Files
romanett 052576115d Fix ManagedSession.CreateAsync returning an unconnected session when the initial connect fails (#4350)
# Description

When the **initial** connect of a `ManagedSession` failed, `CreateAsync`
did not throw. It returned a session with no inner `Session` behind it,
so every subsequent member threw `BadNotConnected` and the real error —
`BadCertificateUntrusted` in the reported case — was swallowed.

**Mechanism.** A failed initial connect moves the state machine
`Connecting` → `Reconnecting`, which calls
`ManagedSession.HandleReconnectAsync`. That method skipped its entire
body when `m_session` was `null` — exactly the state after a failed
initial connect — and fell through to `return ServiceResult.Good`. The
state machine read that as a successful reconnect, transitioned to
`Connected`, released the `CreateAsync` waiter, and handed back a
session that was never connected. The logs show it plainly: a
"Reconnected" line immediately after "Reconnecting" with no service call
in between.

The terminal path was broken as well: once the reconnect policy **and**
the failover were exhausted the machine settled in `Disconnected` and
nothing ever set the connected event, so `WaitForConnectedAsync` — and
with it `CreateAsync` — waited forever rather than surfacing the
failure.

**Fix.**

- `ManagedSession.HandleReconnectAsync` reads the inner session once
under the service lock and, when there is none, runs a full connect
(`HandleConnectAsync`) instead of reporting success. The reconnect
policy now genuinely retries the initial connect.
- `ConnectionStateMachine` tracks the error of the last failed
connect/reconnect attempt and sets a new *settled* event when the
connect cycle ends — either by connecting or by giving up
(`Disconnected` after a failed failover, or `Closing`/`Closed`).
`WaitForConnectedAsync` waits on that and throws a
`ServiceResultException` carrying the last attempt's error when the
connection was abandoned. A failover failure only supplies that error if
no attempt recorded one, so the `BadNotSupported` returned by a failover
with no redundant server configured never masks the actual cause.

`CreateAsync` can no longer hand back a session that reports connected
with `m_session == null`.

## Behavior change worth reviewing

A permanently failing initial connect no longer returns instantly:
`CreateAsync` retries under the configured policy and throws only once
`MaxRetries` / `MaxTotalReconnectTime` and failover are exhausted
(default budget 5 minutes). Callers wanting fail-fast cap the policy or
pass a cancellation token — documented in `docs/Sessions.md`.

No status code is treated as non-retryable. Classifying e.g.
`BadCertificateUntrusted` as fatal would break the very scenario in the
issue, where the connect can start succeeding once an operator trusts
the certificate.

## Tests

-
`ConnectionStateMachineTests.WaitForConnectedAsyncThrowsOriginalErrorWhenConnectGivesUp`
— the original error survives the failover's `BadNotSupported`.
-
`ConnectionStateMachineTests.WaitForConnectedAsyncThrowsWhenClosedWhileConnecting`
— a close while connecting releases the waiter instead of hanging.
-
`ManagedSessionTests.CreateAsyncThrowsInitialConnectErrorInsteadOfReturningUnconnectedSession`
— asserts the original status propagates out of `CreateAsync` and that
the connect was attempted more than once.
-
`WssOpenApiIntegrationTests.ManagedSessionOverWssOpenApiBearerRejectedWhenNoBearerAuthRegistered`
relied on the old behavior (it asserted `Connected == false` on the
session returned by a failed connect). Rewritten to bound the retry
policy and assert that `ConnectAsync` throws; the fail-closed HTTP 401
property it guards is unchanged.

Suites run locally on net10.0, all green: `Opc.Ua.Client.Tests` (2155),
`Opc.Ua.Sessions.Tests` (775), `Opc.Ua.Gds.Tests` (1096),
`Opc.Ua.Client.ComplexTypes.Tests` (2773),
`Opc.Ua.Redundancy.Client.Tests` (122). No new build or analyzer
warnings.

