Files
UA-.NETStandard/docs/StateMachines.md
Marc Schier 8a10139b8c Fix OPC UA address-space compliance in the device integration stack (#4117)
# Description

A live OPC UA compliance audit of `samples/PumpDeviceIntegrationServer`
against the **OPC 40223 Pumps** and **OPC 10000-100 (DI)** companion
specifications found **13 address-space violations** plus a
serialization bug in the MCP tool. Every fix lands at its **root cause
in the shared stack** rather than as a workaround in the sample, so all
servers benefit.

The sample now exposes **N fully simulated pumps** (`--pumps N`) and
advertises the DI conformance facets it actually satisfies.

> This branch has been merged with `master` including **#4116** ("Add
simulation to PumpDeviceIntegrationServer and Event modelling"), which
independently reworked the same pump simulation and the same fluent
alarm builders. See [Relationship to #4116](#relationship-to-4116) below
for how the two were reconciled.

## Findings and fixes

| # | Finding | Root cause | Fix |
|---|---------|-----------|-----|
| 1 | `OverTempAlarm` created by the fluent API did not exist in the
address space | `AttachAlarm` attached the alarm with `AddChild` but
never indexed it into the node manager | Register the node; the same gap
existed in `AddObject`, `CreateInstance` and the state-machine creators
|
| 2 | Alarms were unsubscribable — `EventNotifier = 0` everywhere, no
`HasNotifier` from `Server` | No event-source wiring at all | Set
`HasCondition`, initialise
`SourceNode`/`SourceName`/`ConditionName`/`InputNode`, promote
`EventNotifier` up the ancestor chain, publish `HasNotifier` from the
`Server` object |
| 3 | Every instance NodeId was minted in the **DI standard namespace**
(`ns=4;s=5001_Pump #1`) | `DiNodeManager.New` inherited the parent's
namespace index | New `DiNodeManager.InstanceNamespaceIndex`; instances
move to the server's application namespace |
| 4 | `Server/Namespaces` described only 2 of 6 namespaces | The
NodeSet2 importer drops nodes parented to namespace 0, so companion-spec
metadata objects never reached the address space — and no route covered
the server's own namespace | New `NamespaceMetadataPublisher` walks the
`NamespaceArray` and fills version/publication date from
`ModelDependencyAttribute` |
| 5 | Vendor BrowseNames (`Diagnostics`, `LastError`, …) sat in the DI
namespace | Builders defaulted to the parent's namespace | Default to
the server namespace; **spec-defined BrowseNames are unchanged** |
| 6 | `AccessLevel="5"` from the Pumps NodeSet was reported as `1` | The
ModelDesign `AccessLevel` enum is not `[Flags]` and cannot represent
`CurrentRead \| HistoryRead` | Carry the verbatim NodeSet2 bitmask and
emit named `AccessLevels` constants |
| 7 | `Historizing = true` while `HistoryRead` returned
`BadHistoryOperationUnsupported` | Nothing reconciled the declared
history surface with the wired historians | Startup clears the
advertisement (including masking the attribute read callbacks) when no
provider resolves; the sample wires a real historian |
| 8 | Mandatory `ProductInstanceUri` unset | Sample omission | Populated
on every pump |
| 9 | Mandatory `TrueState`/`FalseState` empty on every supervision
boolean | Absent in the official NodeSet; a server must still populate
them | Populated on every pump |
| 10 | Machinery `Machines` folder empty (OPC 40001-1 §9.2 says
**shall**) | `TryAddToMachinesFolder` used `AddChild`, which
*re-parents* the device away from `DeviceSet` | Add the `Organizes`
reference instead |
| 11 | BrowseName contained a space and `#` | Sample naming | `Pump_1`
with the readable label in `DisplayName` |
| 12 | `Maintenance` group materialised but empty | Sample omission |
Populated |
| 13 | Uninitialised values reported `Good` | No initial-value status |
`BadWaitingForInitialData` until the first simulation tick |
| — | `ServerProfileArray` advertised only `StandardUA2017` |
`DiNodeManager` did not implement the existing `IConformanceContributor`
| Contribute DI 1.05 server facets computed at runtime from what is
actually wired, merged with `StandardUA2017` |
| — | MCP tool serialised boolean `false` and numeric `0` as JSON `null`
| `Variant.Null` is `default`, so `Variant.Equals` adopts the non-null
type and compares against the default value | Dispatch on `BuiltInType`
and use typed `TryGetValue` accessors instead of the prohibited
`AsBoxedObject` |

