/* ======================================================================== * Copyright (c) 2005-2026 The OPC Foundation, Inc. All rights reserved. * * OPC Foundation MIT License 1.00 * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * The complete license agreement can be found here: * http://opcfoundation.org/License/MIT/1.00/ * ======================================================================*/ using System; using System.Collections.Generic; using NUnit.Framework; using Opc.Ua.Vision; using Opc.Ua.Vision.Server; namespace Opc.Ua.Vision.Tests { /// /// Nails down §5.12 pose composition — quaternion order (x, y, z, w), /// positions in metres, empty-covariance sentinel, and the /// frame-precedence rule (the composed pose reports its parent's /// FrameId). Uses precomputed numeric oracles so a silent sign / axis /// swap in the rotation kernel cannot slip through as a "did not throw" /// pass. /// [TestFixture] public sealed class VisionCoordinateFrameMathTests { private const double Tol = 1e-10; [Test] public void IdentityReturnsPoseWithZeroPositionUnitQuaternionAndEmptyCovariance() { VisionPose3DDataType identity = VisionCoordinateFrameMath.Identity("base"); Assert.Multiple(() => { Assert.That(identity.FrameId, Is.EqualTo("base")); Assert.That(identity.Position.Count, Is.EqualTo(3)); Assert.That(identity.Position[0], Is.EqualTo(0.0)); Assert.That(identity.Position[1], Is.EqualTo(0.0)); Assert.That(identity.Position[2], Is.EqualTo(0.0)); Assert.That(identity.Orientation.Count, Is.EqualTo(4)); Assert.That(identity.Orientation[0], Is.EqualTo(0.0)); Assert.That(identity.Orientation[1], Is.EqualTo(0.0)); Assert.That(identity.Orientation[2], Is.EqualTo(0.0)); Assert.That(identity.Orientation[3], Is.EqualTo(1.0)); Assert.That(identity.Covariance.Count, Is.EqualTo(0)); }); } [Test] public void IdentityWithNullFrameIdCollapsesToEmptyString() { VisionPose3DDataType identity = VisionCoordinateFrameMath.Identity(null!); Assert.That(identity.FrameId, Is.EqualTo(string.Empty)); } [Test] public void ComposeWithIdentityChildReturnsParent() { VisionPose3DDataType parent = MakePose( "world", s_doubleValues1, UnitQuaternion(0.0, 0.0, Math.PI / 6.0)); VisionPose3DDataType child = VisionCoordinateFrameMath.Identity("child"); VisionPose3DDataType composed = VisionCoordinateFrameMath.Compose(parent, child); AssertPositionEqual(composed, 1.0, 2.0, 3.0); AssertOrientationEqual(composed, parent.Orientation[0], parent.Orientation[1], parent.Orientation[2], parent.Orientation[3]); Assert.That(composed.FrameId, Is.EqualTo("world")); Assert.That(composed.Covariance.Count, Is.EqualTo(0)); } [Test] public void ComposeAppliesParentRotationToChildTranslation() { VisionPose3DDataType parent = MakePose( "world", s_doubleValues2, UnitQuaternion(0.0, 0.0, Math.PI / 2.0)); VisionPose3DDataType child = MakePose( "arm", s_doubleValues3, s_doubleValues4); VisionPose3DDataType composed = VisionCoordinateFrameMath.Compose(parent, child); AssertPositionEqual(composed, 10.0, 1.0, 0.0); AssertOrientationEqual(composed, 0.0, 0.0, Math.Sin(Math.PI / 4.0), Math.Cos(Math.PI / 4.0)); Assert.That(composed.FrameId, Is.EqualTo("world"), "The