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using System;
using System.Collections.Generic;
using System.Threading;
using NUnit.Framework;
using Opc.Ua.Server.StateMachines;
namespace Opc.Ua.Server.Tests.StateMachines
{
///
/// Unit tests for lifecycle-mode behavior on the unified
/// — exercises
/// WithInitialState, OnEnterState, OnExitState,
/// OnTransition, OnBeforeTransition, WithCause,
/// WithTimedTransition, and ConfigureStateMachine.
///
[TestFixture]
[Category("Server")]
[Category("StateMachines")]
[Parallelizable]
public sealed class StateMachineBuilderLifecycleTests
{
private ServerSystemContext m_context = null!;
[SetUp]
public void SetUp()
{
m_context = StateMachineTestFixtures.CreateContext();
}
[Test]
public void WithInitialStateSetsCurrentState()
{
FluentFiniteStateMachineState sm = BuildOnOffMachine()
.WithInitialState(1)
.StateMachine;
Assert.That(CurrentStateId(sm), Is.EqualTo(1u));
}
[Test]
public void WithInitialStateRejectsUndeclaredStateId()
{
StateMachineBuilder b = BuildOnOffMachine();
Assert.That(() => b.WithInitialState(99),
Throws.InvalidOperationException);
}
[Test]
public void OnEnterStateFiresWhenStateChanges()
{
int enterCount = 0;
FluentFiniteStateMachineState sm = BuildOnOffMachine()
.WithInitialState(1)
.OnEnterState(2, (ctx, m) => enterCount++)
.StateMachine;
sm.DoTransition(m_context, transitionId: 10, causeId: 0,
inputArguments: default, outputArguments: []);
Assert.That(enterCount, Is.EqualTo(1));
Assert.That(CurrentStateId(sm), Is.EqualTo(2u));
}
[Test]
public void OnExitStateFiresWhenLeavingState()
{
int exitCount = 0;
FluentFiniteStateMachineState sm = BuildOnOffMachine()
.WithInitialState(1)
.OnExitState(1, (ctx, m) => exitCount++)
.StateMachine;
sm.DoTransition(m_context, transitionId: 10, causeId: 0,
inputArguments: default, outputArguments: []);
Assert.That(exitCount, Is.EqualTo(1));
}
[Test]
public void OnTransitionReceivesFromAndToIds()
{
uint observedFrom = 0;
uint observedTo = 0;
FluentFiniteStateMachineState sm = BuildOnOffMachine()
.WithInitialState(1)
.OnTransition((ctx, m, from, to) =>
{
observedFrom = from;
observedTo = to;
})
.StateMachine;
sm.DoTransition(m_context, transitionId: 10, causeId: 0,
inputArguments: default, outputArguments: []);
Assert.That(observedFrom, Is.EqualTo(1u));
Assert.That(observedTo, Is.EqualTo(2u));
}
[Test]
public void OnBeforeTransitionCanVetoTransition()
{
FluentFiniteStateMachineState sm = BuildOnOffMachine()
.WithInitialState(1)
.OnBeforeTransition((ctx, m, transitionId, causeId)
=> StatusCodes.BadUserAccessDenied)
.StateMachine;
ServiceResult result = sm.DoTransition(m_context,
transitionId: 10, causeId: 0,
inputArguments: default, outputArguments: []);
Assert.That(ServiceResult.IsBad(result), Is.True);
Assert.That(CurrentStateId(sm), Is.EqualTo(1u),
"veto must keep machine in the original state");
}
[Test]
public void OnBeforeTransitionReceivesTransitionAndCauseIds()
{
uint observedTransition = 0;
uint observedCause = 0;
FluentFiniteStateMachineState sm = BuildOnOffMachine()
.WithInitialState(1)
.OnBeforeTransition((ctx, m, transitionId, causeId) =>
{
observedTransition = transitionId;
observedCause = causeId;
return ServiceResult.Good;
})
.StateMachine;
sm.DoTransition(m_context, transitionId: 10, causeId: 100,
inputArguments: default, outputArguments: []);
Assert.That(observedTransition, Is.EqualTo(10u));
Assert.That(observedCause, Is.EqualTo(100u));
}
[Test]
public void WithCauseRejectsNullOrNonNumericNodeId()
{
StateMachineBuilder b = BuildOnOffMachine();
Assert.That(() => b.WithCause(NodeId.Null),