## Relationship to #4116

#4116 landed on `master` while this branch was in flight and targeted
overlapping ground. The merge is a **union of both intents**, not a
fast-forward:

- **`AlarmBuilderExtensions`** — kept both sides. #4116 contributes the
parent-must-be-an-Object guard, `SetEnableState`, and the
`HasEventSource` references; this branch contributes the `HasCondition`
reference, condition source initialisation, **registration of the alarm
with the node manager so it is browsable**, notifier promotion up the
whole ancestor chain, and root-notifier registration.
- **`SupervisionBuilderExtensions`** — took #4116's `SetAlarmActive`. It
is more spec-correct than this branch's version: it honours
`EnabledState`, resets Acked/Confirmed on activation, and computes
`Retain` per OPC 10000-9 so an unacknowledged Condition stays retained
after going inactive. This branch's null guard was kept so a malformed
alarm cannot dereference a missing `EnabledState`.
- **`PumpNodeManager.Configure.cs`** — took #4116's **push-based**
simulation (`RegisterPumpSimulation`, `CreatePumpSimulation`,
`IValueUpdater<T>`, `Initialize`/`Advance`/`Publish`, deterministic
per-pump phase offsets) as the structure, then folded in this branch's
compliance work: configurable pump count, Maintenance group,
`TrueState`/`FalseState`, historian wiring, per-pump mandatory
Identification values, and `BadWaitingForInitialData` until the first
tick.
- **README** — union, keeping #4116's address-space validation workflow
section.

Two test adjustments were needed, both because the merge legitimately
changed behaviour the tests pinned:

- `PumpHostedReferenceTests` now resolves pump NodeIds from the browse
result instead of hard-coding the DI namespace, and waits for the first
published value. `PumpCreatedAfterStartupJoinsTheLiveSimulationAsync`
was **added** to restore #4116's coverage that a pump created after
startup through `ConfigureDevicesFor` joins the live simulation.
- `FluentAlarmRegistrationIntegrationTests` no longer asserts that
`Retain` clears when an alarm goes inactive — that pinned this branch's
weaker semantics, and #4116's Part 9 behaviour is correct.

## Breaking change

Runtime-created DI device instance NodeIds move from the companion-spec
namespace to the server's application namespace, e.g.
`ns=<DI>;s=5001_Pump #1` becomes `ns=<application>;s=5001_Pump #1`. This
invalidates NodeIds cached by clients from earlier 2.0 previews. It is
**not** a model change — standard DI/Machinery/Pumps type NodeIds and
spec-defined BrowseNames are untouched.

Device integration hosting is new in 2.0, so there is nothing to migrate
from 1.5.378 and this is deliberately *not* in `docs/MigrationGuide.md`.
Anyone tracking 2.0 previews should rediscover devices by browsing
`DeviceSet` rather than persisting NodeIds, and resolve namespace
indexes from `NamespaceArray` per connection.

## Verification

Compliance is pinned by regression tests that assert **through the
server's service surface** (`BrowseAsync` / `ReadAsync` /
`HistoryReadAsync`), not by inspecting `NodeState` objects in memory.
That distinction mattered: three defects survived in-memory assertions
and were only caught through the read path — most subtly, `Historizing`
was cleared while `AccessLevel` still advertised `HistoryRead`, because
attribute read callbacks re-applied the NodeSet bits.

Post-merge on net10.0:

| Suite | Result |
|---|---|
| `Opc.Ua.Di.Tests` | 326 passed |
| `Opc.Ua.Server.Tests` | 3846 passed, 5 skipped |
| `Opc.Ua.Tools.Tests` | 288 passed |
| `Opc.Ua.History.Tests` | 506 passed, 27 skipped |
| `Opc.Ua.SourceGeneration.Core.Tests` | 3722 passed, 8 skipped |

The full solution was also built and tested on **net48** before the
merge.