## Related Issues

- Fixes #4347

## Checklist

- [x] I have signed the
[CLA](https://opcfoundation.org/license/cla/ContributorLicenseAgreementv1.0.pdf)
and read the
[CONTRIBUTING](https://github.com/OPCFoundation/UA-.NETStandard/blob/master/CONTRIBUTING.md)
doc.
- [x] I have added tests that prove my fix is effective or that my
feature works and increased code coverage.
- [x] I have added all necessary documentation.
- [x] I have verified that my changes do not introduce (new) build or
analyzer warnings.
- [ ] I ran **all** tests locally using the **UA.slnx** solution against
at least .net **framework** and .net **10**, and all passed.
- [ ] I fixed **all** failing and flaky tests in the CI pipelines and
**all** CodeQL warnings.
- [ ] I have addressed **all** PR feedback received.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

---------

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-08-31 12:02:02 +02:00

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/* ========================================================================
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// CA2007: tests run without a SynchronizationContext; ConfigureAwait(false)
// adds noise without a behavioural benefit. Disabled file-level for the suite.
#pragma warning disable CA2007
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
using Moq;
using NUnit.Framework;
using Opc.Ua.Tests;
namespace Opc.Ua.Client.Tests.ManagedSession
{
/// <summary>
/// Unit tests for <see cref="ConnectionStateMachine"/> state
/// transitions, reconnect policy integration, and lifecycle.
/// </summary>
[TestFixture]
public sealed class ConnectionStateMachineTests
{
private ILogger m_logger;
[OneTimeSetUp]
public void OneTimeSetUp()
{
m_logger = NUnitTelemetryContext.Create()
.CreateLogger("ConnectionStateMachine");
}
private ConnectionStateMachine CreateMachine(
IReconnectPolicy policy = null)
{
return new ConnectionStateMachine(
policy ??
new ReconnectPolicy
{
JitterFactor = 0.0,
Strategy = BackoffStrategy.Constant,
InitialDelay = TimeSpan.FromMilliseconds(10)
},
m_logger);
}
/// <summary>
/// Helper that waits for the state machine to reach a
/// specific state, with a timeout. Also handles the case
/// where the target state was already reached and passed.
/// </summary>
private static async Task WaitForStateAsync(
ConnectionStateMachine sm,
ConnectionState target,
int timeoutMs = 5000)
{
var tcs = new TaskCompletionSource<bool>(
TaskCreationOptions.RunContinuationsAsynchronously);
void Handler(object sender, ConnectionStateChangedEventArgs e)
{
if (e.NewState == target)
{
tcs.TrySetResult(true);
}
}
sm.StateChanged += Handler;
try
{
if (sm.State == target)
{
return;
}
using var cts = new CancellationTokenSource(timeoutMs);
using (cts.Token.Register(() => tcs.TrySetCanceled()))
{
await tcs.Task.ConfigureAwait(false);
}
}
finally
{
sm.StateChanged -= Handler;
}
}
/// <summary>
/// Attaches a recorder that captures all state transitions.
/// </summary>
private static StateTransitionRecorder AttachRecorder(
ConnectionStateMachine sm)
{
var recorder = new StateTransitionRecorder();
sm.StateChanged += recorder.Handler;
return recorder;
}
/// <summary>
/// Records all state transitions for later assertion.
/// </summary>
private sealed class StateTransitionRecorder
{
private readonly List<ConnectionStateChangedEventArgs> m_transitions = [];
private readonly TaskCompletionSource<bool> m_done = new(
TaskCreationOptions.RunContinuationsAsynchronously);
private ConnectionState? m_waitTarget;
