/* ======================================================================== * Copyright (c) 2005-2026 The OPC Foundation, Inc. All rights reserved. * * OPC Foundation MIT License 1.00 * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * The complete license agreement can be found here: * http://opcfoundation.org/License/MIT/1.00/ * ======================================================================*/ using System; using System.Collections.Generic; using Opc.Ua; namespace Quickstarts.ConsoleDataChannelAudio { /// /// The PCM format the sample streams. /// /// /// The application resource explicitly identifies signed 16-bit little-endian mono PCM. /// These are opaque complete messages, not a newly defined media protocol. /// They are not labelled audio/L16, whose registered byte order is big-endian. /// internal static class AudioFormat { /// /// Samples per second. /// public const int SampleRate = 44100; /// /// Bits in one sample. /// public const int BitsPerSample = 16; /// /// Channels in the stream. /// public const int Channels = 1; /// /// Bytes in one sample frame. /// public const int BytesPerSample = BitsPerSample / 8 * Channels; /// /// The opaque content type; the application resource supplies the known PCM format. /// public const string ContentType = "application/octet-stream"; /// /// The number of bytes that carry a given duration of audio. /// /// The duration. public static int BytesForDuration(int milliseconds) { return checked(SampleRate * milliseconds / 1000 * BytesPerSample); } } /// /// Renders a short melody to PCM once, so the server has something to loop /// without a binary asset in the repository. /// /// /// The waveform is deliberately plain: a sine at the note's frequency with /// a short attack and release so consecutive notes do not click, mixed with /// a quieter octave above so it is audibly musical rather than a test tone. /// What matters for the sample is that it is a continuous, latency /// sensitive stream of opaque bytes, not that it sounds good. /// internal static class MelodyGenerator { /// /// Renders the melody as little-endian PCM. /// public static ByteString Render() { var samples = new List(); foreach ((double frequency, int milliseconds) in s_melody) { AppendNote(samples, frequency, milliseconds); } byte[] pcm = new byte[samples.Count * sizeof(short)]; for (int ii = 0; ii < samples.Count; ii++) { pcm[(ii * 2) + 0] = (byte)(samples[ii] & 0xFF); pcm[(ii * 2) + 1] = (byte)((samples[ii] >> 8) & 0xFF); } return new ByteString(pcm); } private static void AppendNote(List samples, double frequency, int milliseconds) { int count = AudioFormat.SampleRate * milliseconds / 1000; // A rest carries silence rather than nothing, so the loop keeps a // constant sample rate and the sink's clock stays honest. if (frequency <= 0) { for (int ii = 0; ii < count; ii++) { samples.Add(0); } return; } int envelope = Math.Min(count / 8, AudioFormat.SampleRate / 100); for (int ii = 0; ii < count; ii++) { double t = (double)ii / AudioFormat.SampleRate; double value = Math.Sin(2.0 * Math.PI * frequency * t) + (0.35 * Math.Sin(2.0 * Math.PI * frequency * 2.0 * t)); double gain = 1.0; if (envelope > 0) { if (ii < envelope) { gain = (double)ii / envelope; } else if (ii > count - envelope) { gain = (double)(count - ii) / envelope; } } samples.Add((short)(value * gain * 0.28 * short.MaxValue)); } } // Frequencies in Hz, durations in milliseconds. Zero is a rest. private static readonly (double Frequency, int Milliseconds)[] s_melody = [ (587.33, 260), (587.33, 260), (880.00, 260), (880.00, 260), (987.77, 260), (987.77, 260), (880.00, 520), (783.99, 260), (783.99, 260), (739.99, 260), (739.99, 260), (659.25, 260), (659.25, 260), (587.33, 520), (0, 240) ]; } }