Review feedback from `copilot-pull-request-reviewer` has been addressed
in commit `badad31dc`: the shared `ServerObjectState` lock was removed
(the forward `HasNotifier` edge is published through the owning node
manager instead), MCP array serialization now preserves element types,
and the pump option guards report the specific rejected option. The only
failure is
`ConfigureApplicationBuildsSharedClientAndServerConfigurationAsync`, a
pre-existing certificate-store issue that **passes when run in
isolation** and is unrelated to this change.

## Documentation

Updated `docs/DeviceIntegration.md`, `docs/MigrationGuide.md`,
`docs/HistoricalAccess.md`, `docs/DeveloperGuide.md`,
`docs/McpServer.md`, `docs/README.md`,
`samples/PumpDeviceIntegrationServer/README.md` and
`tools/Opc.Ua.Mcp/README.md`, and consolidated the four node-manager
documents into a single [`docs/NodeManagers.md`](docs/NodeManagers.md) —
overview, built-in managers (including `MasterNodeManager`), core vs
custom, registration, server address-space metadata, and source
generation — with a TOC and all inbound links repointed.

## Related Issues

No tracking issue exists for this work yet — it originated from an
ad-hoc compliance audit of the pump sample. Given the size of the change
and the runtime-breaking NodeId move, please open (or link) a tracking
issue so the design is recorded as an ADR before merging.

- Fixes #

## Checklist

_Put an `x` in the boxes that apply. You can complete these step by step
after opening the PR._

- [ ] I have signed the
[CLA](https://opcfoundation.org/license/cla/ContributorLicenseAgreementv1.0.pdf)
and read the
[CONTRIBUTING](https://github.com/OPCFoundation/UA-.NETStandard/blob/master/CONTRIBUTING.md)
doc.
- [x] I have added tests that prove my fix is effective or that my
feature works and increased code coverage.
- [x] I have added all necessary documentation.
- [x] I have verified that my changes do not introduce (new) build or
analyzer warnings.
- [x] I ran **all** tests locally using the **UA.slnx** solution against
at least .net **framework** and .net **10**, and all passed.
- [ ] I fixed **all** failing and flaky tests in the CI pipelines and
**all** CodeQL warnings.
- [ ] I have addressed **all** PR feedback received.

---------

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Copilot-Session: 0d50c3fc-58b1-4c99-85a4-1e32c88666d9
2026-07-30 16:04:18 +02:00

24 KiB

Part 16 State Machines

This guide describes the generic, extensible OPC UA Part 16 state- machine support layered on top of the source-generated ObjectType proxies and the existing FiniteStateMachineState server base.

For the formal model, see OPC UA Part 16 — State Machines.

Two-mode unified builder

The server side ships one fluent builder — StateMachineBuilder — with two complementary modes that can be mixed in a single chain:

Mode Entry point Use when …
Definition StateMachineBuilder.Create(parent, ctx, nodeId, name) You need a state machine that isn't already declared as a generator-emitted *StateMachineState subclass. Declare states, transitions, and cause mappings declaratively.
Lifecycle StateMachineBuilder.For<TState>(stateMachine, ctx) or INodeBuilder<TState>.AsStateMachine() You already have a FiniteStateMachineState subclass (stack-shipped, generator-emitted, or vendor) and want to attach behavior (enter/exit/transition hooks, method-to-cause bindings, auto-transitions).

Both modes share the same lifecycle surface (WithInitialState, OnEnterState, OnExitState, OnTransition, OnBeforeTransition, WithCause, WithTimedTransition, ConfigureStateMachine). Async overloads — OnEnterStateAsync, OnExitStateAsync, OnTransitionAsync — accept Func<ISystemContext, TState, CancellationToken, ValueTask> (or the four-arg form for transition observers) and are invoked fire-and-forget on the thread pool from the synchronous transition path. The handler therefore runs on a fully-async path (no GetAwaiter().GetResult() / Wait() / .Result anywhere) without blocking the transition or the calling client. Exceptions thrown from an async handler are captured and logged via Debug.WriteLine. Pre-transition guards (OnBeforeTransition, When*) intentionally remain sync-only because they must veto the transition synchronously before the state-machine state mutation completes. The definition methods (AddState, AddTransition, OnCause, UseElementNamespace) are only available in definition mode.