frame precedence rule requires the composed pose to inherit the parent's FrameId."); } [Test] public void ComposeThreeStagesCameraToFlangeToBaseAgreesWithManualMultiplication() { VisionPose3DDataType baseToWorld = MakePose( "world", s_doubleValues5, s_doubleValues4); VisionPose3DDataType flangeInBase = MakePose( "base", s_doubleValues6, UnitQuaternion(0.0, 0.0, Math.PI / 4.0)); VisionPose3DDataType cameraInFlange = MakePose( "flange", s_doubleValues7, UnitQuaternion(Math.PI / 12.0, 0.0, 0.0)); VisionPose3DDataType flangeInWorld = VisionCoordinateFrameMath.Compose(baseToWorld, flangeInBase); VisionPose3DDataType cameraInWorldViaFlange = VisionCoordinateFrameMath.Compose(flangeInWorld, cameraInFlange); VisionPose3DDataType cameraInBase = VisionCoordinateFrameMath.Compose(flangeInBase, cameraInFlange); VisionPose3DDataType cameraInWorldDirect = VisionCoordinateFrameMath.Compose(baseToWorld, cameraInBase); Assert.Multiple(() => { Assert.That(cameraInWorldViaFlange.Position[0], Is.EqualTo(cameraInWorldDirect.Position[0]).Within(Tol)); Assert.That(cameraInWorldViaFlange.Position[1], Is.EqualTo(cameraInWorldDirect.Position[1]).Within(Tol)); Assert.That(cameraInWorldViaFlange.Position[2], Is.EqualTo(cameraInWorldDirect.Position[2]).Within(Tol)); Assert.That(cameraInWorldViaFlange.Orientation[0], Is.EqualTo(cameraInWorldDirect.Orientation[0]).Within(Tol)); Assert.That(cameraInWorldViaFlange.Orientation[1], Is.EqualTo(cameraInWorldDirect.Orientation[1]).Within(Tol)); Assert.That(cameraInWorldViaFlange.Orientation[2], Is.EqualTo(cameraInWorldDirect.Orientation[2]).Within(Tol)); Assert.That(cameraInWorldViaFlange.Orientation[3], Is.EqualTo(cameraInWorldDirect.Orientation[3]).Within(Tol)); }); } [Test] public void ComposeCameraToFlangeToToolCentrePointYieldsRealNumbers() { VisionPose3DDataType tcpInFlange = MakePose( "flange", s_doubleValues8, UnitQuaternion(0.0, Math.PI, 0.0)); VisionPose3DDataType flangeInBase = MakePose( "base", s_doubleValues9, UnitQuaternion(0.0, 0.0, Math.PI / 3.0)); VisionPose3DDataType tcpInBase = VisionCoordinateFrameMath.Compose(flangeInBase, tcpInFlange); Assert.Multiple(() => { Assert.That(IsFinite(tcpInBase.Position[0]), Is.True); Assert.That(IsFinite(tcpInBase.Position[1]), Is.True); Assert.That(IsFinite(tcpInBase.Position[2]), Is.True); Assert.That(IsFinite(tcpInBase.Orientation[0]), Is.True); Assert.That(IsFinite(tcpInBase.Orientation[1]), Is.True); Assert.That(IsFinite(tcpInBase.Orientation[2]), Is.True); Assert.That(IsFinite(tcpInBase.Orientation[3]), Is.True); Assert.That(tcpInBase.Position[2], Is.EqualTo(0.6).Within(Tol), "TCP is 0.2 m along the flange +Z, and after a π rotation about Y that vector points into +Z of base, so ExpectedZ = 0.4 + 0.2 = 0.6."); }); } [Test] public void ComposeRenormalisesNonUnitQuaternionAndPreservesAxisDirection() { VisionPose3DDataType parent = MakePose( "world", s_doubleValues5, s_doubleValues10); VisionPose3DDataType child = VisionCoordinateFrameMath.Identity("child"); VisionPose3DDataType composed = VisionCoordinateFrameMath.Compose(parent, child); double norm = Math.Sqrt( (composed.Orientation[0] * composed.Orientation[0]) + (composed.Orientation[1] * composed.Orientation[1]) + (composed.Orientation[2] * composed.Orientation[2]) + (composed.Orientation[3] * composed.Orientation[3])); Assert.Multiple(() => { Assert.That(norm, Is.EqualTo(1.0).Within(Tol)); Assert.That(composed.Orientation[2], Is.EqualTo(Math.Sqrt(0.5)).Within(Tol)); Assert.That(composed.Orientation[3], Is.EqualTo(Math.Sqrt(0.5)).Within(Tol)); }); } [Test] public void InvertFollowedByComposeReturnsIdentityWithinTolerance() { VisionPose3DDataType pose = MakePose( "camera", new[] { 0.3, -0.2, 0.5 }, UnitQuaternion(Math.PI / 5.0, Math.PI / 7.0, Math.PI / 3.0)); VisionPose3DDataType inverse = VisionCoordinateFrameMath.Invert(pose); VisionPose3DDataType composed = VisionCoordinateFrameMath.Compose(pose, inverse); AssertPositionEqual(composed, 0.0, 0.0, 0.0); AssertOrientationEqual(composed, 0.0, 0.0, 0.0, 1.0); } [Test] public void ComposeThrowsArgumentExceptionWhenPositionLengthIsWrong() { VisionPose3DDataType broken = new VisionPose3DDataType { FrameId = "broken", Position = new double[] { 1.0, 2.0 }, Orientation = new double[] { 0.0, 0.0, 0.0, 1.0 }, Covariance = ArrayOf.Empty }; VisionPose3DDataType identity = VisionCoordinateFrameMath.Identity("root"); Assert.That( () => VisionCoordinateFrameMath.Compose(broken, identity), Throws.TypeOf()); } [Test] public void ComposeThrowsArgumentExceptionWhenOrientationLengthIsWrong() { VisionPose3DDataType broken = new VisionPose3DDataType { FrameId = "broken", Position = new double[] { 0.0, 0.0, 0.0 }, Orientation = new double[] { 0.0, 0.0, 1.0 }, Covariance = ArrayOf.Empty }; VisionPose3DDataType identity = VisionCoordinateFrameMath.Identity("root"); Assert.That( () => VisionCoordinateFrameMath.Compose(broken, identity), Throws.TypeOf()); } [Test] public void ComposeRefusesAZeroNormQuaternionRatherThanSubstitutingIdentity() { VisionPose3DDataType zeroRotation = new VisionPose3DDataType { FrameId = "sensor", Position = new double[] { 0.1, 0.2, 0.3 }, Orientation = new double[] { 0.0, 0.0, 0.0, 0.0 }, Covariance = ArrayOf.Empty }; VisionPose3DDataType identity = VisionCoordinateFrameMath.Identity("root"); // Treating a zero quaternion as identity would compose a pose that looks plausible // and points the wrong way. For a grasp that is worse than a refusal. ServiceResultException exception = Assert.Throws( () => VisionCoordinateFrameMath.Compose(zeroRotation, identity))!; Assert.That(exception.StatusCode, Is.EqualTo((StatusCode)StatusCodes.BadInvalidArgument)); } [Test] public void ComposeAlwaysResetsCovarianceToEmptyArraySentinel() { VisionPose3DDataType a = MakePose("world", s_doubleValues11, s_doubleValues4); VisionPose3DDataType b = MakePose("child", s_doubleValues5, s_doubleValues4); a.Covariance = new double[36]; b.Covariance = new double[36]; VisionPose3DDataType composed = VisionCoordinateFrameMath.Compose(a, b); Assert.That(composed.Covariance.Count, Is.EqualTo(0)); } [Test] public void TransformFromToOnIdenticalFrameReturnsIdentityInTargetFrame() { var frames = new Dictionary(StringComparer.Ordinal) { ["base"] = new( "base", VisionFrameRoleEnum.Base, string.Empty, VisionCoordinateFrameMath.Identity("base")) }; VisionPose3DDataType