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using System;
using System.Collections.Generic;
using NUnit.Framework;
using Opc.Ua.Vision;
using Opc.Ua.Vision.Server;
namespace Opc.Ua.Vision.Tests
{
///
/// Nails down §5.12 pose composition — quaternion order (x, y, z, w),
/// positions in metres, empty-covariance sentinel, and the
/// frame-precedence rule (the composed pose reports its parent's
/// FrameId). Uses precomputed numeric oracles so a silent sign / axis
/// swap in the rotation kernel cannot slip through as a "did not throw"
/// pass.
///
[TestFixture]
public sealed class VisionCoordinateFrameMathTests
{
private const double Tol = 1e-10;
[Test]
public void IdentityReturnsPoseWithZeroPositionUnitQuaternionAndEmptyCovariance()
{
VisionPose3DDataType identity = VisionCoordinateFrameMath.Identity("base");
Assert.Multiple(() =>
{
Assert.That(identity.FrameId, Is.EqualTo("base"));
Assert.That(identity.Position.Count, Is.EqualTo(3));
Assert.That(identity.Position[0], Is.EqualTo(0.0));
Assert.That(identity.Position[1], Is.EqualTo(0.0));
Assert.That(identity.Position[2], Is.EqualTo(0.0));
Assert.That(identity.Orientation.Count, Is.EqualTo(4));
Assert.That(identity.Orientation[0], Is.EqualTo(0.0));
Assert.That(identity.Orientation[1], Is.EqualTo(0.0));
Assert.That(identity.Orientation[2], Is.EqualTo(0.0));
Assert.That(identity.Orientation[3], Is.EqualTo(1.0));
Assert.That(identity.Covariance.Count, Is.EqualTo(0));
});
}
[Test]
public void IdentityWithNullFrameIdCollapsesToEmptyString()
{
VisionPose3DDataType identity = VisionCoordinateFrameMath.Identity(null!);
Assert.That(identity.FrameId, Is.EqualTo(string.Empty));
}
[Test]
public void ComposeWithIdentityChildReturnsParent()
{
VisionPose3DDataType parent = MakePose(
"world",
s_doubleValues1,
UnitQuaternion(0.0, 0.0, Math.PI / 6.0));
VisionPose3DDataType child = VisionCoordinateFrameMath.Identity("child");
VisionPose3DDataType composed = VisionCoordinateFrameMath.Compose(parent, child);
AssertPositionEqual(composed, 1.0, 2.0, 3.0);
AssertOrientationEqual(composed, parent.Orientation[0], parent.Orientation[1], parent.Orientation[2], parent.Orientation[3]);
Assert.That(composed.FrameId, Is.EqualTo("world"));
Assert.That(composed.Covariance.Count, Is.EqualTo(0));
}
[Test]
public void ComposeAppliesParentRotationToChildTranslation()
{
VisionPose3DDataType parent = MakePose(
"world",
s_doubleValues2,
UnitQuaternion(0.0, 0.0, Math.PI / 2.0));
VisionPose3DDataType child = MakePose(
"arm",
s_doubleValues3,
s_doubleValues4);
VisionPose3DDataType composed = VisionCoordinateFrameMath.Compose(parent, child);
AssertPositionEqual(composed, 10.0, 1.0, 0.0);
AssertOrientationEqual(composed, 0.0, 0.0, Math.Sin(Math.PI / 4.0), Math.Cos(Math.PI / 4.0));
Assert.That(composed.FrameId, Is.EqualTo("world"), "The frame precedence rule requires the composed pose to inherit the parent's FrameId.");
}
[Test]
public void ComposeThreeStagesCameraToFlangeToBaseAgreesWithManualMultiplication()
{
VisionPose3DDataType baseToWorld = MakePose(
"world",
s_doubleValues5,
s_doubleValues4);