Quick reference

Concern Client entry point Server entry point
Read the current state StateMachineTypeClient.GetCurrentStateAsync FiniteStateMachineState.CurrentState
Read current state + last transition (finite) FiniteStateMachineTypeClient.GetCurrentFiniteStateAsync FiniteStateMachineState.LastState/LastTransition
Observe transitions (stream) (Finite)StateMachineTypeClient.ObserveFiniteTransitionsAsync n/a
Wait for a target state (Finite)StateMachineTypeClient.WaitForStateAsync n/a
Enumerate states / transitions FiniteStateMachineTypeClient.GetAvailableStatesAsync / GetAvailableTransitionsAsync n/a
Build a state machine declaratively n/a StateMachineBuilder.Create (definition mode)
Attach behavior to an existing FSM n/a StateMachineBuilder.For / INodeBuilder.AsStateMachine (lifecycle mode)

Client side

The source-generated *TypeClient proxies for state-machine types (StateMachineTypeClient, FiniteStateMachineTypeClient, ShelvedStateMachineTypeClient, ExclusiveLimitStateMachineTypeClient, ProgramStateMachineTypeClient, and any vendor subtypes) all inherit the generic API automatically — implemented as extension methods that hang off the proxy base.

Read the current state

var proxy = new ShelvedStateMachineTypeClient(session, conditionId, telemetry);
FiniteStateSnapshot snap = await proxy.GetCurrentFiniteStateAsync(ct);
Console.WriteLine($"State: {snap.CurrentState} ({snap.CurrentStateId})");
Console.WriteLine($"Last transition: {snap.LastTransition} ({snap.LastTransitionId})");

Stream transitions

Pair the proxy with the session's streaming subscription:

ManagedSession session = ...;
IStreamingSubscription streaming = session.DefaultStreaming;

await foreach (FiniteStateSnapshot snap in proxy
    .ObserveFiniteTransitionsAsync(streaming, ct: ct))
{
    Console.WriteLine($"{snap.Timestamp:O}  -> {snap.CurrentState}");
}

Each yielded snapshot is refreshed by reading the four state + transition variables in one round-trip, so consumers see consistent typed data per transition.

Wait for a target state

FiniteStateSnapshot reached = await proxy.WaitForStateAsync(
    streaming,
    targetStateId: new NodeId(Objects.ShelvedStateMachineType_TimedShelved),
    timeout: TimeSpan.FromSeconds(30),
    ct: ct);

The wait composes ObserveFiniteTransitionsAsync with timeout and cancellation; an immediate match against the current state is short-circuited.

Enumerate states + transitions

IReadOnlyList<FiniteStateInfo> states =
    await proxy.GetAvailableStatesAsync(ct);
IReadOnlyList<FiniteTransitionInfo> transitions =
    await proxy.GetAvailableTransitionsAsync(ct);

Reads the optional AvailableStates / AvailableTransitions NodeId-array properties and then reads each referenced node's browse name and number. An absent or invalid availability property produces an empty result.

Alarm shelving alignment

AlarmClient exposes the same API for the ShelvingState child of every Part 9 alarm condition:

AlarmClient alarms = session.GetAlarmClient(telemetry);

FiniteStateSnapshot snap = await alarms.GetShelvingStateAsync(conditionId, ct);

await foreach (FiniteStateSnapshot s in alarms
    .ObserveShelvingTransitionsAsync(conditionId, streaming, ct: ct))
{
    // …
}

Both methods delegate to ShelvedStateMachineTypeClient internally — same proxy-delegation pattern used by the rest of AlarmClient.

