mirror of
https://github.com/OPCFoundation/UA-.NETStandard.git
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4756e7c245
This PR implements the **OPC UA Device Integration (DI, OPC 10000-100)** companion-spec library trio (`Opc.Ua.Di` / `Opc.Ua.Di.Server` / `Opc.Ua.Di.Client`) plus a worked example (`Applications/MinimalPumpServer`) demonstrating the OPC 40223 Pumps companion specification end-to-end with full simulation. It also closes 11 fluent-API gaps in `Opc.Ua.Server.Fluent`, three source-generator bugs, integrates the DI layer into the unified `services.AddOpcUa()` Microsoft.Extensions DI hosting pattern, and adds 250+ new tests. **Worked example — `Applications/MinimalPumpServer/`** - AOT-compatible console host using `Host.CreateApplicationBuilder` + `AddOpcUa()`. - `PumpNodeManager` inherits from `DiNodeManager`; multi-namespace (DI + Machinery + Pumps) via runtime NodeSet2 loading and `ModelLoaderBuilder`. - Demonstrates declarative second-pump creation via `.ConfigureDevicesFor<PumpNodeManager>(...)` and software-package seeding from the same configurator. - Full simulation: pressure, temperatures, power, flow, efficiency, level, cavitation/overheat fault injection, alarm setup, NAMUR-style supervision. **Documentation** - `Docs/Opc.Ua.Di/` — README, DeviceBuilder, Hosting, LockService, SoftwareUpdate, ClientHelpers (6 new developer guides). - `Docs/Opc.Ua.Di/ComplianceMatrix.md` — every DI declaration mapped to In-v1 / Generated / Deferred / Excluded. - `Docs/CompanionSpecLibraries.md` — packaging guide for new companion-spec libraries. - `Docs/FluentApiGaps.md` — historical record of G1–G11. - `Docs/SourceGeneratedNodeManagers.md` updated for richer node managers. - `Docs/plans/StateMachineBuilder.md` — deferred state-machine builder design.
263 lines
8.7 KiB
C#
263 lines
8.7 KiB
C#
/* ========================================================================
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* Copyright (c) 2005-2025 The OPC Foundation, Inc. All rights reserved.
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*
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* OPC Foundation MIT License 1.00
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* The complete license agreement can be found here:
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* http://opcfoundation.org/License/MIT/1.00/
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* ======================================================================*/
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using System;
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using System.Text;
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namespace Opc.Ua.Server.FileSystem
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{
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/// <summary>
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/// Encodes / decodes the string-identifier shape used by
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/// <see cref="FileSystemNodeManager"/> for files, directories,
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/// and component nodes hung off them.
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/// </summary>
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/// <remarks>
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/// Wire format:
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/// <c><rootType>:<providerPath>[?<componentPath>]</c>
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/// <list type="bullet">
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/// <item><c>rootType</c> is <c>0</c> for the mount root,
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/// <c>1</c> for a directory, <c>2</c> for a file.</item>
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/// <item><c>providerPath</c> is the provider-relative path
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/// (forward-slash separated). Any literal <c>&</c> or
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/// <c>?</c> in the path is escaped with a leading <c>&</c>.</item>
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/// <item><c>componentPath</c> is an optional <c>/</c>-separated
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/// list of <c>SymbolicName</c> values for a child node hung off
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/// the root (e.g. <c>"Open"</c>, <c>"Size"</c>).</item>
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/// </list>
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/// </remarks>
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internal readonly struct FileSystemNodeId
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{
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/// <summary>
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/// Root identifier (mount point).
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/// </summary>
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public const int Root = 0;
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/// <summary>
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/// Directory identifier.
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/// </summary>
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public const int Directory = 1;
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/// <summary>
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/// File identifier.
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/// </summary>
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public const int File = 2;
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public FileSystemNodeId(
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int rootType,
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string providerPath,
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ushort namespaceIndex,
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string? componentPath = null)
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{
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RootType = rootType;
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ProviderPath = providerPath ?? string.Empty;
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NamespaceIndex = namespaceIndex;
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ComponentPath = componentPath;
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}
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/// <summary>
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/// 0 = root, 1 = directory, 2 = file.
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/// </summary>
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public int RootType { get; }
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/// <summary>
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/// Provider-relative path (empty for the root).
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/// </summary>
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public string ProviderPath { get; }
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/// <summary>
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/// Optional component-name chain.
