#usda 1.0 ( defaultPrim = "Powerhouse" metersPerUnit = 1 upAxis = "Z" ) def Xform "Powerhouse" { matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 0, 0, 1) ) uniform token[] xformOpOrder = ["xformOp:transform"] def Mesh "Floor" { point3f[] points = [(-6.000, -5.000, 0.000), (6.000, -5.000, 0.000), (6.000, 26.000, 0.000), (-6.000, 26.000, 0.000)] int[] faceVertexCounts = [4] int[] faceVertexIndices = [0, 1, 2, 3] color3f[] primvars:displayColor = [(0.180, 0.190, 0.200)] } def DistantLight "KeyLight" { float inputs:intensity = 650 float inputs:angle = 0.5 double3 xformOp:rotateXYZ = (45.000, 0.000, -35.000) uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] } def DomeLight "FillDome" { float inputs:intensity = 120 color3f inputs:color = (0.720, 0.790, 0.900) } def Scope "Generators" { } def Camera "HeroCamera" { # Operator viewpoint in front of the row; frames generator sets laid out along +Y at 6 m pitch. float focalLength = 20 double3 xformOp:translate = (9.500, -5.500, 1.700) double3 xformOp:rotateXYZ = (84.000, 0.000, 48.000) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ"] } }