/* ======================================================================== * Copyright (c) 2005-2026 The OPC Foundation, Inc. All rights reserved. * * OPC Foundation MIT License 1.00 * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * The complete license agreement can be found here: * http://opcfoundation.org/License/MIT/1.00/ * ======================================================================*/ using System; using System.Collections.Generic; using NUnit.Framework; using Opc.Ua; using Robotics.IntentEnabledRobot.Simulation; namespace Opc.Ua.Robotics.Tests { /// /// Covers the resting model that decides where a released part ends up, which is what /// keeps a placed part on a surface instead of in the air and makes a second part /// placed on the same spot stand on the first rather than inside it. /// [TestFixture] [Category("Robotics")] [Parallelizable] public sealed class SimulatedSupportModelTests { [Test] public void PartReleasedOverTheBenchRestsOnTheBench() { SimulatedSupportModel model = BenchModel(); double z = model.RestingCentreHeight( 0.2, 0.1, CubeSize, CubeSize, CubeSize, ArrayOf.Empty); Assert.That(z, Is.EqualTo(BenchTop + (CubeSize * 0.5)).Within(1e-9), "A part released over the bench must stand on it; leaving it at the tool " + "centre point is what left parts hanging in the air."); } [Test] public void PartReleasedOverAnotherPartStandsOnTopOfIt() { SimulatedSupportModel model = BenchModel(); ArrayOf standing = ArrayOf.Create( [new("First", 0.2, 0.1, CubeSize, CubeSize, BenchTop + CubeSize)]); double z = model.RestingCentreHeight(0.2, 0.1, CubeSize, CubeSize, CubeSize, standing); Assert.That(z, Is.EqualTo(BenchTop + CubeSize + (CubeSize * 0.5)).Within(1e-9), "Stacking is the resting rule applied twice: the second part's base sits on " + "the first part's top."); } [Test] public void ThreePartsOnOneSpotStackRatherThanIntersect() { SimulatedSupportModel model = BenchModel(); var standing = new List(); double previousTop = BenchTop; for (int ii = 0; ii < 3; ii++) { double centre = model.RestingCentreHeight( 0.2, 0.1, CubeSize, CubeSize, CubeSize, ArrayOf.Create(standing.ToArray().AsSpan())); Assert.That(centre - (CubeSize * 0.5), Is.EqualTo(previousTop).Within(1e-9), "Each part must land exactly on the one below, with no gap and no overlap."); previousTop = centre + (CubeSize * 0.5); standing.Add(new SimulatedSupportSolid( "Part" + ii, 0.2, 0.1, CubeSize, CubeSize, previousTop)); } Assert.That(previousTop, Is.EqualTo(BenchTop + (3 * CubeSize)).Within(1e-9)); } [Test] public void PartOffToTheSideIsNotHeldUpByAPartItDoesNotOverlap() { SimulatedSupportModel model = BenchModel(); ArrayOf standing = ArrayOf.Create( [new("Elsewhere", 0.5, 0.5, CubeSize, CubeSize, BenchTop + CubeSize)]); double z = model.RestingCentreHeight(0.2, 0.1, CubeSize, CubeSize, CubeSize, standing); Assert.That(z, Is.EqualTo(BenchTop + (CubeSize * 0.5)).Within(1e-9), "Only what is actually underneath can hold a part up."); } [Test] public void PartOverTheFixturePlateRestsOnThePlateNotTheBench() { SimulatedSupportModel model = BenchModel(); double z = model.RestingCentreHeight( -0.32, 0.0, CubeSize, CubeSize, CubeSize, ArrayOf.Empty); Assert.That(z, Is.EqualTo(PlateTop + (CubeSize * 0.5)).Within(1e-9), "The fixture plate stands on the bench, so a part on the fixture stands on " + "the plate."); } [Test] public void RequestBelowTheSupportIsRaisedToIt() { SimulatedSupportModel model = BenchModel(); double z = model.ClampAboveSupport( 0.2, 0.1, CubeSize, CubeSize, CubeSize, BenchTop - 0.05, ArrayOf.Empty); Assert.That(z, Is.EqualTo(BenchTop + (CubeSize * 0.5)).Within(1e-9), "A part cannot be put through the bench, which is the whole point of " + "clamping rather than trusting the requested height."); } [Test] public void RequestAboveTheSupportIsLeftAlone() { SimulatedSupportModel model = BenchModel(); const double held = BenchTop + 0.30; double z = model.ClampAboveSupport( 0.2, 0.1, CubeSize, CubeSize, CubeSize, held, ArrayOf.Empty); Assert.That(z, Is.EqualTo(held).Within(1e-9), "A part in the gripper is legitimately above its resting height, so the " + "clamp must not drag it down."); } [Test] public void FootprintOffEverySolidFallsToGroundLevel() { SimulatedSupportModel model = BenchModel(); double z = model.RestingCentreHeight( 5.0, 5.0, CubeSize, CubeSize, CubeSize, ArrayOf.Empty); Assert.That(z, Is.EqualTo(GroundLevel + (CubeSize * 0.5)).Within(1e-9)); } [Test] public void FootprintsThatOnlyTouchDoNotOverlap() { Assert.Multiple(() => { Assert.That( SimulatedSupportModel.FootprintsOverlap(0.0, 0.0, 0.1, 0.1, new SimulatedSupportSolid("Overlapping", 0.08, 0.0, 0.1, 0.1, 1.0)), Is.True, "Centres 80 mm apart with 100 mm footprints overlap by 20 mm."); Assert.That( SimulatedSupportModel.FootprintsOverlap(0.0, 0.0, 0.1, 0.1, new SimulatedSupportSolid("EdgeToEdge", 0.10, 0.0, 0.1, 0.1, 1.0)), Is.False, "Footprints exactly edge to edge are not stacked on one another."); Assert.That( SimulatedSupportModel.FootprintsOverlap(0.0, 0.0, 0.1, 0.1, new SimulatedSupportSolid("Apart", 0.14, 0.0, 0.1, 0.1, 1.0)), Is.False, "A 40 mm gap is a gap."); }); } private static SimulatedSupportModel BenchModel() { return new SimulatedSupportModel( ArrayOf.Create( [ new("Bench", 0.0, 0.0, 1.4, 0.9, BenchTop), new("FixturePlate", -0.32, 0.0, 0.14, 0.14, PlateTop) ]), GroundLevel); } private const double BenchTop = 0.829; private const double PlateTop = 0.838; private const double GroundLevel = 0.0; private const double CubeSize = 0.04; } }