pose = VisionCoordinateFrameMath.TransformFromTo(frames, "base", "base"); AssertPositionEqual(pose, 0.0, 0.0, 0.0); AssertOrientationEqual(pose, 0.0, 0.0, 0.0, 1.0); Assert.That(pose.FrameId, Is.EqualTo("base")); } [Test] public void TransformFromToWalksTreeAndComposesTransforms() { VisionPose3DDataType flangeInBase = MakePose( "base", s_doubleValues3, s_doubleValues4); VisionPose3DDataType cameraInFlange = MakePose( "flange", s_doubleValues12, s_doubleValues4); var frames = new Dictionary(StringComparer.Ordinal) { ["base"] = new("base", VisionFrameRoleEnum.Base, string.Empty, VisionCoordinateFrameMath.Identity("base")), ["flange"] = new("flange", VisionFrameRoleEnum.MechanicalInterface, "base", flangeInBase), ["camera"] = new("camera", VisionFrameRoleEnum.Camera, "flange", cameraInFlange) }; VisionPose3DDataType poseCameraInBase = VisionCoordinateFrameMath.TransformFromTo(frames, "camera", "base"); AssertPositionEqual(poseCameraInBase, 1.0, 0.0, 0.2); AssertOrientationEqual(poseCameraInBase, 0.0, 0.0, 0.0, 1.0); Assert.That(poseCameraInBase.FrameId, Is.EqualTo("base")); } [Test] public void TransformFromToDetectsCycleAndThrowsBadInvalidArgument() { var identity = VisionCoordinateFrameMath.Identity(string.Empty); var frames = new Dictionary(StringComparer.Ordinal) { ["a"] = new("a", VisionFrameRoleEnum.Base, "b", identity), ["b"] = new("b", VisionFrameRoleEnum.Base, "a", identity) }; ServiceResultException ex = Assert.Throws( () => VisionCoordinateFrameMath.TransformFromTo(frames, "a", "b"))!; Assert.That(ex.StatusCode, Is.EqualTo(StatusCodes.BadInvalidArgument)); } [Test] public void TransformFromToWithUnknownFrameThrowsBadNodeIdUnknown() { var identity = VisionCoordinateFrameMath.Identity(string.Empty); var frames = new Dictionary(StringComparer.Ordinal) { ["base"] = new("base", VisionFrameRoleEnum.Base, string.Empty, identity) }; ServiceResultException ex = Assert.Throws( () => VisionCoordinateFrameMath.TransformFromTo(frames, "ghost", "base"))!; Assert.That(ex.StatusCode, Is.EqualTo(StatusCodes.BadNodeIdUnknown)); } [Test] public void TransformFromToWithMissingParentPointerReportsBadNodeIdUnknown() { var identity = VisionCoordinateFrameMath.Identity(string.Empty); var frames = new Dictionary(StringComparer.Ordinal) { ["camera"] = new("camera", VisionFrameRoleEnum.Camera, "missing-parent", identity), ["base"] = new("base", VisionFrameRoleEnum.Base, string.Empty, identity) }; ServiceResultException ex = Assert.Throws( () => VisionCoordinateFrameMath.TransformFromTo(frames, "camera", "base"))!; Assert.That(ex.StatusCode, Is.EqualTo(StatusCodes.BadNodeIdUnknown)); } [Test] public void TransformFromToWithEmptyFrameIdArgumentThrowsBadInvalidArgument() { var frames = new Dictionary(StringComparer.Ordinal); ServiceResultException ex1 = Assert.Throws( () => VisionCoordinateFrameMath.TransformFromTo(frames, string.Empty, "base"))!; ServiceResultException ex2 = Assert.Throws( () => VisionCoordinateFrameMath.TransformFromTo(frames, "base", string.Empty))!; Assert.Multiple(() => { Assert.That(ex1.StatusCode, Is.EqualTo(StatusCodes.BadInvalidArgument)); Assert.That(ex2.StatusCode, Is.EqualTo(StatusCodes.BadInvalidArgument)); }); } [Test] public