Device Integration (DI) software-update alignment

SoftwareUpdateClient (in Opc.Ua.Di.Client) wraps the same generic API for each of the four child state machines of OPC 10000-100 §10.3 (PrepareForUpdate, Installation, Confirmation, PowerCycle):

var su = new SoftwareUpdateClient(session, suNodeId, telemetry);

FiniteStateSnapshot? state = await su.GetInstallationStateAsync(ct);

await foreach (FiniteStateSnapshot snap in su
    .ObserveInstallationTransitionsAsync(streaming, options: null, ct))
{
    // …
}

await su.InstallSoftwarePackageAsync("urn:acme", "2.0.0",
    ArrayOf.Empty<string>(), default, ct);

See SoftwareUpdate.md for the full SU facet — including the server-side OnInstallationStateChanged / OnPrepareStateChanged / OnConfirmStateChanged instrumentation hooks that the DI server attaches to its built-in FSM lifecycle.

Vendor extensibility

Vendor concrete state machines declared in a NodeSet (e.g. MyVendor:FoodPreparationStateMachineType : FiniteStateMachineType) automatically get the generic API. The proxy generator emits a FoodPreparationStateMachineTypeClient that inherits from FiniteStateMachineTypeClient, and every extension method (GetCurrentFiniteStateAsync, ObserveFiniteTransitionsAsync, WaitForStateAsync, …) applies through the inheritance chain transparently. Vendor-declared methods (e.g. BeginPreparation) are emitted as instance methods on the vendor client by the generator.

Server side — definition mode

Use StateMachineBuilder.Create(...) when you need a state machine that isn't already a generator-emitted subclass. The builder owns a FluentFiniteStateMachineState instance, populates its state / transition / cause tables from your declarations, and freezes the definition the moment you read StateMachine or attach the first lifecycle hook.

using Opc.Ua.Server.StateMachines;

FluentFiniteStateMachineState sm = StateMachineBuilder
    .Create(parent, systemContext,
        nodeId: new NodeId(/*your numeric id*/, namespaceIndex),
        browseName: new QualifiedName("PowerSwitch", namespaceIndex))
    .AddState(id: 1, "Off", isInitial: true)
    .AddState(id: 2, "On")
    .AddTransition(id: 10, "OffToOn", from: 1, to: 2)
    .AddTransition(id: 20, "OnToOff", from: 2, to: 1)
    .OnCause(causeId: 100, from: 1, transition: 10)
    .OnCause(causeId: 200, from: 2, transition: 20)
    .WithInitialState(1)
    .StateMachine;

The builder validates structural integrity at the freeze step (the first lifecycle method or StateMachine access): every transition's from/to must reference declared states, every cause mapping must reference a declared transition, and state / transition / cause ids must be unique within their tables.

Server side — lifecycle mode

Use StateMachineBuilder.For(...) (or INodeBuilder<TState>.AsStateMachine() inside a fluent node-manager build pipeline) when you already have a state-machine instance — stack-shipped (ShelvedStateMachineState, ExclusiveLimitStateMachineState, ProgramStateMachineState), generator-emitted (MyVendor.FoodPreparationStateMachineState), or the result of an earlier StateMachineBuilder.Create(...) chain.

Stack-shipped state machine

// Existing ShelvedStateMachineState that lives under an alarm condition:
ShelvedStateMachineState shelving = alarm.ShelvingState;

StateMachineBuilder.For(shelving, systemContext)
    .OnEnterState(
        Objects.ShelvedStateMachineType_TimedShelved,
        (ctx, sm) => logger.LogInformation("Alarm timed-shelved"))
    .OnExitState(
        Objects.ShelvedStateMachineType_TimedShelved,
        (ctx, sm) => logger.LogInformation("Alarm un-timed-shelved"))
    .OnTransition((ctx, sm, from, to) =>
        logger.LogDebug("Shelving {From} -> {To}", from, to))
    .WithTimedTransition(
        fromStateId: Objects.ShelvedStateMachineType_OneShotShelved,
        timeout: TimeSpan.FromMinutes(15),
        transitionId: Objects.ShelvedStateMachineType_OneShotShelvedToUnshelved);

The lifecycle builder layers on top of any pre-existing OnBeforeTransition / OnAfterTransition delegates the state machine had — the stack-shipped behavior continues to run, with your handlers wrapping it.