public void Handler(
object sender, ConnectionStateChangedEventArgs e)
{
lock (m_transitions)
{
m_transitions.Add(e);
if (m_waitTarget.HasValue &&
e.NewState == m_waitTarget.Value)
{
m_done.TrySetResult(true);
}
}
}
public async Task WaitForStateAsync(
ConnectionState target,
int timeoutMs = 5000)
{
lock (m_transitions)
{
if (m_transitions.Any(t => t.NewState == target))
{
return;
}
m_waitTarget = target;
}
using var cts = new CancellationTokenSource(timeoutMs);
using (cts.Token.Register(
() => m_done.TrySetCanceled()))
{
await m_done.Task.ConfigureAwait(false);
}
}
public List<ConnectionStateChangedEventArgs> GetTransitions()
{
lock (m_transitions)
{
return [.. m_transitions];
}
}
public bool HasVisited(ConnectionState state)
{
lock (m_transitions)
{
return m_transitions.Any(
t => t.NewState == state);
}
}
}
/// <summary>
/// A reconnect policy test double that records the server-provided
/// retry-after passed to
/// <see cref="IReconnectPolicy.TryGetNextDelay"/> and stops retrying
/// once one is observed so the machine transitions deterministically.
/// </summary>
private sealed class CapturingReconnectPolicy : IReconnectPolicy
{
public ConcurrentQueue<TimeSpan?> CapturedRetryAfter { get; } = new();
public TimeSpan? GetNextDelay(int attempt, CancellationToken ct = default)
{
return TimeSpan.FromMilliseconds(5);
}
public bool TryGetNextDelay(
int attempt,
StatusCode lastStatus,
TimeSpan? serverRetryAfter,
out TimeSpan? delay,
CancellationToken ct = default)
{
CapturedRetryAfter.Enqueue(serverRetryAfter);
if (serverRetryAfter.HasValue)
{
delay = null;
return true;
}
delay = TimeSpan.FromMilliseconds(5);
return true;
}
public void Reset()
{
}
}
[Test]
public void InitialStateIsDisconnected()
{
ConnectionStateMachine sm = CreateMachine();
Assert.That(
sm.State,
Is.EqualTo(ConnectionState.Disconnected));
Assert.That(sm.IsConnected, Is.False);
}
[Test]
public async Task StartTransitionsToConnecting()
{
await using ConnectionStateMachine sm = CreateMachine();
var connectTcs = new TaskCompletionSource<ServiceResult>(
TaskCreationOptions.RunContinuationsAsynchronously);
sm.ConnectAsync = _ => connectTcs.Task;
sm.Start();
sm.RequestConnect();
await WaitForStateAsync(sm, ConnectionState.Connecting)
.ConfigureAwait(false);
Assert.That(
sm.State,
Is.EqualTo(ConnectionState.Connecting));
connectTcs.SetResult(ServiceResult.Good);
}
[Test]
public async Task SuccessfulConnectTransitionsToConnected()
{
await using ConnectionStateMachine sm = CreateMachine();
sm.ConnectAsync = _ =>
Task.FromResult(ServiceResult.Good);
sm.Start();
sm.RequestConnect();
await WaitForStateAsync(sm, ConnectionState.Connected)
.ConfigureAwait(false);
Assert.That(
sm.State,
Is.EqualTo(ConnectionState.Connected));
Assert.That(sm.IsConnected, Is.True);
}
[Test]
public async Task FailedConnectTransitionsToReconnecting()
{
await using ConnectionStateMachine sm = CreateMachine();
sm.ConnectAsync = _ => Task.FromResult(
new ServiceResult(StatusCodes.BadConnectionClosed));
sm.ReconnectAsync = async ct =>
{
await Task.Delay(Timeout.Infinite, ct)
.ConfigureAwait(false);
return ServiceResult.Good;
};
sm.Start();
sm.RequestConnect();
await WaitForStateAsync(
sm, ConnectionState.Reconnecting)
.ConfigureAwait(false);
Assert.That(
sm.State,
Is.EqualTo(ConnectionState.Reconnecting));
}
[Test]
public async Task TriggerReconnectFromConnectedTransitionsToReconnecting()
{
await using ConnectionStateMachine sm = CreateMachine();
sm.ConnectAsync = _ =>
Task.FromResult(ServiceResult.Good);
