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*
* OPC Foundation MIT License 1.00
*
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* ======================================================================*/
using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace Opc.Ua.Server.Fluent
{
///
/// Default implementation of .
/// Installs composed coordinator handlers on the underlying
/// so user callbacks (enter,
/// exit, transition, guards) and pre-existing handlers all run.
///
/// Concrete finite state machine state type.
///
///
/// State IDs are derived from CurrentState.Id.Value — a
/// whose numeric identifier is the internal
/// state ID assigned by the subclass's state table. Captured in
/// the pre-transition coordinator (for from) and re-read in
/// the post-transition coordinator (for to).
///
///
/// Threading: state-machine transitions are inherently sequential
/// per machine; the captured fromStateId field is safe
/// because only one transition can be in flight at any time on a
/// given instance.
///
///
internal sealed class StateMachineBuilder : IStateMachineBuilder
where TState : FiniteStateMachineState
{
public StateMachineBuilder(INodeBuilder nodeBuilder)
{
m_nodeBuilder = nodeBuilder ?? throw new ArgumentNullException(nameof(nodeBuilder));
StateMachine = nodeBuilder.Node;
m_existingBefore = StateMachine.OnBeforeTransition;
m_existingAfter = StateMachine.OnAfterTransition;
StateMachine.OnBeforeTransition = CoordinatorBefore;
StateMachine.OnAfterTransition = CoordinatorAfter;
}
public TState StateMachine { get; }
public INodeBuilder Builder => m_nodeBuilder;
public IStateMachineBuilder WithInitialState(uint stateId)
{
if (stateId == 0)
{
throw new ArgumentOutOfRangeException(
nameof(stateId),
stateId,
"State ID must be non-zero.");
}
ISystemContext ctx = m_nodeBuilder.Builder.Context;
StateMachine.SetState(ctx, stateId);
return this;
}
public IStateMachineBuilder OnEnterState(
uint stateId,
Action handler)
{
if (stateId == 0)
{
throw new ArgumentOutOfRangeException(
nameof(stateId), stateId, "State ID must be non-zero.");
}
if (handler == null)
{
throw new ArgumentNullException(nameof(handler));
}
if (!m_onEnter.TryGetValue(stateId, out List>? list))
{
list = [];
m_onEnter[stateId] = list;
}
list.Add(handler);
return this;
}
public IStateMachineBuilder OnExitState(
uint stateId,
Action handler)
{
if (stateId == 0)
{
throw new ArgumentOutOfRangeException(
nameof(stateId), stateId, "State ID must be non-zero.");
}
if (handler == null)
{
throw new ArgumentNullException(nameof(handler));
}
if (!m_onExit.TryGetValue(stateId, out List>? list))
{
list = [];
m_onExit[stateId] = list;
}
list.Add(handler);
return this;
}
public IStateMachineBuilder OnTransition(
Action handler)
{
if (handler == null)
{
throw new ArgumentNullException(nameof(handler));
}
m_onTransition.Add(handler);
return this;
}
public IStateMachineBuilder OnBeforeTransition(
Func guard)
{
if (guard == null)
{
throw new ArgumentNullException(nameof(guard));
}
m_guards.Add(guard);
return this;
}
public IStateMachineBuilder WithCause(NodeId methodNodeId, uint causeId)
{
if (methodNodeId.IsNull)
{
throw new ArgumentNullException(nameof(methodNodeId));
}
if (causeId == 0)
{
throw new ArgumentOutOfRangeException(
nameof(causeId), causeId, "Cause ID must be non-zero.");
}
NodeState? methodNode = ResolveNode(methodNodeId);
if (methodNode is not MethodState method)
{
throw ServiceResultException.Create(
StatusCodes.BadNodeIdUnknown,
"WithCause requires a MethodState node; '{0}' is '{1}'.",
methodNodeId,
methodNode?.GetType().Name ?? "(not found)");
}
if (method.OnCallMethod2 != null)
{
throw ServiceResultException.Create(
StatusCodes.BadInvalidState,
"Method '{0}' already has an OnCallMethod2 handler.",
method.BrowseName);
}