Throws.ArgumentException);
Assert.That(() => b.WithCause(new NodeId("text-id", 0)),
Throws.ArgumentException);
}
[Test]
public void WithCauseRejectsUnknownMethodNodeId()
{
StateMachineBuilder b = BuildOnOffMachine();
Assert.That(() => b.WithCause(new NodeId(99999u, 0)),
Throws.ArgumentException);
}
[Test]
public void WithTimedTransitionFiresAfterTimeout()
{
using var done = new ManualResetEventSlim(false);
_ = BuildOnOffMachine()
.WithInitialState(1)
.OnEnterState(2, (ctx, m) => done.Set())
.WithTimedTransition(
fromStateId: 1,
timeout: TimeSpan.FromMilliseconds(50),
transitionId: 10)
.StateMachine;
Assert.That(done.Wait(TimeSpan.FromSeconds(2)), Is.True,
"timed transition should fire within 2 s");
}
[Test]
public void WithTimedTransitionArmsOnEntryAfterTransition()
{
using var done = new ManualResetEventSlim(false);
FluentFiniteStateMachineState sm = BuildOnOffMachine()
.WithInitialState(2)
.OnEnterState(2, (ctx, m) => done.Set())
.WithTimedTransition(
fromStateId: 1,
timeout: TimeSpan.FromMilliseconds(50),
transitionId: 10)
.StateMachine;
// Now move to state 1 — this should arm the timer (via
// DispatchAfter), which fires the transition back to state 2.
sm.DoTransition(m_context, transitionId: 20, causeId: 0,
inputArguments: default, outputArguments: []);
Assert.That(done.Wait(TimeSpan.FromSeconds(2)), Is.True,
"timed transition should fire within 2 s of state-1 entry");
}
[Test]
public void WithTimedTransitionArmsWhenInitialStateIsSetAfterwards()
{
// WithInitialState goes through SetState (no transition),
// so the initial-state synchronizer is the only chance to
// arm the timer for the state entered that way.
using var done = new ManualResetEventSlim(false);
_ = BuildOnOffMachine()
.OnEnterState(2, (ctx, m) => done.Set())
.WithTimedTransition(
fromStateId: 1,
timeout: TimeSpan.FromMilliseconds(50),
transitionId: 10)
.WithInitialState(1)
.StateMachine;
Assert.That(done.Wait(TimeSpan.FromSeconds(2)), Is.True,
"timed transition should fire when WithInitialState " +
"follows WithTimedTransition");
}
[Test]
public void AddStateFailureLeavesTheDefinitionUnchanged()
{
StateMachineBuilder b =
StateMachineTestFixtures.NewBuilder(m_context)
.AddState(1, "A", isInitial: true)
.AddState(2, "B")
.AddTransition(10, "AToB", from: 1, to: 2);
Assert.That(() => b.AddState(3, "C", isInitial: true),
Throws.InvalidOperationException);
// The rejected state must not linger in the definition —
// it would be materialized but invisible to the tables.
FluentFiniteStateMachineState sm = b.StateMachine;
Assert.That(sm.Definition.States, Has.Count.EqualTo(2));
Assert.That(sm.GetStateNodeId(3), Is.EqualTo(NodeId.Null));
}
[Test]
public void WithTimedTransitionRejectsNonPositiveTimeout()
{
StateMachineBuilder b = BuildOnOffMachine();
Assert.That(() =>
b.WithTimedTransition(1, TimeSpan.Zero, 10),
Throws.TypeOf());
Assert.That(() =>
b.WithTimedTransition(1, TimeSpan.FromMilliseconds(-1), 10),
Throws.TypeOf());
}
[Test]
public void WithTimedTransitionRejectsUnknownFromStateInDefinitionMode()
{
StateMachineBuilder b = BuildOnOffMachine();
Assert.That(() =>
b.WithTimedTransition(99, TimeSpan.FromMilliseconds(10), 10),
Throws.InvalidOperationException);
}
[Test]
public void WithTimedTransitionRejectsUnknownTransitionInDefinitionMode()
{
StateMachineBuilder b = BuildOnOffMachine();
Assert.That(() =>
b.WithTimedTransition(1, TimeSpan.FromMilliseconds(10), 999),
Throws.InvalidOperationException);
}
[Test]
public void WithTimedTransitionRejectsTransitionWithMismatchedFromState()
{
// Transition 20 has from=2; passing fromStateId=1 should fail.