VisionPose3DDataType flangeInBase = MakePose(
"base",
s_doubleValues6,
UnitQuaternion(0.0, 0.0, Math.PI / 4.0));
VisionPose3DDataType cameraInFlange = MakePose(
"flange",
s_doubleValues7,
UnitQuaternion(Math.PI / 12.0, 0.0, 0.0));
VisionPose3DDataType flangeInWorld = VisionCoordinateFrameMath.Compose(baseToWorld, flangeInBase);
VisionPose3DDataType cameraInWorldViaFlange = VisionCoordinateFrameMath.Compose(flangeInWorld, cameraInFlange);
VisionPose3DDataType cameraInBase = VisionCoordinateFrameMath.Compose(flangeInBase, cameraInFlange);
VisionPose3DDataType cameraInWorldDirect = VisionCoordinateFrameMath.Compose(baseToWorld, cameraInBase);
Assert.Multiple(() =>
{
Assert.That(cameraInWorldViaFlange.Position[0], Is.EqualTo(cameraInWorldDirect.Position[0]).Within(Tol));
Assert.That(cameraInWorldViaFlange.Position[1], Is.EqualTo(cameraInWorldDirect.Position[1]).Within(Tol));
Assert.That(cameraInWorldViaFlange.Position[2], Is.EqualTo(cameraInWorldDirect.Position[2]).Within(Tol));
Assert.That(cameraInWorldViaFlange.Orientation[0], Is.EqualTo(cameraInWorldDirect.Orientation[0]).Within(Tol));
Assert.That(cameraInWorldViaFlange.Orientation[1], Is.EqualTo(cameraInWorldDirect.Orientation[1]).Within(Tol));
Assert.That(cameraInWorldViaFlange.Orientation[2], Is.EqualTo(cameraInWorldDirect.Orientation[2]).Within(Tol));
Assert.That(cameraInWorldViaFlange.Orientation[3], Is.EqualTo(cameraInWorldDirect.Orientation[3]).Within(Tol));
});
}
[Test]
public void ComposeCameraToFlangeToToolCentrePointYieldsRealNumbers()
{
VisionPose3DDataType tcpInFlange = MakePose(
"flange",
s_doubleValues8,
UnitQuaternion(0.0, Math.PI, 0.0));
VisionPose3DDataType flangeInBase = MakePose(
"base",
s_doubleValues9,
UnitQuaternion(0.0, 0.0, Math.PI / 3.0));
VisionPose3DDataType tcpInBase = VisionCoordinateFrameMath.Compose(flangeInBase, tcpInFlange);
Assert.Multiple(() =>
{
Assert.That(IsFinite(tcpInBase.Position[0]), Is.True);
Assert.That(IsFinite(tcpInBase.Position[1]), Is.True);
Assert.That(IsFinite(tcpInBase.Position[2]), Is.True);
Assert.That(IsFinite(tcpInBase.Orientation[0]), Is.True);
Assert.That(IsFinite(tcpInBase.Orientation[1]), Is.True);
Assert.That(IsFinite(tcpInBase.Orientation[2]), Is.True);
Assert.That(IsFinite(tcpInBase.Orientation[3]), Is.True);
Assert.That(tcpInBase.Position[2], Is.EqualTo(0.6).Within(Tol),
"TCP is 0.2 m along the flange +Z, and after a π rotation about Y that vector points into +Z of base, so ExpectedZ = 0.4 + 0.2 = 0.6.");
});
}
[Test]
public void ComposeRenormalisesNonUnitQuaternionAndPreservesAxisDirection()
{
VisionPose3DDataType parent = MakePose(
"world",
s_doubleValues5,
s_doubleValues10);
VisionPose3DDataType child = VisionCoordinateFrameMath.Identity("child");
VisionPose3DDataType composed = VisionCoordinateFrameMath.Compose(parent, child);
double norm = Math.Sqrt(
(composed.Orientation[0] * composed.Orientation[0]) +
(composed.Orientation[1] * composed.Orientation[1]) +
(composed.Orientation[2] * composed.Orientation[2]) +
(composed.Orientation[3] * composed.Orientation[3]));
Assert.Multiple(() =>
{
Assert.That(norm, Is.EqualTo(1.0).Within(Tol));