Inside a fluent node-manager build pipeline

public sealed class MyNodeManager : FluentNodeManagerBase
{
    protected override void OnConfigure(INodeManagerBuilder builder)
    {
        builder
            .Node(BrowsePaths.SoftwareUpdate.Installation)
            .As<DI.InstallationStateMachineState>()
            .AsStateMachine()
            .OnEnterState(StateNumbers.Installing,
                (ctx, sm) => StartInstall(ctx))
            .OnTransition((ctx, sm, from, to) =>
                _logger.LogInformation("Install: {From} -> {To}", from, to))
            .WithTimedTransition(
                fromStateId: StateNumbers.Installing,
                timeout: TimeSpan.FromMinutes(10),
                transitionId: StateNumbers.InstallingToFailed,
                causeId: StateNumbers.TimeoutCause);
    }
}

AsStateMachine() pulls the ISystemContext from nodeBuilder.Builder.Context. The INodeBuilder<TState> typed view ensures the underlying node is a FiniteStateMachineState subclass at compile time — no runtime casts.

Lifecycle ordering

For every transition the dispatcher fires handlers in this order:

DispatchBefore:
  builder guards (in registration order)
   ↓ veto on any failure
  [original OnBeforeTransition, if any]
   ↓ framework state update (LastState ← CurrentState, CurrentState ← newState)
DispatchAfter:
  [original OnAfterTransition, if any]
   ↓
  OnExitState(from)   (each registered handler, in order)
   ↓
  OnTransition(from, to)   (each observer, in order)
   ↓
  OnEnterState(to)   (each registered handler, in order)

Builder guards run before any pre-existing OnBeforeTransition — so they can veto without the original side-effectful pre-handler running. Builder observers run after the original OnAfterTransition so stack-shipped audit / change notifications complete first.

If multiple handlers are registered for the same state or transition, they fire in the order they were added. Exceptions thrown by an individual handler do not interrupt the dispatch — they are caught and logged via Debug.WriteLine.

How the source-generator integrates

  • Client: every state-machine *TypeClient proxy (generated from the standard NodeSet and every vendor NodeSet you feed through the generator) inherits the streaming + read + browse API automatically. No hand-written client per state-machine type.
  • Server: when a NodeSet declares a concrete subtype of FiniteStateMachineType (vendor or standard), the generator emits a *StateMachineState server class with the hardcoded StateTable / TransitionTable / TransitionMappings / CauseMappings overrides. Hook behavior onto that instance via StateMachineBuilder.For(...) — no need to redeclare the tables.

The unified builder gives you a clean migration path:

  • Have a generator-emitted FSM type? Lifecycle mode only. Build the instance the usual way, then attach behavior with StateMachineBuilder.For(...).
  • Need an ad-hoc state machine with no generated subclass? Definition mode. StateMachineBuilder.Create(...) constructs a FluentFiniteStateMachineState and lets you chain definitions and lifecycle hooks in one expression.

Guard clauses (fluent sugar)

The lifecycle builder offers a coarse OnBeforeTransition that fires for every transition; the When* family provides per-trigger sugar that compiles down to the same pipeline but scopes the predicate automatically.

StateMachineBuilder.Create(parent, ctx, nodeId, browseName)
    .AddState(1, "Off", isInitial: true)
    .AddState(2, "On")
    .AddTransition(10, "OffToOn", from: 1, to: 2)
    .AddTransition(20, "OnToOff", from: 2, to: 1)
    .WhenTransition(10, (ctx, sm) => HasPermission(ctx))
    .WhenCause(causeId: 100, (ctx, sm) => sm.SafetyInterlockClear)
    .WhenEnter(toStateId: 2, (ctx, sm) => sm.PreflightOk,
        denyStatus: StatusCodes.BadInvalidState)
    .WhenExit(fromStateId: 2, (ctx, sm) => sm.ShutdownComplete);
Method Scope Available in
OnBeforeTransition(Func<ctx, sm, transitionId, causeId, ServiceResult>) Every transition (caller filters) Both modes
WhenTransition(transitionId, predicate[, denyStatus]) Transition matches transitionId Both modes
WhenCause(causeId, predicate[, denyStatus]) Cause matches causeId Both modes
WhenEnter(toStateId, predicate[, denyStatus]) Transition would enter toStateId Definition mode only
WhenExit(fromStateId, predicate[, denyStatus]) Machine is leaving fromStateId Both modes

Returning false from a predicate vetoes the transition with BadUserAccessDenied (or the caller-supplied denyStatus). Multiple guards on the same trigger AND together — the first predicate returning false wins, and its denyStatus flows through to DoTransition's return.