uint capturedCauseId = causeId;
TState machine = StateMachine;
method.OnCallMethod2 = (
context,
m,
objectId,
inputArguments,
outputArguments) => machine.DoCause(
context, m, capturedCauseId, inputArguments, outputArguments);
return this;
}
public IStateMachineBuilder WithTimedTransition(
uint fromStateId,
TimeSpan timeout,
uint causeId)
{
if (fromStateId == 0)
{
throw new ArgumentOutOfRangeException(
nameof(fromStateId), fromStateId, "State ID must be non-zero.");
}
if (causeId == 0)
{
throw new ArgumentOutOfRangeException(
nameof(causeId), causeId, "Cause ID must be non-zero.");
}
if (timeout <= TimeSpan.Zero)
{
throw new ArgumentOutOfRangeException(
nameof(timeout), timeout, "Timeout must be positive.");
}
if (m_nodeBuilder.Builder is not NodeManagerBuilder root ||
root.Simulations == null)
{
throw new InvalidOperationException(
"WithTimedTransition requires the owning manager to derive " +
"from FluentNodeManagerBase. The simulation registry is not " +
"available on this manager.");
}
m_timedTransitions.Add(
new TimedTransition(fromStateId, timeout, causeId));
if (!m_simulationRegistered)
{
root.Simulations
.NewSimulation(s_timedTransitionTickInterval)
.OnTick(OnSimulationTick);
m_simulationRegistered = true;
}
return this;
}
public IStateMachineBuilder ConfigureStateMachine(Action configure)
{
if (configure == null)
{
throw new ArgumentNullException(nameof(configure));
}
configure(StateMachine);
return this;
}
// ──────────────────────────────────────────────────────────────────
// Composed coordinators
// ──────────────────────────────────────────────────────────────────
private ServiceResult CoordinatorBefore(
ISystemContext context,
StateMachineState machine,
uint transitionId,
uint causeId,
ArrayOf inputArguments,
List? outputArguments)
{
// Capture from-state-id BEFORE any handler runs so guards
// (existing + fluent) can be checked against a stable value.
uint fromStateId = ReadCurrentStateId();
m_pendingFromStateId = fromStateId;
if (m_existingBefore != null)
{
ServiceResult existingResult = m_existingBefore(
context, machine, transitionId, causeId,
inputArguments, outputArguments);
if (ServiceResult.IsBad(existingResult))
{
return existingResult;
}
}
for (int i = 0; i < m_guards.Count; i++)
{
ServiceResult guardResult;
try
{
guardResult = m_guards[i](context, StateMachine, fromStateId);
}
catch (Exception ex)
{
return new ServiceResult(ex);
}
if (ServiceResult.IsBad(guardResult))
{
return guardResult;
}
}
return ServiceResult.Good;
}
private ServiceResult CoordinatorAfter(
ISystemContext context,
StateMachineState machine,
uint transitionId,
uint causeId,
ArrayOf inputArguments,
List? outputArguments)
{
ServiceResult existingResult = ServiceResult.Good;
if (m_existingAfter != null)
{
try
{
existingResult = m_existingAfter(
context, machine, transitionId, causeId,
inputArguments, outputArguments);
}
catch (Exception ex)
{
existingResult = new ServiceResult(ex);
}
}
uint fromStateId = m_pendingFromStateId;
m_pendingFromStateId = 0;
uint toStateId = ReadCurrentStateId();
// Track the entered-state timestamp for timed transitions
// before firing user callbacks so handlers see a coherent
// arming state.
if (m_timedTransitions.Count > 0)
{
m_currentStateEnteredAt = Stopwatch.GetTimestamp();
m_currentStateForTimer = toStateId;
}
if (fromStateId != 0 &&
m_onExit.TryGetValue(
fromStateId, out List>? exitHandlers))
{
FireListSafely(exitHandlers, context);
}
if (toStateId != 0 &&
m_onEnter.TryGetValue(
toStateId, out List>? enterHandlers))
{
FireListSafely(enterHandlers, context);
}
for (int i = 0; i < m_onTransition.Count; i++)
{
try
{
m_onTransition[i](context, StateMachine, fromStateId, toStateId);
}
catch (Exception ex)
{
// Observers do not abort the transition; log via
// existing-result so callers see something useful.