Assert.That(composed.Orientation[2], Is.EqualTo(Math.Sqrt(0.5)).Within(Tol));
Assert.That(composed.Orientation[3], Is.EqualTo(Math.Sqrt(0.5)).Within(Tol));
});
}
[Test]
public void InvertFollowedByComposeReturnsIdentityWithinTolerance()
{
VisionPose3DDataType pose = MakePose(
"camera",
new[] { 0.3, -0.2, 0.5 },
UnitQuaternion(Math.PI / 5.0, Math.PI / 7.0, Math.PI / 3.0));
VisionPose3DDataType inverse = VisionCoordinateFrameMath.Invert(pose);
VisionPose3DDataType composed = VisionCoordinateFrameMath.Compose(pose, inverse);
AssertPositionEqual(composed, 0.0, 0.0, 0.0);
AssertOrientationEqual(composed, 0.0, 0.0, 0.0, 1.0);
}
[Test]
public void ComposeThrowsArgumentExceptionWhenPositionLengthIsWrong()
{
VisionPose3DDataType broken = new VisionPose3DDataType
{
FrameId = "broken",
Position = new double[] { 1.0, 2.0 },
Orientation = new double[] { 0.0, 0.0, 0.0, 1.0 },
Covariance = ArrayOf.Empty
};
VisionPose3DDataType identity = VisionCoordinateFrameMath.Identity("root");
Assert.That(
() => VisionCoordinateFrameMath.Compose(broken, identity),
Throws.TypeOf());
}
[Test]
public void ComposeThrowsArgumentExceptionWhenOrientationLengthIsWrong()
{
VisionPose3DDataType broken = new VisionPose3DDataType
{
FrameId = "broken",
Position = new double[] { 0.0, 0.0, 0.0 },
Orientation = new double[] { 0.0, 0.0, 1.0 },
Covariance = ArrayOf.Empty
};
VisionPose3DDataType identity = VisionCoordinateFrameMath.Identity("root");
Assert.That(
() => VisionCoordinateFrameMath.Compose(broken, identity),
Throws.TypeOf());
}
[Test]
public void ComposeRefusesAZeroNormQuaternionRatherThanSubstitutingIdentity()
{
VisionPose3DDataType zeroRotation = new VisionPose3DDataType
{
FrameId = "sensor",
Position = new double[] { 0.1, 0.2, 0.3 },
Orientation = new double[] { 0.0, 0.0, 0.0, 0.0 },
Covariance = ArrayOf.Empty
};
VisionPose3DDataType identity = VisionCoordinateFrameMath.Identity("root");
// Treating a zero quaternion as identity would compose a pose that looks plausible
// and points the wrong way. For a grasp that is worse than a refusal.
ServiceResultException exception = Assert.Throws(
() => VisionCoordinateFrameMath.Compose(zeroRotation, identity))!;
Assert.That(exception.StatusCode, Is.EqualTo((StatusCode)StatusCodes.BadInvalidArgument));
}
[Test]
public void ComposeAlwaysResetsCovarianceToEmptyArraySentinel()
{
VisionPose3DDataType a = MakePose("world", s_doubleValues11, s_doubleValues4);
VisionPose3DDataType b = MakePose("child", s_doubleValues5, s_doubleValues4);
a.Covariance = new double[36];
b.Covariance = new double[36];
VisionPose3DDataType composed = VisionCoordinateFrameMath.Compose(a, b);
Assert.That(composed.Covariance.Count, Is.EqualTo(0));
}
[Test]
public void TransformFromToOnIdenticalFrameReturnsIdentityInTargetFrame()
{
var frames = new Dictionary(StringComparer.Ordinal)
{
["base"] = new(
"base",
VisionFrameRoleEnum.Base,
string.Empty,
VisionCoordinateFrameMath.Identity("base"))
};
VisionPose3DDataType pose = VisionCoordinateFrameMath.TransformFromTo(frames, "base", "base");
AssertPositionEqual(pose, 0.0, 0.0, 0.0);
