/* ======================================================================== * Copyright (c) 2005-2025 The OPC Foundation, Inc. All rights reserved. * * OPC Foundation MIT License 1.00 * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * The complete license agreement can be found here: * http://opcfoundation.org/License/MIT/1.00/ * ======================================================================*/ using System; namespace Opc.Ua.Server.Fluent { /// /// Strongly-typed fluent builder for an alarm/condition state /// instance. Returned by the CreateLimitAlarm / /// CreateExclusiveLimitAlarm / CreateOffNormalAlarm /// helpers on . /// /// /// /// MVP scope: the builder surfaces only the most common alarm /// settings (limits, source variable, acknowledge / confirm /// callbacks). For anything more advanced use the /// /// escape hatch to mutate the underlying /// directly. /// /// /// /// Concrete alarm state class — must derive from /// . /// public interface IAlarmBuilder where TState : ConditionState { /// /// The underlying alarm state instance. /// TState Alarm { get; } /// /// The owning node builder, for chain termination. /// INodeBuilder Builder { get; } /// /// Sets the / /// / /// / /// property values on /// a limit-style alarm. Throws /// when invoked on /// a non-limit alarm. Pass double.NaN for any limit you /// don't want to set. /// IAlarmBuilder WithLimits( double highHigh = double.NaN, double high = double.NaN, double low = double.NaN, double lowLow = double.NaN); /// /// Sets the alarm's SourceNode reference and /// SourceName to the supplied target. Equivalent to /// setting the alarm's "InputNode" semantics from the spec. /// IAlarmBuilder MonitorVariable(NodeState source); /// /// Wires . /// Return from the handler to /// permit the acknowledge transition; any other code cancels it. /// IAlarmBuilder OnAcknowledge(ConditionAddCommentEventHandler handler); /// /// Wires . /// IAlarmBuilder OnConfirm(ConditionAddCommentEventHandler handler); } /// /// Extension methods that create alarm instances under a parent node /// resolved through the fluent builder. /// public static class AlarmBuilderExtensions { /// /// Creates a new child /// under the resolved parent. The alarm is attached via /// ; the /// owning manager is responsible for indexing it via /// AddPredefinedNodeAsync if direct NodeId lookup is /// required. /// public static IAlarmBuilder CreateLimitAlarm( this INodeBuilder parent, QualifiedName browseName) { NonExclusiveLimitAlarmState alarm = AttachAlarm( parent, browseName, p => new NonExclusiveLimitAlarmState(p)); return new AlarmBuilder(parent, alarm); } /// /// Creates a new child. /// public static IAlarmBuilder CreateExclusiveLimitAlarm( this INodeBuilder parent, QualifiedName browseName) { ExclusiveLimitAlarmState alarm = AttachAlarm( parent, browseName, p => new ExclusiveLimitAlarmState(p)); return new AlarmBuilder(parent, alarm); } /// /// Creates a new child. /// public static IAlarmBuilder CreateOffNormalAlarm( this INodeBuilder parent, QualifiedName browseName) { OffNormalAlarmState alarm = AttachAlarm( parent, browseName, p => new OffNormalAlarmState(p)); return new AlarmBuilder(parent, alarm); } /// /// Escape hatch: directly mutate the underlying alarm state. /// Use for properties not covered by the narrow MVP surface /// (e.g. severity table, retain flag, branches). /// /// Concrete alarm condition state type. public static IAlarmBuilder ConfigureAlarm( this IAlarmBuilder builder, Action configure) where TState : ConditionState { if (builder == null) { throw new ArgumentNullException(nameof(builder)); } if (configure == null) { throw new ArgumentNullException(nameof(configure)); } configure(builder.Alarm); return builder; } /// /// Returns control to the owning node builder so subsequent /// fluent calls