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using System;
namespace Opc.Ua.Client.StateMachines
{
///
/// A point-in-time snapshot of an OPC UA Part 16 state machine.
/// Returned by StateMachineTypeClient.GetCurrentStateAsync
/// and yielded by StateMachineTypeClient.ObserveStateChangesAsync.
///
///
/// The non-finite variant only carries the
/// StateVariableType value
/// ( as ).
/// Finite state machines yield the richer
/// with the typed state and
/// transition NodeIds.
///
/// The NodeId of the state machine instance.
/// The current state's localized name.
/// The source timestamp of the observation.
/// The status code reported with the observation.
public sealed record StateMachineSnapshot(
NodeId StateMachineId,
LocalizedText CurrentState,
DateTime Timestamp,
StatusCode Status);
///
/// A point-in-time snapshot of an OPC UA Part 16
/// FiniteStateMachineType instance. Adds the typed state
/// and transition NodeIds on top of .
///
/// The NodeId of the state machine instance.
/// The current state's localized name.
/// The current state's NodeId (the
/// StateType instance the machine is currently in).
/// The last transition's localized
/// name. May be LocalizedText.Null if no transition has
/// occurred since the state machine was created.
/// The last transition's NodeId.
/// May be NodeId.Null if no transition has occurred.
/// The source timestamp of the observation.
/// The status code reported with the observation.
public sealed record FiniteStateSnapshot(
NodeId StateMachineId,
LocalizedText CurrentState,
NodeId CurrentStateId,
LocalizedText LastTransition,
NodeId LastTransitionId,
DateTime Timestamp,
StatusCode Status)
{
///
/// When the FSM has a sub-state-machine attached to its
/// current state via HasSubStateMachine, this holds
/// the sub-SM's snapshot. null for state machines
/// without sub-SMs or when the current state has no
/// attached sub-SM.
///
public FiniteStateSnapshot? SubMachine { get; init; }
}
///
/// Describes a state node defined on a finite state machine type.
/// Returned by
/// FiniteStateMachineTypeClient.GetAvailableStatesAsync.
///
/// The NodeId of the StateType instance.
/// The browse name (e.g. Unshelved).
/// The state number declared by the
/// type (Part 16 §B.4.3). Zero when the server does not expose
/// the StateNumber property.
public sealed record FiniteStateInfo(
NodeId NodeId,
QualifiedName BrowseName,
uint StateNumber);
///
/// Describes a transition node defined on a finite state machine
/// type. Returned by
/// FiniteStateMachineTypeClient.GetAvailableTransitionsAsync.
///
/// The NodeId of the TransitionType instance.
/// The browse name (e.g.
/// UnshelvedToTimedShelved).
/// The transition number declared
/// by the type. Zero when the server does not expose the
/// TransitionNumber property.
public sealed record FiniteTransitionInfo(
NodeId NodeId,
QualifiedName BrowseName,
uint TransitionNumber);
}