AssertOrientationEqual(pose, 0.0, 0.0, 0.0, 1.0);
Assert.That(pose.FrameId, Is.EqualTo("base"));
}
[Test]
public void TransformFromToWalksTreeAndComposesTransforms()
{
VisionPose3DDataType flangeInBase = MakePose(
"base",
s_doubleValues3,
s_doubleValues4);
VisionPose3DDataType cameraInFlange = MakePose(
"flange",
s_doubleValues12,
s_doubleValues4);
var frames = new Dictionary(StringComparer.Ordinal)
{
["base"] = new("base", VisionFrameRoleEnum.Base, string.Empty, VisionCoordinateFrameMath.Identity("base")),
["flange"] = new("flange", VisionFrameRoleEnum.MechanicalInterface, "base", flangeInBase),
["camera"] = new("camera", VisionFrameRoleEnum.Camera, "flange", cameraInFlange)
};
VisionPose3DDataType poseCameraInBase = VisionCoordinateFrameMath.TransformFromTo(frames, "camera", "base");
AssertPositionEqual(poseCameraInBase, 1.0, 0.0, 0.2);
AssertOrientationEqual(poseCameraInBase, 0.0, 0.0, 0.0, 1.0);
Assert.That(poseCameraInBase.FrameId, Is.EqualTo("base"));
}
[Test]
public void TransformFromToDetectsCycleAndThrowsBadInvalidArgument()
{
var identity = VisionCoordinateFrameMath.Identity(string.Empty);
var frames = new Dictionary(StringComparer.Ordinal)
{
["a"] = new("a", VisionFrameRoleEnum.Base, "b", identity),
["b"] = new("b", VisionFrameRoleEnum.Base, "a", identity)
};
ServiceResultException ex = Assert.Throws(
() => VisionCoordinateFrameMath.TransformFromTo(frames, "a", "b"))!;
Assert.That(ex.StatusCode, Is.EqualTo(StatusCodes.BadInvalidArgument));
}
[Test]
public void TransformFromToWithUnknownFrameThrowsBadNodeIdUnknown()
{
var identity = VisionCoordinateFrameMath.Identity(string.Empty);
var frames = new Dictionary(StringComparer.Ordinal)
{
["base"] = new("base", VisionFrameRoleEnum.Base, string.Empty, identity)
};
ServiceResultException ex = Assert.Throws(
() => VisionCoordinateFrameMath.TransformFromTo(frames, "ghost", "base"))!;
Assert.That(ex.StatusCode, Is.EqualTo(StatusCodes.BadNodeIdUnknown));
}
[Test]
public void TransformFromToWithMissingParentPointerReportsBadNodeIdUnknown()
{
var identity = VisionCoordinateFrameMath.Identity(string.Empty);
var frames = new Dictionary(StringComparer.Ordinal)
{
["camera"] = new("camera", VisionFrameRoleEnum.Camera, "missing-parent", identity),
["base"] = new("base", VisionFrameRoleEnum.Base, string.Empty, identity)
};
ServiceResultException ex = Assert.Throws(
() => VisionCoordinateFrameMath.TransformFromTo(frames, "camera", "base"))!;
Assert.That(ex.StatusCode, Is.EqualTo(StatusCodes.BadNodeIdUnknown));
}
[Test]
public void TransformFromToWithEmptyFrameIdArgumentThrowsBadInvalidArgument()
{
var frames = new Dictionary(StringComparer.Ordinal);
ServiceResultException ex1 = Assert.Throws(
() => VisionCoordinateFrameMath.TransformFromTo(frames, string.Empty, "base"))!;
ServiceResultException ex2 = Assert.Throws(
() => VisionCoordinateFrameMath.TransformFromTo(frames, "base", string.Empty))!;
Assert.Multiple(() =>
{
Assert.That(ex1.StatusCode, Is.EqualTo(StatusCodes.BadInvalidArgument));
Assert.That(ex2.StatusCode, Is.EqualTo(StatusCodes.BadInvalidArgument));
});
}
[Test]
