/* ========================================================================
* Copyright (c) 2005-2025 The OPC Foundation, Inc. All rights reserved.
*
* OPC Foundation MIT License 1.00
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* The complete license agreement can be found here:
* http://opcfoundation.org/License/MIT/1.00/
* ======================================================================*/
using NUnit.Framework;
using Opc.Ua.Server.StateMachines;
namespace Opc.Ua.Server.Tests.StateMachines
{
///
/// Unit tests for the per-trigger guard sugar on
/// — covers
/// WhenTransition, WhenCause, WhenEnter,
/// and WhenExit. Each guard composes with the others
/// through the shared registration-order pipeline.
///
[TestFixture]
[Category("Server")]
[Category("StateMachines")]
[Parallelizable]
public sealed class StateMachineBuilderGuardTests
{
private ServerSystemContext m_context = null!;
[SetUp]
public void SetUp()
{
m_context = StateMachineTestFixtures.CreateContext();
}
[Test]
public void WhenTransitionVetoesWhenPredicateReturnsFalse()
{
FluentFiniteStateMachineState sm = BuildOnOffMachine()
.WithInitialState(1)
.WhenTransition(10, (ctx, m) => false)
.StateMachine;
ServiceResult result = sm.DoTransition(m_context, 10, 0, default, []);
Assert.That(ServiceResult.IsBad(result), Is.True);
Assert.That(result.Code,
Is.EqualTo(StatusCodes.BadUserAccessDenied));
Assert.That(CurrentStateId(sm), Is.EqualTo(1u));
}
[Test]
public void WhenTransitionAllowsWhenPredicateReturnsTrue()
{
FluentFiniteStateMachineState sm = BuildOnOffMachine()
.WithInitialState(1)
.WhenTransition(10, (ctx, m) => true)
.StateMachine;
ServiceResult result = sm.DoTransition(m_context, 10, 0, default, []);
Assert.That(ServiceResult.IsGood(result), Is.True);
Assert.That(CurrentStateId(sm), Is.EqualTo(2u));
}
[Test]
public void WhenTransitionIgnoresOtherTransitions()
{
// A guard scoped to transition 10 must not affect
// transition 20.
FluentFiniteStateMachineState sm = BuildOnOffMachine()
.WithInitialState(2)
.WhenTransition(10, (ctx, m) => false)
.StateMachine;
ServiceResult result = sm.DoTransition(m_context, 20, 0, default, []);
Assert.That(ServiceResult.IsGood(result), Is.True);
Assert.That(CurrentStateId(sm), Is.EqualTo(1u));
}
[Test]
public void WhenCauseScopesToCauseId()
{
FluentFiniteStateMachineState sm = BuildOnOffMachine()
.WithInitialState(1)
.WhenCause(100, (ctx, m) => false)
.StateMachine;
// Cause 100 → transition 10 (per BuildOnOffMachine).
ServiceResult denied = sm.DoTransition(m_context, 10, 100, default, []);
Assert.That(ServiceResult.IsBad(denied), Is.True);
// causeId=0 means "no cause" (machine-driven transition);
// DoTransition skips the cause-permission check entirely
// for causeId=0 and the When* guard's predicate is bypassed
// because the registered cause id doesn't match.
ServiceResult allowed = sm.DoTransition(m_context, 10, 0, default, []);
Assert.That(ServiceResult.IsGood(allowed), Is.True);
}
[Test]
public void WhenEnterScopesToToState()
{
FluentFiniteStateMachineState sm = BuildOnOffMachine()
.WithInitialState(1)
.WhenEnter(2, (ctx, m) => false)
.StateMachine;
// Transition 10 enters state 2 → veto.
ServiceResult denied = sm.DoTransition(m_context, 10, 0, default, []);
Assert.That(ServiceResult.IsBad(denied), Is.True);
Assert.That(CurrentStateId(sm), Is.EqualTo(1u));
}
[Test]
public void WhenEnterIsDefinitionModeOnly()
{
// First produce a definition-mode machine, then adopt it
// via For (lifecycle mode).
FluentFiniteStateMachineState sm = BuildOnOffMachine().StateMachine;
var lifecycle =
StateMachineBuilder.For(sm, m_context);
Assert.That(() => lifecycle.WhenEnter(2, (ctx, m) => true),
Throws.InvalidOperationException);
}
[Test]
public void WhenExitScopesToFromState()
{
FluentFiniteStateMachineState sm = BuildOnOffMachine()
.WithInitialState(2)
.WhenExit(2, (ctx, m) => false)
.StateMachine;
// Transition 20 leaves state 2 → veto.
ServiceResult denied = sm.DoTransition(m_context, 20, 0, default, []);
Assert.That(ServiceResult.IsBad(denied), Is.True);
Assert.That(CurrentStateId(sm), Is.EqualTo(2u));
}
[Test]
public void MultipleGuardsComposeWithAnd()
{
int firstCalls = 0;
int secondCalls = 0;
FluentFiniteStateMachineState sm = BuildOnOffMachine()
.WithInitialState(1)
.WhenTransition(10, (ctx, m) =>
{
firstCalls++;
return true;
})
.WhenTransition(10, (ctx, m) =>
{
secondCalls++;
return false;
})
.StateMachine;
ServiceResult result = sm.DoTransition(m_context, 10, 0, default, []);
Assert.That(ServiceResult.IsBad(result), Is.True);
Assert.That(firstCalls, Is.EqualTo(1),
"first guard runs first (registration order)");
Assert.That(secondCalls, Is.EqualTo(1),
"second guard runs after the first passes");
}
[Test]
public void FirstFailingGuardWinsForDenyStatus()
{
// Specific deny status from the failing guard flows through
// DoTransition's return.
FluentFiniteStateMachineState sm = BuildOnOffMachine()
.WithInitialState(1)
.WhenTransition(10, (ctx, m) => false,
denyStatus: StatusCodes.BadInvalidState)
.StateMachine;
ServiceResult result = sm.DoTransition(m_context, 10, 0, default, []);
Assert.That(result.Code, Is.EqualTo(StatusCodes.BadInvalidState));
}
[Test]
public void GuardsRejectNullPredicate()
{
StateMachineBuilder b = BuildOnOffMachine();
Assert.That(() => b.WhenTransition(10, null!),
Throws.ArgumentNullException);
Assert.That(() => b.WhenCause(100, null!),
Throws.ArgumentNullException);
Assert.That(() => b.WhenEnter(2, null!),
Throws.ArgumentNullException);
Assert.That(() => b.WhenExit(1, null!),
Throws.ArgumentNullException);
}
private StateMachineBuilder BuildOnOffMachine()
{
return StateMachineTestFixtures.NewBuilder(m_context)
.AddState(1, "Off", isInitial: true)
.AddState(2, "On")
.AddTransition(10, "OffToOn", from: 1, to: 2)
.AddTransition(20, "OnToOff", from: 2, to: 1)
.OnCause(100, from: 1, transition: 10)
.OnCause(200, from: 2, transition: 20);
}
private static uint CurrentStateId(FluentFiniteStateMachineState sm)
{
if (sm.CurrentState?.Id?.Value is { } id && !id.IsNull)
{
// Resolve through the machine's own mapping so
// materialized state NodeIds are understood too.
return sm.GetStateId(id);
}
return 0;
}
}
}