sm.ReconnectAsync = async ct =>
{
await Task.Delay(Timeout.Infinite, ct)
.ConfigureAwait(false);
return ServiceResult.Good;
};
sm.Start();
sm.RequestConnect();
await WaitForStateAsync(sm, ConnectionState.Connected)
.ConfigureAwait(false);
sm.TriggerReconnect();
await WaitForStateAsync(
sm, ConnectionState.Reconnecting)
.ConfigureAwait(false);
Assert.That(
sm.State,
Is.EqualTo(ConnectionState.Reconnecting));
}
[Test]
public async Task RequestCloseTransitionsToClosing()
{
await using ConnectionStateMachine sm = CreateMachine();
var closeTcs = new TaskCompletionSource<bool>(
TaskCreationOptions.RunContinuationsAsynchronously);
sm.ConnectAsync = _ =>
Task.FromResult(ServiceResult.Good);
sm.CloseSessionAsync = _ => closeTcs.Task;
sm.Start();
sm.RequestConnect();
await WaitForStateAsync(sm, ConnectionState.Connected)
.ConfigureAwait(false);
StateTransitionRecorder recorder = AttachRecorder(sm);
sm.RequestClose();
await recorder.WaitForStateAsync(ConnectionState.Closing)
.ConfigureAwait(false);
Assert.That(
recorder.HasVisited(ConnectionState.Closing),
Is.True);
closeTcs.SetResult(true);
}
[Test]
public async Task DisposeTransitionsToClosed()
{
ConnectionStateMachine sm = CreateMachine();
sm.ConnectAsync = _ =>
Task.FromResult(ServiceResult.Good);
sm.Start();
sm.RequestConnect();
await WaitForStateAsync(sm, ConnectionState.Connected)
.ConfigureAwait(false);
await sm.DisposeAsync().ConfigureAwait(false);
Assert.That(
sm.State,
Is.EqualTo(ConnectionState.Closed));
}
[Test]
public async Task StateChangedEventFires()
{
await using ConnectionStateMachine sm = CreateMachine();
StateTransitionRecorder recorder = AttachRecorder(sm);
sm.ConnectAsync = _ =>
Task.FromResult(ServiceResult.Good);
sm.Start();
sm.RequestConnect();
await recorder.WaitForStateAsync(
ConnectionState.Connected)
.ConfigureAwait(false);
List<ConnectionStateChangedEventArgs> transitions = recorder.GetTransitions();
Assert.That(
transitions, Has.Count.GreaterThanOrEqualTo(2));
Assert.That(
transitions[0].PreviousState,
Is.EqualTo(ConnectionState.Disconnected));
Assert.That(
transitions[0].NewState,
Is.EqualTo(ConnectionState.Connecting));
Assert.That(
transitions[1].PreviousState,
Is.EqualTo(ConnectionState.Connecting));
Assert.That(
transitions[1].NewState,
Is.EqualTo(ConnectionState.Connected));
}
[Test]
public async Task WaitForConnectedAsyncReturnsWhenConnected()
{
await using ConnectionStateMachine sm = CreateMachine();
sm.ConnectAsync = _ =>
Task.FromResult(ServiceResult.Good);
sm.Start();
sm.RequestConnect();
await WaitForStateAsync(sm, ConnectionState.Connected)
.ConfigureAwait(false);
using var cts = new CancellationTokenSource(
TimeSpan.FromSeconds(2));
await sm.WaitForConnectedAsync(cts.Token)
.ConfigureAwait(false);
Assert.That(sm.IsConnected, Is.True);
}
[Test]
public async Task WaitForConnectedAsyncBlocksWhenDisconnected()
{
await using ConnectionStateMachine sm = CreateMachine();
var connectTcs = new TaskCompletionSource<ServiceResult>(
TaskCreationOptions.RunContinuationsAsynchronously);
sm.ConnectAsync = _ => connectTcs.Task;
sm.Start();
sm.RequestConnect();
using var cts = new CancellationTokenSource(
TimeSpan.FromMilliseconds(200));
ValueTask waitTask = sm.WaitForConnectedAsync(cts.Token);
Assert.That(waitTask.IsCompleted, Is.False);
bool cancelled = false;
try
{
await waitTask.ConfigureAwait(false);
}
catch (OperationCanceledException)
{
cancelled = true;
}
Assert.That(cancelled, Is.True,
"WaitForConnectedAsync should cancel when " +
"token fires before connected");
connectTcs.SetResult(ServiceResult.Good);
