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using NUnit.Framework;
using Opc.Ua.Server.StateMachines;
namespace Opc.Ua.Server.Tests.StateMachines
{
///
/// Unit tests for the Executable / UserExecutable
/// attributes of a cause method wired by
/// . Part 3 §5.7
/// defines the attributes as "may this Method be called right now",
/// which for a Part 16 cause is
/// ; Part 4
/// §5.11.2 then has Call refuse a non-executable method with
/// Bad_NotExecutable rather than letting the state machine
/// answer Bad_NotSupported at call time.
///
[TestFixture]
[Category("Server")]
[Category("StateMachines")]
[Parallelizable]
public sealed class StateMachineBuilderCauseExecutableTests
{
private const uint kStartCauseId = 7001;
private const uint kOff = 1;
private const uint kOn = 2;
private const uint kOffToOn = 10;
private ServerSystemContext m_context = null!;
[SetUp]
public void SetUp()
{
m_context = StateMachineTestFixtures.CreateContext();
}
[Test]
public void WithCauseReportsExecutableOnlyWhereTheCauseApplies()
{
StateMachineBuilder builder = Build();
FluentFiniteStateMachineState sm = builder.StateMachine;
MethodState start = AddCauseMethod(sm);
builder.WithCause(start.NodeId);
// Off is the initial state and the only from-state of the
// cause, so the method is executable there ...
Assert.Multiple(() =>
{
Assert.That(ReadExecutable(start), Is.True);
Assert.That(ReadUserExecutable(start), Is.True);
});
sm.SetState(m_context, kOn);
// ... and not once the machine has left it.
Assert.Multiple(() =>
{
Assert.That(ReadExecutable(start), Is.False);
Assert.That(ReadUserExecutable(start), Is.False);
});
}
[Test]
public void WithCauseLeavesTheAttributesAloneWhenOptedOut()
{
StateMachineBuilder builder = Build();
FluentFiniteStateMachineState sm = builder.StateMachine;
MethodState start = AddCauseMethod(sm);
builder.WithCause(start.NodeId, reportExecutable: false);
sm.SetState(m_context, kOn);
Assert.Multiple(() =>
{
Assert.That(start.OnReadExecutable, Is.Null);
Assert.That(start.OnReadUserExecutable, Is.Null);
// The node keeps the value it was constructed with, and
// the refusal happens at call time instead.
Assert.That(ReadExecutable(start), Is.True);
Assert.That(ReadUserExecutable(start), Is.True);
});
}
[Test]
public void UserExecutableAlsoHonoursTheUserPermissionCallback()
{
StateMachineBuilder builder = Build();
FluentFiniteStateMachineState sm = builder.StateMachine;
MethodState start = AddCauseMethod(sm);
builder.WithCause(start.NodeId);
sm.OnCheckUserPermission = (ctx, machine, transitionId, causeId, inputs, outputs)
=> StatusCodes.BadUserAccessDenied;
Assert.Multiple(() =>
{
// Executable ignores user rights, UserExecutable does not.
Assert.That(ReadExecutable(start), Is.True);
Assert.That(ReadUserExecutable(start), Is.False);
});
}
[Test]
public void ASuspendedMachineReportsNoneOfItsCausesAsExecutable()
{
StateMachineBuilder builder = Build();
FluentFiniteStateMachineState sm = builder.StateMachine;
MethodState start = AddCauseMethod(sm);
builder.WithCause(start.NodeId);
sm.SetSuspended(m_context, true);
Assert.Multiple(() =>
{
Assert.That(ReadExecutable(start), Is.False);
Assert.That(ReadUserExecutable(start), Is.False);
});
}
private StateMachineBuilder Build()
{
return StateMachineTestFixtures.NewBuilder(m_context)
.AddState(kOff, "Off", isInitial: true)
.AddState(kOn, "On")
.AddTransition(kOffToOn, "OffToOn", from: kOff, to: kOn)
.AddTransition(20, "OnToOff", from: kOn, to: kOff)
.OnCause(kStartCauseId, from: kOff, transition: kOffToOn);
}
///
/// A cause method has to be a child of the machine before
/// WithCause can resolve it. Constructed executable, the
/// way the node builders and the model generator leave it.
///
private static MethodState AddCauseMethod(FluentFiniteStateMachineState sm)
{
var start = new MethodState(sm)
{
ReferenceTypeId = ReferenceTypeIds.HasComponent,
NodeId = new NodeId(kStartCauseId, 1),
BrowseName = new QualifiedName("Start", 1),
DisplayName = new LocalizedText("Start"),
Executable = true,
UserExecutable = true
};
sm.AddChild(start);
return start;
}
private bool ReadExecutable(MethodState method)
{
return ReadAttribute(method, Attributes.Executable);
}
private bool ReadUserExecutable(MethodState method)
{
return ReadAttribute(method, Attributes.UserExecutable);
}
///
/// Reads through the real attribute path, so the test fails if
/// the handler is installed but never consulted.
///
private bool ReadAttribute(MethodState method, uint attributeId)
{
var value = new DataValue();
ServiceResult result = method.ReadAttribute(
m_context, attributeId, default, default, ref value);
Assert.That(ServiceResult.IsGood(result), Is.True,
$"read of {Attributes.GetBrowseName(attributeId)} failed: {result}");
Assert.That(value.WrappedValue.TryGetValue(out bool flag), Is.True,
$"{Attributes.GetBrowseName(attributeId)} must read as a Boolean.");
return flag;
}
}
}