operate on the alarm's parent again. Use this /// when chaining multiple alarms. /// /// Concrete alarm condition state type. public static INodeBuilder Done(this IAlarmBuilder builder) where TState : ConditionState { if (builder == null) { throw new ArgumentNullException(nameof(builder)); } return builder.Builder; } private static TState AttachAlarm( INodeBuilder parent, QualifiedName browseName, Func factory) where TState : ConditionState { if (parent == null) { throw new ArgumentNullException(nameof(parent)); } if (browseName.IsNull) { throw new ArgumentNullException(nameof(browseName)); } if (factory == null) { throw new ArgumentNullException(nameof(factory)); } string symbolicName = browseName.Name ?? string.Empty; TState alarm = factory(parent.Node); alarm.SymbolicName = symbolicName; alarm.BrowseName = browseName; alarm.DisplayName = new LocalizedText(symbolicName); string parentIdentifier = parent.Node.NodeId.IdentifierAsString; alarm.NodeId = new NodeId( string.Concat(parentIdentifier, "_", symbolicName), parent.Node.NodeId.NamespaceIndex); // Initialize standard alarm state surface so the alarm is // immediately addressable as a valid OPC UA condition. alarm.Create( parent.Builder.Context, alarm.NodeId, browseName, displayName: new LocalizedText(symbolicName), assignNodeIds: false); parent.Node.AddChild(alarm); return alarm; } } /// /// Internal implementation of . /// /// Concrete alarm condition state type. internal sealed class AlarmBuilder : IAlarmBuilder where TState : ConditionState { public AlarmBuilder(INodeBuilder parent, TState alarm) { Builder = parent ?? throw new ArgumentNullException(nameof(parent)); Alarm = alarm ?? throw new ArgumentNullException(nameof(alarm)); } public TState Alarm { get; } public INodeBuilder Builder { get; } public IAlarmBuilder WithLimits( double highHigh = double.NaN, double high = double.NaN, double low = double.NaN, double lowLow = double.NaN) { if (Alarm is not LimitAlarmState limit) { throw ServiceResultException.Create( StatusCodes.BadTypeMismatch, "WithLimits requires a LimitAlarmState; alarm '{0}' is '{1}'.", Alarm.BrowseName, Alarm.GetType().Name); } _ = Builder.Builder.Context; if (!double.IsNaN(highHigh)) { limit.HighHighLimit ??= new PropertyState.Implementation(limit); limit.HighHighLimit.Value = highHigh; } if (!double.IsNaN(high)) { limit.HighLimit ??= new PropertyState.Implementation(limit); limit.HighLimit.Value = high; } if (!double.IsNaN(low)) { limit.LowLimit ??= new PropertyState.Implementation(limit); limit.LowLimit.Value = low; } if (!double.IsNaN(lowLow)) { limit.LowLowLimit ??= new PropertyState.Implementation(limit); limit.LowLowLimit.Value = lowLow; } return this; } public IAlarmBuilder MonitorVariable(NodeState source) { if (source == null) { throw new ArgumentNullException(nameof(source)); } Alarm.SourceNode!.Value = source.NodeId; QualifiedName srcName = source.BrowseName; Alarm.SourceName!.Value = srcName.IsNull ? string.Empty : (srcName.Name ?? string.Empty); return this; } public IAlarmBuilder OnAcknowledge(ConditionAddCommentEventHandler handler) { if (Alarm is not AcknowledgeableConditionState ack) { throw ServiceResultException.Create( StatusCodes.BadTypeMismatch, "OnAcknowledge requires an AcknowledgeableConditionState; alarm '{0}' is '{1}'.", Alarm.BrowseName, Alarm.GetType().Name); } ack.OnAcknowledge = handler ?? throw new ArgumentNullException(nameof(handler)); return this; } public IAlarmBuilder OnConfirm(ConditionAddCommentEventHandler handler) { if (Alarm is not AcknowledgeableConditionState ack) { throw ServiceResultException.Create( StatusCodes.BadTypeMismatch, "OnConfirm requires an AcknowledgeableConditionState; alarm '{0}' is '{1}'.", Alarm.BrowseName, Alarm.GetType().Name); } ack.OnConfirm = handler ?? throw new ArgumentNullException(nameof(handler)); return this; } } }