/* ======================================================================== * Copyright (c) 2005-2026 The OPC Foundation, Inc. All rights reserved. * * OPC Foundation MIT License 1.00 * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * The complete license agreement can be found here: * http://opcfoundation.org/License/MIT/1.00/ * ======================================================================*/ using System; using System.Reflection; using NUnit.Framework; using Opc.Ua.Vision.OpenUsd.Rendering; using OpenUsd.Rendering; using OpenUsd.Rendering.Silk; namespace Opc.Ua.Vision.Tests { /// /// Pins the guarantee that the OpenUsd provider will never surface a /// blank frame as a successful image. The guard exists because the /// underlying Silk backend has been observed to return blank frames /// after session reuse, and vision consumers must not treat that as /// a valid capture. A refactor that changes the definition of /// "blank" in any way must update these tests deliberately. /// [TestFixture] public sealed class BlankFrameGuardTests { [Test] public void DrawCountZeroIsBlankAndReasonExplainsWhy() { SilkFrameCaptureResult capture = MakeCapture( width: 4, height: 4, rgba: MakeGradient(4, 4), drawCount: 0, meshCount: 5); BlankFrameCheck check = BlankFrameGuard.Check(capture); Assert.Multiple(() => { Assert.That(check.IsBlank, Is.True); Assert.That(check.DrawCount, Is.EqualTo(0)); Assert.That(check.MeshCount, Is.EqualTo(5)); Assert.That(check.IsUniform, Is.False, "IsUniform must remain false because the guard short-circuits before scanning pixels."); Assert.That(check.Reason, Is.Not.Null); Assert.That(check.Reason, Does.Contain("drawCount=0")); }); } [Test] public void MeshCountZeroIsBlankEvenWhenDrawCountIsPositive() { SilkFrameCaptureResult capture = MakeCapture( width: 4, height: 4, rgba: MakeGradient(4, 4), drawCount: 3, meshCount: 0); BlankFrameCheck check = BlankFrameGuard.Check(capture); Assert.Multiple(() => { Assert.That(check.IsBlank, Is.True); Assert.That(check.DrawCount, Is.EqualTo(3)); Assert.That(check.MeshCount, Is.EqualTo(0)); Assert.That(check.Reason, Does.Contain("meshCount=0")); }); } [Test] public void UniformRgbaBufferIsBlankAndFlaggedAsUniform() { byte[] rgba = new byte[4 * 4 * 4]; for (int i = 0; i < rgba.Length; i += 4) { rgba[i] = 0x20; rgba[i + 1] = 0x30; rgba[i + 2] = 0x40; rgba[i + 3] = 0xFF; } SilkFrameCaptureResult capture = MakeCapture(4, 4, rgba, drawCount: 1, meshCount: 1); BlankFrameCheck check = BlankFrameGuard.Check(capture); Assert.Multiple(() => { Assert.That(check.IsBlank, Is.True); Assert.That(check.IsUniform, Is.True); Assert.That(check.DrawCount, Is.EqualTo(1)); Assert.That(check.MeshCount, Is.EqualTo(1)); Assert.That(check.Reason, Is.Not.Null); Assert.That(check.Reason, Does.Contain("same value")); }); } [Test] public void NonUniformBufferWithPositiveDrawAndMeshCountsIsNotBlank() { byte[] rgba = MakeGradient(4, 4); SilkFrameCaptureResult capture = MakeCapture(4, 4, rgba, drawCount: 12, meshCount: 3); BlankFrameCheck check = BlankFrameGuard.Check(capture); Assert.Multiple(() => { Assert.That(check.IsBlank, Is.False); Assert.That(check.IsUniform, Is.False); Assert.That(check.DrawCount, Is.EqualTo(12)); Assert.That(check.MeshCount, Is.EqualTo(3)); Assert.That(check.Reason, Is.Null, "A non-blank frame must not surface a reason - callers switch on Reason != null."); }); } [Test] public void CheckThrowsArgumentNullExceptionForNullResult() { Assert.That( () => BlankFrameGuard.Check(null!), Throws.TypeOf()); } [Test] public void SingletonNonBlackPixelIsEnoughToBeConsideredNonBlank() { byte[] rgba = new byte[4 * 4 * 4]; for (int i = 0; i < rgba.Length; i += 4) { rgba[i + 3] = 0xFF; } rgba[0] = 0x01; SilkFrameCaptureResult capture = MakeCapture(4, 4, rgba, drawCount: 1, meshCount: 1); BlankFrameCheck check = BlankFrameGuard.Check(capture); Assert.Multiple(() => { Assert.That(check.IsBlank, Is.False, "A single differing pixel must be enough to disqualify the frame as uniform."); Assert.That(check.IsUniform, Is.False); }); } [Test] public void EmptyRgbaBufferIsTreatedAsUniformAndBlank() { byte[] rgba = new byte[3]; SilkFrameCaptureResult capture = MakeCapture(0, 0, rgba, drawCount: 1, meshCount: 1); BlankFrameCheck check = BlankFrameGuard.Check(capture); Assert.Multiple(() => { Assert.That(check.IsBlank, Is.True, "A buffer smaller than a single RGBA8 pixel has nothing to render, so " + "the guard must classify it as blank rather than pretend it is a good frame."); Assert.That(check.IsUniform, Is.True, "The empty-buffer branch of IsUniformRgba8 returns true; the guard " + "must propagate that as IsUniform=true so callers can distinguish it " + "from a no-draws blank."); }); } private static byte[] MakeGradient(int width, int height) { byte[] rgba = new byte[width * height * 4]; for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { int i = ((y * width) + x) * 4; rgba[i] = (byte)(x * 8); rgba[i + 1] = (byte)(y * 8); rgba[i + 2] = (byte)((x + y) * 4); rgba[i + 3] = 0xFF; } } return rgba; } private static SilkFrameCaptureResult MakeCapture( int width, int height, byte[] rgba, int drawCount, int meshCount) { var stats = new SilkSceneGpuStatistics(meshCount, 0UL, 0UL, 0UL, 0UL, 0UL, 0UL, 0UL); var render = new SilkMeshRenderResult(drawCount, 0, stats); ConstructorInfo? ctor = typeof(SilkFrameCaptureResult).GetConstructor( BindingFlags.NonPublic | BindingFlags.Instance, binder: null, types: new[] { typeof(int), typeof(int), typeof(byte[]), typeof(SilkMeshRenderResult), typeof(ulong), typeof(uint), typeof(RenderDiagnosticsState) }, modifiers: null); Assert.That(ctor, Is.Not.Null, "SilkFrameCaptureResult's internal capture constructor must exist for BlankFrameGuard tests to construct fixtures."); return (SilkFrameCaptureResult)ctor!.Invoke( new object[] { width, height, rgba, render, 0UL, 0U, RenderDiagnosticsState.Empty }); } } }