}
[Test]
public async Task ReconnectUsesBackoffDelays()
{
// Use 100 ms initial delay so the recorded gaps are dominated
// by the configured exponential backoff rather than by
// scheduler jitter. On constrained runners (notably macOS
// hosted agents) a 10 ms initial delay produces gaps in the
// 20–120 ms range where ~10 ms thread-pool scheduler noise
// can violate the `gap2 >= gap1 * 0.8` invariant the test is
// checking. The 100 ms / 200 ms / 400 ms sequence keeps the
// total test time bounded (~700 ms) while moving the
// expected gaps well above scheduler precision.
var policy = new ReconnectPolicy
{
Strategy = BackoffStrategy.Exponential,
InitialDelay = TimeSpan.FromMilliseconds(100),
MaxDelay = TimeSpan.FromSeconds(5),
JitterFactor = 0.0,
MaxRetries = 5
};
await using ConnectionStateMachine sm = CreateMachine(policy);
int attempt = 0;
var attemptTimes = new List<DateTime>();
sm.ConnectAsync = _ => Task.FromResult(
new ServiceResult(StatusCodes.BadConnectionClosed));
sm.ReconnectAsync = _ =>
{
Interlocked.Increment(ref attempt);
lock (attemptTimes)
{
attemptTimes.Add(DateTime.UtcNow);
}
return Task.FromResult(
new ServiceResult(StatusCodes.BadConnectionClosed));
};
sm.FailoverAsync = _ =>
Task.FromResult(ServiceResult.Good);
StateTransitionRecorder recorder = AttachRecorder(sm);
sm.Start();
sm.RequestConnect();
await recorder.WaitForStateAsync(
ConnectionState.Connected, 10000)
.ConfigureAwait(false);
lock (attemptTimes)
{
Assert.That(
attemptTimes,
Has.Count.GreaterThanOrEqualTo(2),
"Expected multiple reconnect attempts");
if (attemptTimes.Count >= 3)
{
TimeSpan gap1 = attemptTimes[1] - attemptTimes[0];
TimeSpan gap2 = attemptTimes[2] - attemptTimes[1];
Assert.That(
gap2.TotalMilliseconds,
Is.GreaterThanOrEqualTo(
gap1.TotalMilliseconds * 0.8),
"Exponential backoff should increase " +
"delays");
}
}
}
[Test]
public async Task ReconnectStopsAfterMaxRetries()
{
var policy = new ReconnectPolicy
{
Strategy = BackoffStrategy.Constant,
InitialDelay = TimeSpan.FromMilliseconds(5),
MaxRetries = 3,
JitterFactor = 0.0
};
await using ConnectionStateMachine sm = CreateMachine(policy);
sm.ConnectAsync = _ => Task.FromResult(
new ServiceResult(StatusCodes.BadConnectionClosed));
sm.ReconnectAsync = _ => Task.FromResult(
new ServiceResult(StatusCodes.BadConnectionClosed));
sm.FailoverAsync = _ => Task.FromResult(
new ServiceResult(StatusCodes.BadNotSupported));
StateTransitionRecorder recorder = AttachRecorder(sm);
sm.Start();
sm.RequestConnect();
// Failover → Disconnected can be fast; use recorder
// to check that Failover was visited.
await recorder.WaitForStateAsync(
ConnectionState.Disconnected, 5000)
.ConfigureAwait(false);
Assert.That(
recorder.HasVisited(ConnectionState.Failover),
Is.True,
"Should have visited Failover state");
Assert.That(
sm.State,
Is.EqualTo(ConnectionState.Disconnected));
}
[Test]
public async Task WaitForConnectedAsyncThrowsOriginalErrorWhenConnectGivesUp()
{
var policy = new ReconnectPolicy
{
Strategy = BackoffStrategy.Constant,
InitialDelay = TimeSpan.FromMilliseconds(5),
MaxRetries = 2,
JitterFactor = 0.0
};
await using ConnectionStateMachine sm = CreateMachine(policy);
sm.ConnectAsync = _ => Task.FromResult(
new ServiceResult(StatusCodes.BadCertificateUntrusted));
sm.ReconnectAsync = _ => Task.FromResult(
new ServiceResult(StatusCodes.BadCertificateUntrusted));
// No redundant server: failover reports BadNotSupported, which must
// not mask the error that actually prevented the connection.
sm.FailoverAsync = _ => Task.FromResult(
