/* ======================================================================== * Copyright (c) 2005-2025 The OPC Foundation, Inc. All rights reserved. * * OPC Foundation MIT License 1.00 * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * The complete license agreement can be found here: * http://opcfoundation.org/License/MIT/1.00/ * ======================================================================*/ using NUnit.Framework; using Opc.Ua.Server.StateMachines; namespace Opc.Ua.Server.Tests.StateMachines { /// /// Unit tests for the per-trigger guard sugar on /// — covers /// WhenTransition, WhenCause, WhenEnter, /// and WhenExit. Each guard composes with the others /// through the shared registration-order pipeline. /// [TestFixture] [Category("Server")] [Category("StateMachines")] [Parallelizable] public sealed class StateMachineBuilderGuardTests { private ServerSystemContext m_context = null!; [SetUp] public void SetUp() { m_context = StateMachineTestFixtures.CreateContext(); } [Test] public void WhenTransitionVetoesWhenPredicateReturnsFalse() { FluentFiniteStateMachineState sm = BuildOnOffMachine() .WithInitialState(1) .WhenTransition(10, (ctx, m) => false) .StateMachine; ServiceResult result = sm.DoTransition(m_context, 10, 0, default, []); Assert.That(ServiceResult.IsBad(result), Is.True); Assert.That(result.Code, Is.EqualTo(StatusCodes.BadUserAccessDenied)); Assert.That(CurrentStateId(sm), Is.EqualTo(1u)); } [Test] public void WhenTransitionAllowsWhenPredicateReturnsTrue() { FluentFiniteStateMachineState sm = BuildOnOffMachine() .WithInitialState(1) .WhenTransition(10, (ctx, m) => true) .StateMachine; ServiceResult result = sm.DoTransition(m_context, 10, 0, default, []); Assert.That(ServiceResult.IsGood(result), Is.True); Assert.That(CurrentStateId(sm), Is.EqualTo(2u)); } [Test] public void WhenTransitionIgnoresOtherTransitions() { // A guard scoped to transition 10 must not affect // transition 20. FluentFiniteStateMachineState sm = BuildOnOffMachine() .WithInitialState(2) .WhenTransition(10, (ctx, m) => false) .StateMachine; ServiceResult result = sm.DoTransition(m_context, 20, 0, default, []); Assert.That(ServiceResult.IsGood(result), Is.True); Assert.That(CurrentStateId(sm), Is.EqualTo(1u)); } [Test] public void WhenCauseScopesToCauseId() { FluentFiniteStateMachineState sm = BuildOnOffMachine() .WithInitialState(1) .WhenCause(100, (ctx, m) => false) .StateMachine; // Cause 100 → transition 10 (per BuildOnOffMachine). ServiceResult denied = sm.DoTransition(m_context, 10, 100, default, []); Assert.That(ServiceResult.IsBad(denied), Is.True); // causeId=0 means "no cause" (machine-driven transition); // DoTransition skips the cause-permission check entirely // for causeId=0 and the When* guard's predicate is bypassed // because the registered cause id doesn't match. ServiceResult allowed = sm.DoTransition(m_context, 10, 0, default, []); Assert.That(ServiceResult.IsGood(allowed), Is.True); } [Test] public void WhenEnterScopesToToState() { FluentFiniteStateMachineState sm = BuildOnOffMachine() .WithInitialState(1) .WhenEnter(2, (ctx, m) => false) .StateMachine; // Transition 10 enters state 2 → veto. ServiceResult denied = sm.DoTransition(m_context, 10, 0, default, []); Assert.That(ServiceResult.IsBad(denied), Is.True); Assert.That(CurrentStateId(sm), Is.EqualTo(1u)); } [Test] public void WhenEnterIsDefinitionModeOnly() { // First produce a definition-mode machine, then adopt it // via For (lifecycle mode). FluentFiniteStateMachineState sm = BuildOnOffMachine().StateMachine; var lifecycle = StateMachineBuilder.For(sm, m_context); Assert.That(() => lifecycle.WhenEnter(2, (ctx, m) => true), Throws.InvalidOperationException); } [Test] public void WhenExitScopesToFromState() { FluentFiniteStateMachineState sm = BuildOnOffMachine() .WithInitialState(2) .WhenExit(2, (ctx, m) => false) .StateMachine; // Transition 20 leaves state 2 → veto. ServiceResult denied = sm.DoTransition(m_context, 20, 0, default, []); Assert.That(ServiceResult.IsBad(denied), Is.True); Assert.That(CurrentStateId(sm), Is.EqualTo(2u)); } [Test] public void MultipleGuardsComposeWithAnd() { int firstCalls = 0; int secondCalls = 0; FluentFiniteStateMachineState sm = BuildOnOffMachine() .WithInitialState(1) .WhenTransition(10, (ctx, m) => { firstCalls++; return true; }) .WhenTransition(10, (ctx, m) => { secondCalls++; return false; }) .StateMachine; ServiceResult result = sm.DoTransition(m_context, 10, 0, default, []); Assert.That(ServiceResult.IsBad(result), Is.True); Assert.That(firstCalls, Is.EqualTo(1), "first guard runs first (registration order)"); Assert.That(secondCalls, Is.EqualTo(1), "second guard runs after the first passes"); } [Test] public void FirstFailingGuardWinsForDenyStatus() { // Specific deny status from the failing guard flows through // DoTransition's return. FluentFiniteStateMachineState sm = BuildOnOffMachine() .WithInitialState(1) .WhenTransition(10, (ctx, m) => false, denyStatus: StatusCodes.BadInvalidState) .StateMachine; ServiceResult result = sm.DoTransition(m_context, 10, 0, default, []); Assert.That(result.Code, Is.EqualTo(StatusCodes.BadInvalidState)); } [Test] public void GuardsRejectNullPredicate() { StateMachineBuilder b = BuildOnOffMachine(); Assert.That(() => b.WhenTransition(10, null!), Throws.ArgumentNullException); Assert.That(() => b.WhenCause(100, null!), Throws.ArgumentNullException); Assert.That(() => b.WhenEnter(2, null!), Throws.ArgumentNullException); Assert.That(() => b.WhenExit(1, null!), Throws.ArgumentNullException); } private StateMachineBuilder BuildOnOffMachine() { return StateMachineTestFixtures.NewBuilder(m_context) .AddState(1, "Off", isInitial: true) .AddState(2, "On") .AddTransition(10, "OffToOn", from: 1, to: 2) .AddTransition(20, "OnToOff", from: 2, to: 1) .OnCause(100, from: 1, transition: 10) .OnCause(200, from: 2, transition: 20); } private static uint CurrentStateId(FluentFiniteStateMachineState sm) { if (sm.CurrentState?.Id?.Value is { } id && !id.IsNull) { // Resolve through the machine's own mapping so // materialized state NodeIds are understood too. return sm.GetStateId(id); } return 0; } } }