All guards (On* + When*) share one pipeline in registration order — the FIRST failing guard wins. This means a When* guard declared before an OnBeforeTransition guard runs first.

WhenEnter is definition-mode-only because the builder needs the transition table to map toStateId to the matching transition ids. In lifecycle mode the table is protected on the FSM; use WhenTransition with the explicit transition id instead.

Sub-state machines (hierarchical state)

OPC UA Part 16 §5.2.3 supports nested state machines via the HasSubStateMachine reference. Standard alarms use this pattern (ExclusiveLimitAlarmType.LimitState is itself an ExclusiveLimitStateMachineType distinguishing HighHigh / High / Low / LowLow while the parent alarm is Active). Vendor process-control servers compose hierarchical state machines extensively.

Server side — WithSubStateMachine

The unified builder attaches a sub-state-machine to a parent state. The dispatcher auto-manages the lifecycle: parent enters → child activates (and resets to its initial state unless preserveOnReentry: true is supplied); parent exits → child is suspended and rejects subsequent transitions until the next parent re-entry.

FluentFiniteStateMachineState parent = StateMachineBuilder
    .Create(parentNode, ctx, parentNodeId, browseName)
    .AddState(1, "Active", isInitial: true)
    .AddState(2, "Inactive")
    .AddTransition(12, "ActiveToInactive", from: 1, to: 2)
    .AddTransition(21, "InactiveToActive", from: 2, to: 1)
    // Attach a sub-state-machine to the Active parent state.
    .WithSubStateMachine(
        parentStateId: 1,
        browseName: new QualifiedName("LimitState", ns),
        configure: child => child
            .AddState(10, "HighHigh", isInitial: true)
            .AddState(11, "High")
            .AddState(12, "Low")
            .AddState(13, "LowLow")
            .AddTransition(110, "HighHighToHigh", from: 10, to: 11),
        preserveOnReentry: false)
    .StateMachine;

Available in definition mode only — in lifecycle mode the parent FSM already declares its sub-state machines as part of the type definition. Observe them through the client-side sub-SM accessors below.

While suspended, the child FSM's DoTransition and DoCause return BadInvalidState. The flag is exposed publicly as FluentFiniteStateMachineState.IsSuspended for diagnostics.

Client side — sub-SM observation

FiniteStateMachineTypeClient parent =
    new FiniteStateMachineTypeClient(session, alarmId, telemetry);

// Resolve the sub-SM attached to a parent state:
FiniteStateMachineTypeClient? limitSm =
    await parent.GetSubStateMachineAsync(
        parentStateNodeId: alarmStateNodeId, telemetry, ct);

if (limitSm != null)
{
    FiniteStateSnapshot snap = await limitSm.GetCurrentFiniteStateAsync(ct);
    Console.WriteLine($"Limit state: {snap.CurrentState}");
}

// Observe combined parent + sub-SM transitions:
await foreach (FiniteStateSnapshot snap in parent
    .ObserveEffectiveStateAsync(streaming, telemetry, ct: ct))
{
    Console.WriteLine($"Parent: {snap.CurrentState}");
    if (snap.SubMachine != null)
    {
        Console.WriteLine($"  Sub: {snap.SubMachine.CurrentState}");
    }
}

FiniteStateSnapshot gains an optional SubMachine: FiniteStateSnapshot? field carrying the snapshot of the parent's currently-active sub-SM (or null if none). ObserveEffectiveStateAsync yields a combined snapshot each time either the parent transitions or the parent's currently-active sub-SM transitions:

  • On every parent transition the yield carries the latest known snapshot of the sub-SM attached to the new state (or null if none).
  • On every sub-SM transition that occurs while the parent is in the state that owns the sub-SM, the yield carries the new sub-SM snapshot. Sub-SM transitions occurring while the parent is in a different state are silently discarded.