StateMachineBuilder b = BuildOnOffMachine();
Assert.That(() =>
b.WithTimedTransition(1, TimeSpan.FromMilliseconds(10), 20),
Throws.InvalidOperationException);
}
[Test]
public void WithInitialStateDoesNotFireOnEnterState()
{
int enterCount = 0;
_ = BuildOnOffMachine()
.OnEnterState(1, (ctx, m) => enterCount++)
.WithInitialState(1)
.StateMachine;
Assert.That(enterCount, Is.Zero,
"WithInitialState must not fire lifecycle handlers — " +
"initial state assignment is not a transition.");
}
[Test]
public void ConfigureStateMachineRunsCallback()
{
FluentFiniteStateMachineState captured = null!;
FluentFiniteStateMachineState sm = BuildOnOffMachine()
.ConfigureStateMachine(s => captured = s)
.StateMachine;
Assert.That(captured, Is.SameAs(sm));
}
[Test]
public void ConfigureStateMachineRejectsNullCallback()
{
StateMachineBuilder b = BuildOnOffMachine();
Assert.That(() => b.ConfigureStateMachine(null!),
Throws.ArgumentNullException);
}
[Test]
public void ExistingOnAfterTransitionRunsBeforeBuilderHandlers()
{
// Build a machine, then install a pre-existing OnAfter
// BEFORE handing it to a lifecycle builder. Verify the
// existing handler fires first and the builder handlers
// see the same final state.
FluentFiniteStateMachineState sm =
StateMachineTestFixtures.NewBuilder(m_context)
.AddState(1, "Off", isInitial: true)
.AddState(2, "On")
.AddTransition(10, "OffToOn", from: 1, to: 2)
.StateMachine;
sm.SetState(m_context, 1);
var order = new List();
sm.OnAfterTransition = (ctx, m, t, c, ins, outs) =>
{
order.Add("original");
return ServiceResult.Good;
};
StateMachineBuilder.For(sm, m_context)
.OnTransition((ctx, m, from, to) => order.Add("builder"));
sm.DoTransition(m_context, transitionId: 10, causeId: 0,
inputArguments: default, outputArguments: []);
Assert.That(order, Is.EqualTo(s_originalThenBuilder));
}
[Test]
public void LifecycleOrderIsExitTransitionEnter()
{
var order = new List();
FluentFiniteStateMachineState sm = BuildOnOffMachine()
.WithInitialState(1)
.OnExitState(1, (ctx, m) => order.Add("exit-1"))
.OnTransition((ctx, m, from, to) => order.Add($"trans-{from}-{to}"))
.OnEnterState(2, (ctx, m) => order.Add("enter-2"))
.StateMachine;
sm.DoTransition(m_context, transitionId: 10, causeId: 0,
inputArguments: default, outputArguments: []);
Assert.That(order, Is.EqualTo(s_lifecycleOrder));
}
private static readonly string[] s_originalThenBuilder = ["original", "builder"];
private static readonly string[] s_lifecycleOrder = ["exit-1", "trans-1-2", "enter-2"];
[Test]
public void HandlerExceptionsDoNotBreakSubsequentHandlers()
{
int laterCount = 0;
FluentFiniteStateMachineState sm = BuildOnOffMachine()
.WithInitialState(1)
.OnEnterState(2, (ctx, m) =>
throw new InvalidOperationException("simulated"))
.OnEnterState(2, (ctx, m) => laterCount++)
.StateMachine;
sm.DoTransition(m_context, transitionId: 10, causeId: 0,
inputArguments: default, outputArguments: []);
Assert.That(laterCount, Is.EqualTo(1),
"second handler should run even if the first threw");
}
[Test]
public async System.Threading.Tasks.Task OnEnterStateAsyncFiresWhenStateChanges()
{
var signaled = new System.Threading.Tasks.TaskCompletionSource(
System.Threading.Tasks.TaskCreationOptions.RunContinuationsAsynchronously);