public void TransformFromToThrowsArgumentNullExceptionForNullFramesDictionary()
{
Assert.That(
() => VisionCoordinateFrameMath.TransformFromTo(null!, "a", "b"),
Throws.TypeOf());
}
[Test]
public void InvertThrowsArgumentExceptionOnBadPoseShape()
{
VisionPose3DDataType broken = new VisionPose3DDataType
{
FrameId = "broken",
Position = new double[] { 0.0, 0.0 },
Orientation = new double[] { 0.0, 0.0, 0.0, 1.0 },
Covariance = ArrayOf.Empty
};
Assert.That(() => VisionCoordinateFrameMath.Invert(broken),
Throws.TypeOf());
}
[Test]
public void PositionAndOrientationLengthConstantsMatchSpecification()
{
Assert.Multiple(() =>
{
Assert.That(VisionCoordinateFrameMath.PositionLength, Is.EqualTo(3));
Assert.That(VisionCoordinateFrameMath.OrientationLength, Is.EqualTo(4));
});
}
private static VisionPose3DDataType MakePose(string frameId, double[] position, double[] quaternion)
{
return new VisionPose3DDataType
{
FrameId = frameId,
Position = position,
Orientation = quaternion,
Covariance = ArrayOf.Empty
};
}
private static bool IsFinite(double value)
{
return !double.IsNaN(value) && !double.IsInfinity(value);
}
private static double[] UnitQuaternion(double rollX, double pitchY, double yawZ)
{
double cx = Math.Cos(rollX / 2.0);
double sx = Math.Sin(rollX / 2.0);
double cy = Math.Cos(pitchY / 2.0);
double sy = Math.Sin(pitchY / 2.0);
double cz = Math.Cos(yawZ / 2.0);
double sz = Math.Sin(yawZ / 2.0);
return new double[]
{
(sx * cy * cz) - (cx * sy * sz),
(cx * sy * cz) + (sx * cy * sz),
(cx * cy * sz) - (sx * sy * cz),
(cx * cy * cz) + (sx * sy * sz)
};
}
private static void AssertPositionEqual(VisionPose3DDataType pose, double x, double y, double z)
{
Assert.Multiple(() =>
{
Assert.That(pose.Position[0], Is.EqualTo(x).Within(Tol));
Assert.That(pose.Position[1], Is.EqualTo(y).Within(Tol));
Assert.That(pose.Position[2], Is.EqualTo(z).Within(Tol));
});
}
private static void AssertOrientationEqual(VisionPose3DDataType pose, double x, double y, double z, double w)
{
Assert.Multiple(() =>
{
Assert.That(pose.Orientation[0], Is.EqualTo(x).Within(Tol));
Assert.That(pose.Orientation[1], Is.EqualTo(y).Within(Tol));
Assert.That(pose.Orientation[2], Is.EqualTo(z).Within(Tol));
Assert.That(pose.Orientation[3], Is.EqualTo(w).Within(Tol));
});
}
private static readonly double[] s_doubleValues1 = [1.0, 2.0, 3.0];
private static readonly double[] s_doubleValues2 = [10.0, 0.0, 0.0];
private static readonly double[] s_doubleValues3 = [1.0, 0.0, 0.0];
private static readonly double[] s_doubleValues4 = [0.0, 0.0, 0.0, 1.0];
private static readonly double[] s_doubleValues5 = [0.0, 0.0, 0.0];
private static readonly double[] s_doubleValues6 = [0.5, 0.0, 0.75];
private static readonly double[] s_doubleValues7 = [0.02, 0.0, 0.1];
private static readonly double[] s_doubleValues8 = [0.0, 0.0, 0.20];
private static readonly double[] s_doubleValues9 = [0.6, 0.1, 0.4];
private static readonly double[] s_doubleValues10 = [0.0, 0.0, 4.0, 4.0];
private static readonly double[] s_doubleValues11 = [0.1, 0.2, 0.3];
private static readonly double[] s_doubleValues12 = [0.0, 0.0, 0.2];
}
}