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using System;
using Opc.Ua.Di.Server.SoftwareUpdate;
namespace Opc.Ua.Di.Server.Builders
{
///
/// Fluent extensions that add the OPC 10000-100 §10.3 software-update
/// facet to a device.
///
public static class DeviceBuilderSoftwareUpdateExtensions
{
///
/// Materialises a SoftwareUpdateType instance under the
/// device and binds its Loading subtype + state-machine method
/// handlers to the supplied
/// .
///
///
/// Concrete device state class — must derive from
/// .
///
///
/// The owning device builder (typically the result of
/// IDiPostSetupContext.CreateDeviceAsync).
///
///
/// Server-wide package repository (commonly registered via DI as
/// a single instance and
/// resolved with ctx.GetRequiredService<ISoftwarePackageStore>()).
///
///
/// Optional callback that picks the Loading subtype + overrides
/// the default state-machine method handlers. When omitted the
/// library defaults to
/// with "succeed immediately" stubs for every method.
///
///
/// The same builder, for fluent
/// chaining.
///
///
/// or
/// is .
///
public static IDeviceBuilder WithSoftwareUpdate(
this IDeviceBuilder device,
ISoftwarePackageStore packageStore,
Action? configure = null)
where TDevice : ComponentState
{
if (device is null)
{
throw new ArgumentNullException(nameof(device));
}
if (packageStore is null)
{
throw new ArgumentNullException(nameof(packageStore));
}
var config = new SoftwareUpdateBuilder();
configure?.Invoke(config);
SoftwareUpdateFacetWiring.BuildAndAttach(
device.Manager,
device.Device,
packageStore,
config);
return device;
}
}
}