/* ======================================================================== * Copyright (c) 2005-2019 The OPC Foundation, Inc. All rights reserved. * * OPC Foundation MIT License 1.00 * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * The complete license agreement can be found here: * http://opcfoundation.org/License/MIT/1.00/ * ======================================================================*/ namespace Opc.Ua.Bindings.Custom { /// /// Creates a new CustomTransportChannel with ITransportChannel interface. /// public class CustomTransportChannelFactory : ITransportChannelFactory { /// /// The method creates a new instance of a custom transport channel /// /// the transport channel public ITransportChannel Create() { return new UaSCUaBinaryTransportChannel(new CustomMessageSocketFactory()); } } /// /// Creates a new CustomMessageSocket with IMessageSocket interface. /// public class CustomMessageSocketFactory : IMessageSocketFactory { /// /// The method creates a new instance of a custom message socket /// /// the message socket public IMessageSocket Create( IMessageSink sink, BufferManager bufferManager, int receiveBufferSize ) { // plug in your custom socket implementation here return new CustomMessageSocket(sink, bufferManager, receiveBufferSize); } /// /// Gets the implementation description. /// /// The implementation string. public string Implementation { get { return "UA-Custom"; } } } /// /// Implement a CustomMessageSocket with IMessageSocket interface. /// public class CustomMessageSocket : TcpMessageSocket // IMessageSocket { #region Constructors /// /// Creates an unconnected socket. /// public CustomMessageSocket( IMessageSink sink, BufferManager bufferManager, int receiveBufferSize) : base(sink, bufferManager, receiveBufferSize) { } #endregion } }