/* ======================================================================== * Copyright (c) 2005-2026 The OPC Foundation, Inc. All rights reserved. * * OPC Foundation MIT License 1.00 * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * The complete license agreement can be found here: * http://opcfoundation.org/License/MIT/1.00/ * ======================================================================*/ using System.Threading; using Opc.Ua.Server.StateMachines; namespace Opc.Ua.TestModels.DomainDownload { public partial class DomainDownloadState { /// protected override void OnAfterCreate(ISystemContext context, NodeState node, CancellationToken ct = default) { base.OnAfterCreate(context, node, ct); StateMachineBuilder.For(this, context).BindSubStateMachine( global::Opc.Ua.Objects.ProgramStateMachineType_Running, StateMachineBuilder.For(TransferStateMachine!, context), Objects.TransferStateMachineType_Opening, preserveOnReentry: true); } } public partial class TransferStateMachineState { /// protected override ElementInfo[] StateTable => s_states; /// protected override ElementInfo[] TransitionTable => s_transitions; /// protected override uint[,] TransitionMappings => s_mappings; private static readonly ElementInfo[] s_states = [ new(Objects.TransferStateMachineType_Opening, "Opening", 1), new(Objects.TransferStateMachineType_Sending, "Sending", 2), new(Objects.TransferStateMachineType_Closing, "Closing", 3) ]; private static readonly ElementInfo[] s_transitions = [ new(Objects.TransferStateMachineType_OpeningToSending, "OpeningToSending", 10), new(Objects.TransferStateMachineType_SendingToSending, "SendingToSending", 11), new(Objects.TransferStateMachineType_SendingToClosing, "SendingToClosing", 12) ]; private static readonly uint[,] s_mappings = { { Objects.TransferStateMachineType_OpeningToSending, Objects.TransferStateMachineType_Opening, Objects.TransferStateMachineType_Sending, 1 }, { Objects.TransferStateMachineType_SendingToSending, Objects.TransferStateMachineType_Sending, Objects.TransferStateMachineType_Sending, 1 }, { Objects.TransferStateMachineType_SendingToClosing, Objects.TransferStateMachineType_Sending, Objects.TransferStateMachineType_Closing, 1 } }; } }