FluentFiniteStateMachineState sm = BuildOnOffMachine()
.WithInitialState(1)
.OnEnterStateAsync(2, async (ctx, m, ct) =>
{
await System.Threading.Tasks.Task.Yield();
signaled.TrySetResult(true);
})
.StateMachine;
sm.DoTransition(m_context, transitionId: 10, causeId: 0,
inputArguments: default, outputArguments: []);
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
cts.Token.Register(() => signaled.TrySetCanceled());
await signaled.Task.ConfigureAwait(false);
Assert.That(CurrentStateId(sm), Is.EqualTo(2u));
}
[Test]
public async System.Threading.Tasks.Task OnExitStateAsyncFiresWhenLeavingState()
{
var signaled = new System.Threading.Tasks.TaskCompletionSource(
System.Threading.Tasks.TaskCreationOptions.RunContinuationsAsynchronously);
FluentFiniteStateMachineState sm = BuildOnOffMachine()
.WithInitialState(1)
.OnExitStateAsync(1, async (ctx, m, ct) =>
{
await System.Threading.Tasks.Task.Yield();
signaled.TrySetResult(true);
})
.StateMachine;
sm.DoTransition(m_context, transitionId: 10, causeId: 0,
inputArguments: default, outputArguments: []);
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
cts.Token.Register(() => signaled.TrySetCanceled());
await signaled.Task.ConfigureAwait(false);
}
[Test]
public async System.Threading.Tasks.Task OnTransitionAsyncReceivesFromAndToIds()
{
var signaled = new System.Threading.Tasks.TaskCompletionSource<(uint from, uint to)>(
System.Threading.Tasks.TaskCreationOptions.RunContinuationsAsynchronously);
FluentFiniteStateMachineState sm = BuildOnOffMachine()
.WithInitialState(1)
.OnTransitionAsync(async (ctx, m, from, to, ct) =>
{
await System.Threading.Tasks.Task.Yield();
signaled.TrySetResult((from, to));
})
.StateMachine;
sm.DoTransition(m_context, transitionId: 10, causeId: 0,
inputArguments: default, outputArguments: []);
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
cts.Token.Register(() => signaled.TrySetCanceled());
(uint from, uint to) = await signaled.Task.ConfigureAwait(false);
Assert.That(from, Is.EqualTo(1u));
Assert.That(to, Is.EqualTo(2u));
}
[Test]
public void OnEnterStateAsyncRejectsNullHandler()
{
StateMachineBuilder b = BuildOnOffMachine();
Assert.That(() => b.OnEnterStateAsync(1, null!),
Throws.ArgumentNullException);
}
[Test]
public void OnExitStateAsyncRejectsNullHandler()
{
StateMachineBuilder b = BuildOnOffMachine();
Assert.That(() => b.OnExitStateAsync(1, null!),
Throws.ArgumentNullException);
}
[Test]
public void OnTransitionAsyncRejectsNullHandler()
{
StateMachineBuilder b = BuildOnOffMachine();
Assert.That(() => b.OnTransitionAsync(null!),
Throws.ArgumentNullException);
}
private StateMachineBuilder BuildOnOffMachine()
{
return StateMachineTestFixtures.NewBuilder(m_context)
.AddState(1, "Off", isInitial: true)
.AddState(2, "On")
.AddTransition(10, "OffToOn", from: 1, to: 2)
.AddTransition(20, "OnToOff", from: 2, to: 1)
.OnCause(100, from: 1, transition: 10)
.OnCause(200, from: 2, transition: 20);
}
private static uint CurrentStateId(FluentFiniteStateMachineState sm)
{
if (sm.CurrentState?.Id?.Value is { } id && !id.IsNull)
{
// Resolve through the machine's own mapping so
// materialized state NodeIds are understood too.
return sm.GetStateId(id);
}
return 0;
}
}
}