Under the hood all discovered sub-SMs are subscribed once up-front and their notifications are multiplexed through a Channel<T>; sub-SM events are filtered against the parent's currently-active state.

Client side — typed sub-SM accessors (generated)

For every <opc:Object> child declared on a generator-emitted ObjectType, the source generator now emits a typed, lazily-resolved accessor on the parent type's client. For state-machine types, this gives ergonomic access to known sub-SMs without needing to know the state NodeId:

// Generated on AlarmConditionTypeClient:
ShelvedStateMachineTypeClient? shelving = await alarm
    .GetShelvingStateAsync(telemetry, ct);

// Generated on ExclusiveLimitAlarmTypeClient:
ExclusiveLimitStateMachineTypeClient? limit = await alarm
    .GetLimitStateAsync(telemetry, ct);

Properties of the generated accessor:

  • Typed — returns the concrete sub-SM proxy type, not the generic FiniteStateMachineTypeClient.
  • Lazy — first call resolves the child NodeId via TranslateBrowsePathsToNodeIds against the parent's ObjectId. Optional children (ModellingRule="Optional") that aren't exposed by the server yield null.
  • Cached — subsequent calls return the same instance without another browse round-trip. The cache is per-parent-instance.

Vendor models that add their own <opc:Object> children on a custom ObjectType benefit automatically; the generator emits the same shape for every Object child it encounters.

Per-spec HasSubStateMachine placement (deferred)

Part 16 §B.3 places the HasSubStateMachine reference on the parent state node, not the FSM root. The fluent builder currently attaches the reference from the FSM root because FluentFiniteStateMachineState does not materialize per-state instance NodeStates — state nodes are shared across all instances of the type. Browsing HasSubStateMachine from the FSM root via GetSubStateMachineAsync and the typed accessors above works against this wiring; clients that strictly browse from the state node will not discover the sub-SM. A future iteration may materialize per-state instance nodes to align with the spec; this is tracked but deliberately deferred.

Extensibility recipes

  • Add convenience properties. Subclass FluentFiniteStateMachineState, override CreateChildren if you need vendor-specific child variables, and call StateMachineBuilder.For<MyVendorFsm>(instance, ctx) to attach behavior.
  • Bind a method node to a cause. WithCause(methodNodeId) installs an OnCallMethod2 handler that calls DoCause(...). The cause id is derived from the method NodeId's numeric identifier (OPC UA convention); the cause→transition mapping is whatever the underlying FSM declared (OnCause(...) in definition mode or hardcoded in a stack/vendor subclass).
  • Drive auto-transitions. WithTimedTransition(fromStateId, timeout, transitionId, causeId) arms a System.Threading.Timer on every entry into fromStateId (including the initial state) and cancels it on exit. The timer fires DoTransition(...) on a thread-pool thread, so the standard transition machinery (events, audit, observers) runs as expected.
  • Escape hatch. ConfigureStateMachine(Action<TState>) is invoked synchronously with the underlying state machine. Use it for properties or methods the builder doesn't surface directly.

Tests

  • tests/Opc.Ua.Server.Tests/StateMachines/StateMachineBuilderTests.cs validates definition-mode chaining, validation, and freeze semantics.
  • tests/Opc.Ua.Server.Tests/StateMachines/StateMachineBuilderLifecycleTests.cs exercises every lifecycle method, including timed transitions and the layering behavior on top of pre-existing delegates.
  • tests/Opc.Ua.Server.Tests/StateMachines/FluentFiniteStateMachineStateTests.cs covers the table projections.
  • The Part 9 conformance tests in tests/Opc.Ua.History.Tests/AlarmsAndConditions*.cs exercise AlarmClient.GetShelvingStateAsync and ObserveShelvingTransitionsAsync end-to-end against the reference server.

See also