new ServiceResult(StatusCodes.BadNotSupported));
sm.Start();
sm.RequestConnect();
using var cts = new CancellationTokenSource(
TimeSpan.FromSeconds(10));
ServiceResultException exception = Assert.ThrowsAsync<ServiceResultException>(
async () => await sm.WaitForConnectedAsync(cts.Token)
.ConfigureAwait(false));
Assert.That(
exception.StatusCode,
Is.EqualTo((StatusCode)StatusCodes.BadCertificateUntrusted));
Assert.That(
sm.State,
Is.EqualTo(ConnectionState.Disconnected));
Assert.That(sm.IsConnected, Is.False);
}
[Test]
public async Task WaitForConnectedAsyncThrowsWhenClosedWhileConnecting()
{
await using ConnectionStateMachine sm = CreateMachine();
var connectTcs = new TaskCompletionSource<ServiceResult>(
TaskCreationOptions.RunContinuationsAsynchronously);
sm.ConnectAsync = _ => connectTcs.Task;
sm.Start();
sm.RequestConnect();
using var cts = new CancellationTokenSource(
TimeSpan.FromSeconds(10));
ValueTask waitTask = sm.WaitForConnectedAsync(cts.Token);
Assert.That(waitTask.IsCompleted, Is.False);
sm.RequestClose();
ServiceResultException exception = Assert.ThrowsAsync<ServiceResultException>(
async () => await waitTask.ConfigureAwait(false));
Assert.That(
exception.StatusCode,
Is.EqualTo((StatusCode)StatusCodes.BadNotConnected));
connectTcs.SetResult(ServiceResult.Good);
}
[Test]
public async Task ReconnectHonorsRetryAfterFromAdditionalInfo()
{
var policy = new CapturingReconnectPolicy();
await using ConnectionStateMachine sm = new(policy, m_logger);
sm.ConnectAsync = _ => Task.FromResult(
new ServiceResult(StatusCodes.BadConnectionClosed));
sm.ReconnectAsync = _ => Task.FromResult(
new ServiceResult(
null,
StatusCodes.BadServerTooBusy,
new LocalizedText("The server is too busy."),
"RetryAfterMs=2000"));
sm.FailoverAsync = _ => Task.FromResult(
new ServiceResult(StatusCodes.BadNotSupported));
StateTransitionRecorder recorder = AttachRecorder(sm);
sm.Start();
sm.RequestConnect();
await recorder.WaitForStateAsync(
ConnectionState.Disconnected, 5000)
.ConfigureAwait(false);
Assert.That(
policy.CapturedRetryAfter.Any(r => r == TimeSpan.FromSeconds(2)),
Is.True,
"The retry-after carried in AdditionalInfo should reach the policy.");
}
[Test]
public async Task ReconnectHonorsRetryAfterFromLocalizedMessage()
{
var policy = new CapturingReconnectPolicy();
await using ConnectionStateMachine sm = new(policy, m_logger);
sm.ConnectAsync = _ => Task.FromResult(
new ServiceResult(StatusCodes.BadConnectionClosed));
// The hint is only in the localized message (as it would be for a
// transport-level UA-TCP Error reason), not in AdditionalInfo.
sm.ReconnectAsync = _ => Task.FromResult(
new ServiceResult(
null,
StatusCodes.BadServerTooBusy,
new LocalizedText(
"Error received from remote host: RetryAfterMs=2000"),
"server overloaded"));
sm.FailoverAsync = _ => Task.FromResult(
new ServiceResult(StatusCodes.BadNotSupported));
StateTransitionRecorder recorder = AttachRecorder(sm);
sm.Start();
sm.RequestConnect();
await recorder.WaitForStateAsync(
ConnectionState.Disconnected, 5000)
.ConfigureAwait(false);
Assert.That(
policy.CapturedRetryAfter.Any(r => r == TimeSpan.FromSeconds(2)),
Is.True,
"The retry-after carried in the localized message should reach the policy.");
}
[Test]
public async Task ReconnectPolicyResetAfterSuccess()
{
var mockPolicy = new Mock<IReconnectPolicy>();
mockPolicy.Setup(p => p.GetNextDelay(
It.IsAny<int>(),
It.IsAny<CancellationToken>()))
.Returns(TimeSpan.FromMilliseconds(5));
var sm = new ConnectionStateMachine(
mockPolicy.Object, m_logger);
