and net48: full non-incremental builds of `UA.slnx`, `tools/SourceGeneration.slnx`, `tools/MigrationAnalyzer.slnx` and the Aot test projects finished with 0 warnings and 0 errors under the repository's warnings-as-errors settings. net9.0 and net8.0 also had no nullable diagnostics, but they were not rebuilt after the final fixes. Tests have not been run locally yet. 🤖 Generated with [Claude Code](https://claude.com/claude-code) --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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105508bcbd |
Mint runtime NodeIds through a single DefaultNodeIdFactory (#4433)
# Description
Nodes created at runtime now get their NodeIds from a single
`DefaultNodeIdFactory` rather than from a `New` override per
NodeManager.
The factory derives a deterministic identifier from a canonical,
length-prefixed browse path, which is injective where the classic
`{parent}_{child}` concatenation was not — `A_B` + `C` and `A` + `B_C`
both produced `A_B_C` — and it also records the parent's identifier type
and qualifies cross-namespace segments by URI, so identifiers no longer
shift with namespace-table ordering.
A NodeManager selects its style declaratively instead of writing
assignment code:
```csharp
NodeIdFactory = NodeIdFactory.WithMode(NodeIdAssignmentMode.Counter);
```
`NodeIdAssignmentMode` offers `String` (the canonical path verbatim, the
default), `Numeric` / `Guid` / `Opaque` (that path through SHA-256),
`Counter` (sequential, for nodes whose browse paths repeat — per-session
diagnostics, inference jobs, rediscovered assets) and `None`. The
counter
starts above `0x40000000`, out of reach of any authored model, so a
long-running server cannot walk a runtime instance onto a type node.
`New` overrides are gone from every NodeManager the stack ships except
two whose identifiers are a domain scheme rather than an assignment
policy: `FileSystemNodeManager`, whose NodeIds encode the file path they
resolve back to, and `RoboticsNodeManager`, whose build coordinator
reserves identifiers across managers with ownership tracking.
**Namespace rule.** Every identifier is minted into the NodeManager's
own
namespace. Neither the parent's namespace nor the browse name's is
consulted: a parent can belong to a companion-specification model whose
NodeIds are fixed by its NodeSet (`DeviceSet` in the DI namespace), and
a
browse name only names the type that declared the child. NodeManagers
whose instance namespace is not their first one rebase with
`WithDefaultNamespaceIndex`.
**Types vs instances.** An authored NodeId on a node that stands on its
own is kept. A node hanging off a parent is re-minted, because it
reached
the factory through `AssignNodeIds` walking a subtree copied from a type
declaration. Keeping those would alias every instance onto the type's
own
nodes, and the predefined-node index takes the last writer, so the type
would quietly become an instance rather than the clash being reported.
New `ISystemContext.CreateInstance(...)` builds an instance of a
generated
type and rebases its subtree through `AssignInstanceNodeId` — the path
the
generated `CreateInstanceOf<Type>` helpers already took. The AI
NodeManager was the one place calling `NodeState.Create` directly, so
its
roots kept the NodeId their state object is born with (the type's own);
it now uses the shared path.
## Breaking changes
- `IAsyncNodeManager` extends `INodeIdFactory` and gains `AddNode` and
`AddRootNotifier`. This lets the fluent surface mint and register
through the interface instead of type-testing for
`AsyncCustomNodeManager` and silently falling back to a concatenated
identifier when the test failed — that fallback was itself a source of
divergent NodeIds.
- `AsyncNodeManagerAdapter` delegates `New` to the wrapped NodeManager,
so
**`CustomNodeManager2` behaves exactly as before**: it mints nothing and
a node keeps whatever NodeId it already has. Servers built on it are
unaffected.
## Notes for reviewers
- `docs/NodeIdAssignment.md` is new and describes the whole mechanism:
the
factory contract, identifier formats, type declarations vs instances,
the generated helpers and their parameters, per-NodeManager behaviour,
and an inventory of every member involved.
- The three commits are independently revertible.
- Two pieces that look redundant are deliberately kept, with the
reasoning
recorded in the doc: `assignInstanceNodeIds` (it *suppresses* minting,
where the rebase rule *forces* it) and the generator's
`NodeId.Equals(TypeNodeIdConstant)` guard (it distinguishes a
caller-assigned NodeId from a declaration's).
- Fluent builder tests previously passed only because of the removed
fallback; they now run against a real `DefaultNodeIdFactory` through a
shared `FluentTestNodeManager` helper.
## Related Issues
_No tracking issue yet._
## Checklist
- [ ] I have signed the
[CLA](https://opcfoundation.org/license/cla/ContributorLicenseAgreementv1.0.pdf)
and read the
[CONTRIBUTING](https://github.com/OPCFoundation/UA-.NETStandard/blob/master/CONTRIBUTING.md)
doc.
- [x] I have added tests that prove my fix is effective or that my
feature works and increased code coverage.
- [x] I have added all necessary documentation.
- [x] I have verified that my changes do not introduce (new) build or
analyzer warnings.
- [ ] I ran **all** tests locally using the **UA.slnx** solution against
at least .net **framework** and .net **10**, and all passed.
- [ ] I fixed **all** failing and flaky tests in the CI pipelines and
**all** CodeQL warnings.
- [ ] I have addressed **all** PR feedback received.
