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using System;
using Opc.Ua.Server.Fluent;
namespace Opc.Ua.Server.StateMachines
{
///
/// Bridges the fluent surface
/// with the unified .
///
public static class StateMachineBuilderExtensions
{
///
/// Returns a lifecycle-mode
/// bound to the
/// already-resolved state-machine node. Use this from inside
/// fluent node-manager build pipelines to attach
/// /
/// /
///
/// behavior on top of a generator-emitted or stack-shipped
/// state machine subclass.
///
/// The concrete state-machine type
/// the node was resolved to (e.g.
/// ShelvedStateMachineState).
/// The node builder produced by
/// or one of the
/// typed-child helpers.
public static StateMachineBuilder AsStateMachine(
this INodeBuilder nodeBuilder)
where TState : FiniteStateMachineState
{
if (nodeBuilder is null)
{
throw new ArgumentNullException(nameof(nodeBuilder));
}
return StateMachineBuilder.For(
nodeBuilder.Node, nodeBuilder.Builder.Context);
}
}
}