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* Copyright (c) 2005-2025 The OPC Foundation, Inc. All rights reserved.
*
* OPC Foundation MIT License 1.00
*
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* obtaining a copy of this software and associated documentation
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*
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* ======================================================================*/
using System;
namespace Opc.Ua.Server.Fluent
{
///
/// Extension methods that turn an
/// into a for any
/// subclass.
///
public static class StateMachineBuilderExtensions
{
///
/// Returns a fluent builder for the supplied state machine. The
/// returned builder installs composed
/// OnBeforeTransition / OnAfterTransition
/// coordinators that preserve any pre-existing handler and
/// fan out to user-registered enter/exit/transition callbacks.
///
///
/// Concrete subclass.
///
///
/// Strongly-typed node builder resolved via
/// or
/// .
///
public static IStateMachineBuilder AsStateMachine(
this INodeBuilder nodeBuilder)
where TState : FiniteStateMachineState
{
if (nodeBuilder == null)
{
throw new ArgumentNullException(nameof(nodeBuilder));
}
return new StateMachineBuilder(nodeBuilder);
}
///
/// Returns control to the owning node builder so subsequent
/// fluent calls operate on the state machine's parent again.
///
/// Concrete finite state machine state type.
public static INodeBuilder Done(this IStateMachineBuilder builder)
where TState : FiniteStateMachineState
{
if (builder == null)
{
throw new ArgumentNullException(nameof(builder));
}
return builder.Builder;
}
///
/// Materialises a new
/// child under and returns a fluent
/// builder over it. The machine is created with stack-default
/// state/transition/cause tables; its initial state is
/// ProgramStateMachineType_Ready.
///
public static IStateMachineBuilder
CreateProgramStateMachine(
this INodeBuilder parent,
QualifiedName browseName)
{
NodeBuilder nb =
AttachStateMachine(
parent, browseName, p => new ProgramStateMachineState(p));
return new StateMachineBuilder(nb);
}
///
/// Materialises a new
/// child under and returns a fluent
/// builder over it.
///
public static IStateMachineBuilder
CreateShelvedStateMachine(
this INodeBuilder parent,
QualifiedName browseName)
{
NodeBuilder nb =
AttachStateMachine(
parent, browseName, p => new ShelvedStateMachineState(p));
return new StateMachineBuilder(nb);
}
///
/// Materialises a new
/// child under and returns a fluent
/// builder over it.
///
public static IStateMachineBuilder
CreateExclusiveLimitStateMachine(
this INodeBuilder parent,
QualifiedName browseName)
{
NodeBuilder nb =
AttachStateMachine(
parent, browseName, p => new ExclusiveLimitStateMachineState(p));
return new StateMachineBuilder(nb);
}
private static NodeBuilder AttachStateMachine(
INodeBuilder parent,
QualifiedName browseName,
Func factory)
where TState : FiniteStateMachineState
{
if (parent == null)
{
throw new ArgumentNullException(nameof(parent));
}
if (browseName.IsNull)
{
throw new ArgumentNullException(nameof(browseName));
}
if (factory == null)
{
throw new ArgumentNullException(nameof(factory));
}
string symbolicName = browseName.Name ?? string.Empty;
TState machine = factory(parent.Node);
machine.SymbolicName = symbolicName;
machine.BrowseName = browseName;
machine.DisplayName = new LocalizedText(symbolicName);
string parentIdentifier = parent.Node.NodeId.IdentifierAsString;
machine.NodeId = new NodeId(
string.Concat(parentIdentifier, "_", symbolicName),
parent.Node.NodeId.NamespaceIndex);
machine.Create(
parent.Builder.Context,
machine.NodeId,
browseName,
displayName: new LocalizedText(symbolicName),
assignNodeIds: false);
parent.Node.AddChild(machine);
if (parent.Builder is not NodeManagerBuilder root)
{
throw ServiceResultException.Create(
StatusCodes.BadConfigurationError,
"Create*StateMachine helpers require a NodeManagerBuilder host.");
}
return new NodeBuilder(root, machine);
}
}
}