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* Copyright (c) 2005-2025 The OPC Foundation, Inc. All rights reserved.
*
* OPC Foundation MIT License 1.00
*
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* obtaining a copy of this software and associated documentation
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*
* The above copyright notice and this permission notice shall be
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namespace Opc.Ua.Server
{
///
/// Stores information about a NodeId specified by the client.
///
///
/// A NodeHandle is created when GetManagerHandle is called and will only contain
/// information found by parsing the NodeId. The ValidateNode method is used to
/// verify that the NodeId refers to a real Node and find a NodeState object that
/// can be used to access the Node.
///
public class NodeHandle
{
///
/// Initializes a new instance of the class.
///
public NodeHandle()
{
}
///
/// Initializes a new instance of the class.
///
/// The node id.
/// The node.
public NodeHandle(NodeId nodeId, NodeState node)
{
NodeId = nodeId;
Validated = true;
Node = node;
}
///
/// The NodeId provided by the client.
///
public NodeId NodeId { get; set; }
///
/// The parsed identifier (must not be null if Validated == False).
///
public object ParsedNodeId { get; set; } = null!;
///
/// A unique string identifier for the root of a complex object tree.
///
public NodeId RootId { get; set; }
///
/// A path to a component within the tree identified by the root id.
///
public string ComponentPath { get; set; } = null!;
///
/// An index associated with the handle.
///
///
/// This is used to keep track of the position in the complete list of Nodes provided by the Client.
///
public int Index { get; set; }
///
/// Whether the handle has been validated.
///
///
/// When validation is complete the Node property must have a valid object.
///
public bool Validated { get; set; }
///
/// An object that can be used to access the Node identified by the NodeId.
///
///
/// Not set until after the handle is validated.
///
public NodeState Node { get; set; } = null!;
///
/// An object that can be used to manage the items which are monitoring the node.
///
public MonitoredNode2 MonitoredNode { get; set; } = null!;
}
}