/* ======================================================================== * Copyright (c) 2005-2025 The OPC Foundation, Inc. All rights reserved. * * OPC Foundation MIT License 1.00 * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * The complete license agreement can be found here: * http://opcfoundation.org/License/MIT/1.00/ * ======================================================================*/ using System; using System.Threading; namespace Opc.Ua.Client { /// /// Backoff strategy for reconnection delays. /// public enum BackoffStrategy { /// /// Constant delay between attempts. /// Constant, /// /// Linearly increasing delay. /// Linear, /// /// Exponentially increasing delay. /// Exponential } /// /// Default reconnect policy with configurable backoff, /// jitter, and retry limits. /// public class ReconnectPolicy : IReconnectPolicy { /// /// Default initial delay (1 second). /// public static readonly TimeSpan DefaultInitialDelay = TimeSpan.FromSeconds(1); /// /// Default max delay (30 seconds). /// public static readonly TimeSpan DefaultMaxDelay = TimeSpan.FromSeconds(30); /// /// Initialize a reconnect policy with default options. /// public ReconnectPolicy() : this(new ReconnectPolicyOptions()) { } /// /// Initialize a reconnect policy from an options snapshot. /// public ReconnectPolicy(ReconnectPolicyOptions options) { if (options == null) { throw new ArgumentNullException(nameof(options)); } InitialDelay = options.InitialDelay; MaxDelay = options.MaxDelay; MaxRetries = options.MaxRetries; Strategy = options.Strategy; JitterFactor = options.JitterFactor; } /// /// Initial delay between reconnect attempts. /// public TimeSpan InitialDelay { get; set; } = DefaultInitialDelay; /// /// Maximum delay between attempts. /// public TimeSpan MaxDelay { get; set; } = DefaultMaxDelay; /// /// Maximum number of retries (0 = unlimited). /// public int MaxRetries { get; set; } /// /// Backoff strategy. /// public BackoffStrategy Strategy { get; set; } = BackoffStrategy.Exponential; /// /// Jitter factor (0.0 = no jitter, 0.1 = ±10%). /// public double JitterFactor { get; set; } = 0.1; /// public TimeSpan? GetNextDelay(int attempt, CancellationToken ct = default) { if (MaxRetries > 0 && attempt >= MaxRetries) { return null; } double delayMs = Strategy switch { BackoffStrategy.Constant => InitialDelay.TotalMilliseconds, BackoffStrategy.Linear => InitialDelay.TotalMilliseconds * (attempt + 1), BackoffStrategy.Exponential => InitialDelay.TotalMilliseconds * Math.Pow(2, attempt), _ => InitialDelay.TotalMilliseconds }; delayMs = Math.Min(delayMs, MaxDelay.TotalMilliseconds); if (JitterFactor > 0) { int jitter = (int)(delayMs * JitterFactor); delayMs += UnsecureRandom.Shared.Next(-jitter, jitter + 1); } return TimeSpan.FromMilliseconds(Math.Max(delayMs, 0)); } /// public void Reset() { // Stateless — no internal state to reset. } } }