/* ======================================================================== * Copyright (c) 2005-2025 The OPC Foundation, Inc. All rights reserved. * * OPC Foundation MIT License 1.00 * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * The complete license agreement can be found here: * http://opcfoundation.org/License/MIT/1.00/ * ======================================================================*/ using System; using Opc.Ua.Server.Fluent; namespace Opc.Ua.Server.StateMachines { /// /// Bridges the fluent surface /// with the unified . /// public static class StateMachineBuilderExtensions { /// /// Returns a lifecycle-mode /// bound to the /// already-resolved state-machine node. Use this from inside /// fluent node-manager build pipelines to attach /// / /// / /// /// behavior on top of a generator-emitted or stack-shipped /// state machine subclass. /// /// The concrete state-machine type /// the node was resolved to (e.g. /// ShelvedStateMachineState). /// The node builder produced by /// or one of the /// typed-child helpers. public static StateMachineBuilder AsStateMachine( this INodeBuilder nodeBuilder) where TState : FiniteStateMachineState { if (nodeBuilder is null) { throw new ArgumentNullException(nameof(nodeBuilder)); } return StateMachineBuilder.For( nodeBuilder.Node, nodeBuilder.Builder.Context); } } }