/* ========================================================================
* Copyright (c) 2005-2025 The OPC Foundation, Inc. All rights reserved.
*
* OPC Foundation MIT License 1.00
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
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* OTHER DEALINGS IN THE SOFTWARE.
*
* The complete license agreement can be found here:
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* ======================================================================*/
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
namespace Opc.Ua.Server
{
///
/// The standard implementation of a UA server.
///
public interface IStandardServer : ISessionServer
{
///
/// The async node manager factories that are used on startup of the server.
///
IEnumerable AsyncNodeManagerFactories { get; }
///
/// The state object associated with the server.
/// It provides the shared components for the Server.
///
/// The current instance.
///
IServerInternal CurrentInstance { get; }
///
/// The current state of the Server
///
ServerState CurrentState { get; }
///
/// The node manager factories that are used on startup of the server.
///
IEnumerable NodeManagerFactories { get; }
///
/// Add a node manager factory which is used on server start
/// to instantiate the node manager in the server.
///
/// The node manager factory used to create the NodeManager.
void AddNodeManager(IAsyncNodeManagerFactory nodeManagerFactory);
///
/// Add a node manager factory which is used on server start
/// to instantiate the node manager in the server.
///
/// The node manager factory used to create the NodeManager.
void AddNodeManager(INodeManagerFactory nodeManagerFactory);
///
/// Registers the server with the discovery server.
///
/// Boolean value.
ValueTask RegisterWithDiscoveryServerAsync(CancellationToken ct = default);
///
/// Remove a node manager factory from the list of node managers.
/// Does not remove a NodeManager from a running server,
/// only removes the factory before the server starts.
///
/// The node manager factory to remove.
void RemoveNodeManager(IAsyncNodeManagerFactory nodeManagerFactory);
///
/// Remove a node manager factory from the list of node managers.
/// Does not remove a NodeManager from a running server,
/// only removes the factory before the server starts.
///
/// The node manager factory to remove.
void RemoveNodeManager(INodeManagerFactory nodeManagerFactory);
}
}