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/// </summary>
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public string? ComponentPath { get; }
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/// <summary>
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/// Namespace index of the encoded NodeId.
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/// </summary>
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public ushort NamespaceIndex { get; }
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public static NodeId BuildRoot(ushort namespaceIndex)
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{
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return new FileSystemNodeId(Root, string.Empty, namespaceIndex).ToNodeId();
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}
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public static NodeId BuildDirectory(string providerPath, ushort namespaceIndex)
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{
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return new FileSystemNodeId(Directory, providerPath, namespaceIndex).ToNodeId();
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}
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public static NodeId BuildFile(string providerPath, ushort namespaceIndex)
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{
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return new FileSystemNodeId(File, providerPath, namespaceIndex).ToNodeId();
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}
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/// <summary>
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/// Attempts to parse the given <see cref="NodeId"/> into the
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/// FileSystem wire format.
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/// </summary>
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public static bool TryParse(NodeId nodeId, out FileSystemNodeId result)
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{
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result = default;
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if (nodeId.IsNull ||
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!nodeId.TryGetValue(out string? identifier) ||
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string.IsNullOrEmpty(identifier))
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{
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return false;
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}
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int rootType = 0;
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int start = -1;
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for (int ii = 0; ii < identifier.Length; ii++)
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{
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if (!char.IsDigit(identifier[ii]))
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{
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start = ii;
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break;
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}
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rootType = (rootType * 10) + (identifier[ii] - '0');
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}
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if (start < 0 || start >= identifier.Length || identifier[start] != ':')
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{
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return false;
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}
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// Read provider path with & escapes; an unescaped ?
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// terminates and starts the component path.
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var buffer = new StringBuilder();
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int index = start + 1;
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int end = identifier.Length;
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bool escaped = false;
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while (index < end)
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{
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char ch = identifier[index++];
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if (!escaped && ch == '&')
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{
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escaped = true;
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continue;
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}
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if (!escaped && ch == '?')
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{
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end = index;
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break;
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}
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buffer.Append(ch);
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escaped = false;
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}
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string? componentPath = end < identifier.Length
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? identifier[end..]
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: null;
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result = new FileSystemNodeId(
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rootType,
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buffer.ToString(),
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nodeId.NamespaceIndex,
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componentPath);
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return true;
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}
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/// <summary>
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/// Returns this struct as a <see cref="NodeId"/> with the
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/// existing root + component path.
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/// </summary>
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public NodeId ToNodeId()
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{
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return ToNodeId(componentName: null);
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}
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/// <summary>
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/// Returns this struct as a <see cref="NodeId"/>, optionally
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/// appending an additional child component name to the
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/// existing <see cref="ComponentPath"/>.
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/// </summary>
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public NodeId ToNodeId(string? componentName)
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{
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StringBuilder buffer = new StringBuilder()
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.Append(RootType).Append(':');
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for (int ii = 0; ii < ProviderPath.Length; ii++)
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{
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char ch = ProviderPath[ii];
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if (ch is '&' or '?')
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{
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buffer.Append('&');
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}
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buffer.Append(ch);
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}
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if (!string.IsNullOrEmpty(ComponentPath))
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{
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buffer.Append('?').Append(ComponentPath);
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}
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if (!string.IsNullOrEmpty(componentName))
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{
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if (string.IsNullOrEmpty(ComponentPath))
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{
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buffer.Append('?');
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}
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else
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{
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buffer.Append('/');
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}
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buffer.Append(componentName);
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}
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return new NodeId(buffer.ToString(), NamespaceIndex);
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}
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/// <summary>
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/// Encodes a NodeId for an arbitrary child component of the
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/// supplied parent node. Mirrors the old
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/// <c>ModelUtils.ConstructIdForComponent</c> helper.
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/// </summary>
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public static NodeId ConstructIdForComponent(
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NodeState component,
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ushort namespaceIndex)
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{
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if (component == null)
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{
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return NodeId.Null;
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}
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if (component is not BaseInstanceState instance ||
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instance.Parent == null ||
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!instance.Parent.NodeId.TryGetValue(out string? parentId))
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{
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return component.NodeId;
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}
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StringBuilder buffer = new StringBuilder()
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.Append(parentId)
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.Append(parentId.IndexOf('?', StringComparison.Ordinal) < 0 ? '?' : '/')
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.Append(component.SymbolicName);
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return new NodeId(buffer.ToString(), namespaceIndex);
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}
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}
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}
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