void TransformFromToThrowsArgumentNullExceptionForNullFramesDictionary() { Assert.That( () => VisionCoordinateFrameMath.TransformFromTo(null!, "a", "b"), Throws.TypeOf()); } [Test] public void InvertThrowsArgumentExceptionOnBadPoseShape() { VisionPose3DDataType broken = new VisionPose3DDataType { FrameId = "broken", Position = new double[] { 0.0, 0.0 }, Orientation = new double[] { 0.0, 0.0, 0.0, 1.0 }, Covariance = ArrayOf.Empty }; Assert.That(() => VisionCoordinateFrameMath.Invert(broken), Throws.TypeOf()); } [Test] public void PositionAndOrientationLengthConstantsMatchSpecification() { Assert.Multiple(() => { Assert.That(VisionCoordinateFrameMath.PositionLength, Is.EqualTo(3)); Assert.That(VisionCoordinateFrameMath.OrientationLength, Is.EqualTo(4)); }); } private static VisionPose3DDataType MakePose(string frameId, double[] position, double[] quaternion) { return new VisionPose3DDataType { FrameId = frameId, Position = position, Orientation = quaternion, Covariance = ArrayOf.Empty }; } private static bool IsFinite(double value) { return !double.IsNaN(value) && !double.IsInfinity(value); } private static double[] UnitQuaternion(double rollX, double pitchY, double yawZ) { double cx = Math.Cos(rollX / 2.0); double sx = Math.Sin(rollX / 2.0); double cy = Math.Cos(pitchY / 2.0); double sy = Math.Sin(pitchY / 2.0); double cz = Math.Cos(yawZ / 2.0); double sz = Math.Sin(yawZ / 2.0); return new double[] { (sx * cy * cz) - (cx * sy * sz), (cx * sy * cz) + (sx * cy * sz), (cx * cy * sz) - (sx * sy * cz), (cx * cy * cz) + (sx * sy * sz) }; } private static void AssertPositionEqual(VisionPose3DDataType pose, double x, double y, double z) { Assert.Multiple(() => { Assert.That(pose.Position[0], Is.EqualTo(x).Within(Tol)); Assert.That(pose.Position[1], Is.EqualTo(y).Within(Tol)); Assert.That(pose.Position[2], Is.EqualTo(z).Within(Tol)); }); } private static void AssertOrientationEqual(VisionPose3DDataType pose, double x, double y, double z, double w) { Assert.Multiple(() => { Assert.That(pose.Orientation[0], Is.EqualTo(x).Within(Tol)); Assert.That(pose.Orientation[1], Is.EqualTo(y).Within(Tol)); Assert.That(pose.Orientation[2], Is.EqualTo(z).Within(Tol)); Assert.That(pose.Orientation[3], Is.EqualTo(w).Within(Tol)); }); } private static readonly double[] s_doubleValues1 = [1.0, 2.0, 3.0]; private static readonly double[] s_doubleValues2 = [10.0, 0.0, 0.0]; private static readonly double[] s_doubleValues3 = [1.0, 0.0, 0.0]; private static readonly double[] s_doubleValues4 = [0.0, 0.0, 0.0, 1.0]; private static readonly double[] s_doubleValues5 = [0.0, 0.0, 0.0]; private static readonly double[] s_doubleValues6 = [0.5, 0.0, 0.75]; private static readonly double[] s_doubleValues7 = [0.02, 0.0, 0.1]; private static readonly double[] s_doubleValues8 = [0.0, 0.0, 0.20]; private static readonly double[] s_doubleValues9 = [0.6, 0.1, 0.4]; private static readonly double[] s_doubleValues10 = [0.0, 0.0, 4.0, 4.0]; private static readonly double[] s_doubleValues11 = [0.1, 0.2, 0.3]; private static readonly double[] s_doubleValues12 = [0.0, 0.0, 0.2]; } }