> Test runs were on **net10.0 only** — .NET Framework was not exercised
> locally. Suites run green on an idle machine: Server 4950/4955, GDS
> 1116/1170, WotCon 1225/1225, Vision 484/485, DI 424/424, AI 174/174,
> ISA95 136/136, Positioning 69/69, RobotIntent 22/22. One unrelated
> pre-existing failure remains in `Opc.Ua.Types.Tests`
> (`EveryEmbeddedExampleMatchesItsRecordedHash`) — a WoT fixture checked
> out with CRLF, fixed by
> `git add --renormalize tests/Opc.Ua.Types.Tests/Wot/Assets`.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
---------
Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
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3543d7cf6c |
Report Executable/UserExecutable for state machine causes (#4368)
# Description A Part 16 cause is a Method, and whether it may fire depends on the state the machine is in. Part 3 defines `Executable` / `UserExecutable` as exactly that question, and Part 4 has `Call` refuse a non-executable Method with `Bad_NotExecutable`. `FiniteStateMachineState` already knows the answer — `IsCausePermitted(context, causeId, checkUserAccessRights)` — but nothing outside alarm shelving connected the two. Across the library, `OnReadExecutable` was assigned in exactly three places, all in `AlarmConditionState`. Everywhere else a cause method kept the `true` its node was constructed with, so a client could not tell which causes currently apply and found out only by calling one and being refused with `Bad_NotSupported` from `DoCause`. ## What changed **`StateMachineBuilder.WithCause`** now answers both attributes from `IsCausePermitted` alongside installing the call handler — on the unified builder (via the dispatcher's `InstallCauseMethod`) and on the `Opc.Ua.Server.Fluent` surface reached through `INodeBuilder.AsStateMachine()`, which had the identical gap. `Executable` ignores user rights; `UserExecutable` also runs the machine's `OnCheckUserPermission` callback. Per the issue's note about servers that deliberately keep methods executable and answer at call time, both overloads take `reportExecutable: false` to opt out. **`ProgramStateMachineState`** wires its own `Start` / `Suspend` / `Resume` / `Halt` / `Reset` in `OnAfterCreate`, so a Program server no longer repeats the boilerplate the class already shipped handlers for. The Boiler quickstart's copy of it is deleted rather than left as an example. **Generator-emitted `*StateMachineState` subclasses** are left alone. The generator emits no Part 16 `StateTable` / `TransitionTable` / `CauseMappings` overrides — the same gap that makes the DI software-update dispatcher write `CurrentState` directly instead of going through `SetState` (see `docs/SoftwareUpdate.md`) — so there is nothing to derive executability from. A vendor machine from a NodeSet gets its causes through `StateMachineBuilder.For(...).WithCause(...)`, which the first change covers. Worth revisiting if the generator gains table emission. ## Notes for reviewers Two details behind the `ProgramStateMachineState` change: - The five methods are `OptionalPlaceholder` on `ProgramStateMachineType`, so the generated class has no typed properties for them. They are matched on browse name **without** the namespace index, because a subtype that redeclares them puts them in its own namespace — the Boiler model uses `1:Start`, not `0:Start`. - `NodeState.Create` rebuilds the child list from the type template, so a method added by hand before it is gone by the time `OnAfterCreate` runs. `WireCauseMethods(ISystemContext)` is public for that case. **Behaviour change worth flagging:** a `WithCause` against a machine whose `CauseMappings` lack that cause now reports the method non-executable where it previously reported executable. Such a call was already failing with `Bad_NotSupported` inside `DoCause`, so it fails earlier with the code Part 4 specifies rather than newly failing — but it is visible to clients that read the attribute. ## Related Issues - Fixes #4363 ## Checklist - [x] I have signed the [CLA](https://opcfoundation.org/license/cla/ContributorLicenseAgreementv1.0.pdf) and read the [CONTRIBUTING](https://github.com/OPCFoundation/UA-.NETStandard/blob/master/CONTRIBUTING.md) doc. - [x] I have added tests that prove my fix is effective or that my feature works and increased code coverage. - [x] I have added all necessary documentation. - [x] I have verified that my changes do not introduce (new) build or analyzer warnings. - [ ] I ran **all** tests locally using the **UA.slnx** solution against at least .net **framework** and .net **10**, and all passed. - [ ] I fixed **all** failing and flaky tests in the CI pipelines and **all** CodeQL warnings. - [ ] I have addressed **all** PR feedback received. ### Tests New: `StateMachineBuilderCauseExecutableTests` (definition mode, the opt-out, `OnCheckUserPermission` affecting `UserExecutable` only, suspended machines) and `ProgramStateMachineStateTests`, plus two cases added to the existing fluent-builder fixture. All read through `MethodState.ReadAttribute`, so a handler that is installed but never consulted fails the test. Run locally on **net10.0**: `Opc.Ua.Server.Tests` (4797), `Opc.Ua.Core.Tests` (4374), `Opc.Ua.Di.Tests`, `Opc.Ua.Features.Tests`, `Opc.Ua.Robotics.Intent.Tests` and the Boiler AOT tests all pass; `UA.slnx` builds with no new warnings. The .NET Framework legs were not run locally — leaving that checklist box to CI. 🤖 Generated with [Claude Code](https://claude.com/claude-code) --------- Co-authored-by: Claude Opus 5 <noreply@anthropic.com> |
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7cec2d614d | Move repository files to the consolidated layout |