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fuzzing
2 Commits
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eb40a59566 |
More format and diagnostic fixes (#3780)
Drive the solution to zero warnings / zero errors with analyzers on, promote the consistently-fixed rules to error, and lock in coverage on the only line of new logic. |
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5795e50b58 |
Source-generated, NativeAOT-clean fluent server API with event-source publish (#3765)
* Add async read/write hooks to BaseVariableState and AsyncCustomNodeManager
Introduces an end-to-end async path for variable Value-attribute reads
and writes that does not require holding lock(this) while the user
callback executes:
* New AttributeReadResult, AttributeSimpleReadResult and AttributeWriteResult
readonly record structs in NodeState carry the typed result of an async
Value-attribute hook (no ref/out params across await).
* Four new async delegates (NodeValueEventHandlerAsync,
NodeValueSimpleEventHandlerAsync, NodeValueWriteEventHandlerAsync,
NodeValueSimpleWriteEventHandlerAsync) sit alongside the existing sync
hooks.
* NodeState gains virtual ReadAttributeAsync / WriteAttributeAsync methods.
The default implementation wraps the synchronous call in lock(this) so
callers that have not opted into async hooks see bit-identical behaviour.
* BaseVariableState exposes OnReadValueAsync, OnSimpleReadValueAsync,
OnWriteValueAsync and OnSimpleWriteValueAsync slots and overrides the new
virtuals to dispatch to them WITHOUT holding the lock during the await.
On simple-read the framework still applies index range, data encoding and
copy policy; on simple-write the cached value/status/timestamp are
updated under lock after the hook completes.
* AsyncCustomNodeManager.ReadAsync and WriteAsync now await the new
ReadAttributeAsync / WriteAttributeAsync entry points instead of taking
lock(source) around the synchronous call. Existing per-source locking
semantics are preserved by the default async wrappers.
* The fluent INodeBuilder surface gains four new async OnRead/OnWrite
overloads that wire to the new BaseVariableState slots, with the same
ThrowIfSlotOccupied + null-check pattern as the sync overloads.
* Add typed IVariableBuilder<T> fluent surface
Adds typed sub-interfaces and impls so the existing fluent surface
can expose simple Func<T> / Action<T> / Func<CancellationToken,
ValueTask<T>> overloads for variables — without losing the lower-level
Variant-based overloads on INodeBuilder.
* IVariableBuilder<TValue> + VariableBuilder<TValue> derive from
INodeBuilder<BaseVariableState> / NodeBuilder<BaseVariableState>
(NodeBuilder<TState> unsealed).
* Marshalling uses Variant.AsBoxedObject(BoxingBehavior.Legacy) for
reads and Variant(object) for writes; the AOT-unsafe write path is
scoped-suppressed with a TODO pointing at the planned per-type
generated walker.
* INodeManagerBuilder gains Variable<T>(string),
Variable<T>(NodeId), VariableFromTypeId<T>(NodeId),
VariableFromTypeId<T>(NodeId, QualifiedName).
Server library builds clean across all 6 TFMs.
* Add relative-child traversal API on INodeBuilder
Adds INodeBuilder.Child(QualifiedName), Child<TState>(QualifiedName)
and Variable<TValue>(QualifiedName) so source-generated typed
wrappers can walk one segment at a time without re-resolving from
the manager root. Resolution uses NodeState.FindChild and reuses
NodeManagerBuilder.ToVariableBuilder to keep the typed-variable
marshalling story consistent.
Adds 7 NUnit cases (Fluent category) covering the happy path,
type-mismatch, null/missing browse-name, and non-variable
rejection. All 66 fluent tests pass.
* Mix old + new fluent APIs in MinimalBoilerServer demo
BoilerNodeManager.Configure now exercises five wiring styles:
(1) browse-path with the legacy ref-Variant callback
(2) absolute NodeId with the legacy ref-Variant callback
(3) typed Variable<double>(NodeId) + simple Func<double> sync getter
(4) typed Variable<double>(NodeId) + Func<CancellationToken, ValueTask<double>>
async getter — exercises the BaseVariableState.OnReadValueAsync
slot end-to-end through AsyncCustomNodeManager.ReadAsync
(5) NodeFromTypeId with OnNodeAdded lifecycle hook
All five styles compose against the same INodeManagerBuilder, with
the typed and async callbacks pulling in the new IVariableBuilder<T>
surface (committed at
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