await using (sm.ConfigureAwait(false))
{
int connectCallCount = 0;
sm.ConnectAsync = _ =>
{
int call = Interlocked.Increment(
ref connectCallCount);
if (call == 1)
{
return Task.FromResult(
new ServiceResult(
StatusCodes.BadConnectionClosed));
}
return Task.FromResult(ServiceResult.Good);
};
sm.ReconnectAsync = _ =>
Task.FromResult(ServiceResult.Good);
sm.Start();
sm.RequestConnect();
await WaitForStateAsync(sm, ConnectionState.Connected)
.ConfigureAwait(false);
mockPolicy.Verify(
p => p.Reset(),
Times.AtLeastOnce,
"Policy should be reset after successful " +
"reconnect");
}
}
[Test]
public async Task WaitForConnectedAsyncCompletesAfterReconnect()
{
await using ConnectionStateMachine sm = CreateMachine();
var connectTcs = new TaskCompletionSource<ServiceResult>(
TaskCreationOptions.RunContinuationsAsynchronously);
sm.ConnectAsync = _ => connectTcs.Task;
sm.Start();
sm.RequestConnect();
using var cts = new CancellationTokenSource(
TimeSpan.FromSeconds(5));
ValueTask waitTask = sm.WaitForConnectedAsync(cts.Token);
Assert.That(waitTask.IsCompleted, Is.False);
connectTcs.SetResult(ServiceResult.Good);
await waitTask.ConfigureAwait(false);
Assert.That(sm.IsConnected, Is.True);
}
[Test]
public async Task WaitForConnectedBlocksDuringReconnect()
{
ConnectionStateMachine sm = CreateMachine();
int reconnectCount = 0;
var reconnectTcs = new TaskCompletionSource<ServiceResult>(
TaskCreationOptions.RunContinuationsAsynchronously);
sm.ConnectAsync = _ =>
Task.FromResult(ServiceResult.Good);
sm.ReconnectAsync = ct =>
{
int count = Interlocked.Increment(
ref reconnectCount);
if (count == 1)
{
return reconnectTcs.Task.WaitAsync(ct);
}
return Task.FromResult(ServiceResult.Good);
};
sm.Start();
sm.RequestConnect();
await WaitForStateAsync(sm, ConnectionState.Connected)
.ConfigureAwait(false);
sm.TriggerReconnect();
await WaitForStateAsync(
sm, ConnectionState.Reconnecting)
.ConfigureAwait(false);
using var cts = new CancellationTokenSource(
TimeSpan.FromMilliseconds(200));
ValueTask waitTask = sm.WaitForConnectedAsync(cts.Token);
Assert.That(waitTask.IsCompleted, Is.False);
bool cancelled = false;
try
{
await waitTask.ConfigureAwait(false);
}
catch (OperationCanceledException)
{
cancelled = true;
}
Assert.That(cancelled, Is.True,
"WaitForConnectedAsync should block during " +
"reconnect");
reconnectTcs.SetResult(ServiceResult.Good);
await WaitForStateAsync(sm, ConnectionState.Connected)
.ConfigureAwait(false);
await sm.DisposeAsync().ConfigureAwait(false);
}
[Test]
public async Task DoubleDisposeDoesNotThrow()
{
ConnectionStateMachine sm = CreateMachine();
sm.Start();
await sm.DisposeAsync().ConfigureAwait(false);
await sm.DisposeAsync().ConfigureAwait(false);
Assert.That(
sm.State,
Is.EqualTo(ConnectionState.Closed));
}
[Test]
public async Task TriggerReconnectWhenDisconnectedIsNoOp()
{
await using ConnectionStateMachine sm = CreateMachine();
sm.TriggerReconnect();
Assert.That(
sm.State,
Is.EqualTo(ConnectionState.Disconnected));
}
[Test]
public void RequestCloseWhenAlreadyClosedIsNoOp()
{
ConnectionStateMachine sm = CreateMachine();
sm.RequestClose();
Assert.That(
sm.State,
Is.AnyOf(
ConnectionState.Closing,
ConnectionState.Disconnected));
}
[Test]
public async Task StartIsIdempotent()
{
await using ConnectionStateMachine sm = CreateMachine();
sm.ConnectAsync = _ =>
Task.FromResult(ServiceResult.Good);
sm.Start();
sm.Start();
sm.RequestConnect();
await WaitForStateAsync(sm, ConnectionState.Connected)
.ConfigureAwait(false);
Assert.That(sm.IsConnected, Is.True);
}
}
}