if (ServiceResult.IsGood(existingResult))
{
existingResult = new ServiceResult(ex);
}
}
}
return existingResult;
}
private void OnSimulationTick(ISystemContext context, TimeSpan elapsed)
{
// No-op on the first tick after registration if we have not
// observed any state entry yet.
if (m_currentStateForTimer == 0)
{
m_currentStateForTimer = ReadCurrentStateId();
m_currentStateEnteredAt = Stopwatch.GetTimestamp();
return;
}
uint stateId = m_currentStateForTimer;
long enteredAt = m_currentStateEnteredAt;
double elapsedSinceEnter = StopwatchElapsedSeconds(enteredAt);
for (int i = 0; i < m_timedTransitions.Count; i++)
{
TimedTransition t = m_timedTransitions[i];
if (t.FromStateId != stateId)
{
continue;
}
if (elapsedSinceEnter < t.Timeout.TotalSeconds)
{
continue;
}
// Re-check the current state right before firing the
// cause; an interleaving server-driven transition may
// have moved us off the armed state.
if (ReadCurrentStateId() != t.FromStateId)
{
continue;
}
try
{
StateMachine.DoCause(
context,
causeMethod: null!,
t.CauseId,
inputArguments: default,
outputArguments: []);
}
catch
{
// Swallow per simulation-tick exception contract;
// the registry's exception handling logs.
}
// After firing, the entered-at field has been refreshed
// in CoordinatorAfter via the state transition.
break;
}
}
// ──────────────────────────────────────────────────────────────────
// Helpers
// ──────────────────────────────────────────────────────────────────
private uint ReadCurrentStateId()
{
if (StateMachine.CurrentState == null ||
StateMachine.CurrentState.Id == null)
{
return 0;
}
NodeId value = StateMachine.CurrentState.Id.Value;
if (value.IsNull)
{
return 0;
}
if (!value.TryGetValue(out uint numericId))
{
return 0;
}
return numericId;
}
private NodeState? ResolveNode(NodeId nodeId)
{
// INodeManagerBuilder.Node(NodeId) throws BadNodeIdUnknown
// when the node cannot be resolved. We mirror that by
// letting the exception propagate to the caller.
INodeBuilder builder = m_nodeBuilder.Builder.Node(nodeId);
return builder.Node;
}
private void FireListSafely(
List> list,
ISystemContext context)
{
for (int i = 0; i < list.Count; i++)
{
try
{
list[i](context, StateMachine);
}
catch
{
// Observer callbacks must not abort the transition.
}
}
}
private static double StopwatchElapsedSeconds(long startTimestamp)
{
long now = Stopwatch.GetTimestamp();
long ticks = now - startTimestamp;
return ticks / (double)Stopwatch.Frequency;
}
private readonly INodeBuilder m_nodeBuilder;
private readonly StateMachineTransitionHandler? m_existingBefore;
private readonly StateMachineTransitionHandler? m_existingAfter;
private readonly Dictionary>> m_onEnter
= [];
private readonly Dictionary>> m_onExit
= [];
private readonly List> m_onTransition
= [];
private readonly List> m_guards
= [];
private readonly List m_timedTransitions = [];
private uint m_pendingFromStateId;
private uint m_currentStateForTimer;
private long m_currentStateEnteredAt;
private bool m_simulationRegistered;
private static readonly TimeSpan s_timedTransitionTickInterval =
TimeSpan.FromMilliseconds(100);
private readonly struct TimedTransition
{
public TimedTransition(uint fromStateId, TimeSpan timeout, uint causeId)
{
FromStateId = fromStateId;
Timeout = timeout;
CauseId = causeId;
}
public uint FromStateId { get; }
public TimeSpan Timeout { get; }
public uint CauseId { get; }
}
}
}