/* ======================================================================== * Copyright (c) 2005-2025 The OPC Foundation, Inc. All rights reserved. * * OPC Foundation MIT License 1.00 * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * The complete license agreement can be found here: * http://opcfoundation.org/License/MIT/1.00/ * ======================================================================*/ using System; using System.Threading; using Opc.Ua; namespace TestData { public partial class VectorVariableState : ITestDataSystemValuesGenerator { /// /// Initializes the object as a collection of counters which change value on read. /// protected override void OnAfterCreate(ISystemContext context, NodeState node, CancellationToken ct = default) { base.OnAfterCreate(context, node, ct); InitializeVariable(context, X!); InitializeVariable(context, Y!); InitializeVariable(context, Z!); } /// /// Initializes the variable. /// protected void InitializeVariable(ISystemContext context, BaseVariableState variable) { // copy access level to childs variable.AccessLevel = AccessLevel; variable.UserAccessLevel = UserAccessLevel; } public virtual StatusCode OnGenerateValues(ISystemContext context) { if (context.SystemHandle is not TestDataSystem system) { return StatusCodes.BadOutOfService; } byte accessLevel = AccessLevel; byte userAccessLevel = UserAccessLevel; AccessLevel = UserAccessLevel = AccessLevels.CurrentReadOrWrite; // generate structure values here ServiceResult result = WriteValueAttribute( context, default, system.ReadValue(this), StatusCodes.Good, DateTime.UtcNow); AccessLevel = accessLevel; UserAccessLevel = userAccessLevel; ClearChangeMasks(context, true); return result.StatusCode; } } }