mirror of
https://github.com/OPCFoundation/UA-.NETStandard.git
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- Add new managed session, wrapping session and providing connection management and failover handling - Add new Subscription engine that can act as alternative to current engine, but is based on channels with worker tasks - Add a fluent builder for managed session clients - Replace NodeCache with LruNodeCache, rename ILruNodeCache and LruNodeCache to INodeCache and NodeCache - Update migration guide and document new functionality.
119 lines
5.1 KiB
C#
119 lines
5.1 KiB
C#
/* ========================================================================
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* Copyright (c) 2005-2025 The OPC Foundation, Inc. All rights reserved.
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*
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* OPC Foundation MIT License 1.00
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* The complete license agreement can be found here:
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* http://opcfoundation.org/License/MIT/1.00/
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* ======================================================================*/
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namespace Opc.Ua.Server.Fluent
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{
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/// <summary>
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/// Manager-level dispatch surface populated by the fluent
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/// <see cref="INodeManagerBuilder"/>. A node manager's overrides for
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/// <c>HistoryRead</c> and <c>HistoryUpdate</c> route per-node calls
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/// through this interface; for nodes the dispatcher does not own a
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/// handler for, callers fall back to the base behavior.
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/// </summary>
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/// <remarks>
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/// <para>
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/// The dispatcher is intentionally additive — it does not modify
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/// <c>CustomNodeManager2</c>. Generated <c>NodeManagerBase</c> classes
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/// (Phase 2) override the relevant virtuals and delegate per-node
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/// dispatch here. Hand-written managers can do the same to opt in.
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/// </para>
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/// <para>
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/// History-related <c>TryHandle*</c> methods follow the standard
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/// <see langword="bool"/> + <c>out</c> pattern: return <c>false</c>
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/// when no handler is registered for the node so that the caller can
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/// invoke base behavior.
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/// </para>
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/// <para>
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/// <c>OnConditionRefresh</c> is intentionally absent: the per-node
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/// handler wires directly to <see cref="NodeState.OnConditionRefresh"/>
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/// at <c>Configure</c> time, so the base manager's existing
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/// <c>ConditionRefresh</c> dispatch invokes it without any extra hop.
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/// </para>
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/// <para>
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/// Async history is intentionally deferred until the stack ships an
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/// async-aware history dispatch path; v1 only exposes the synchronous
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/// surface.
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/// </para>
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/// </remarks>
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public interface IFluentDispatcher
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{
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/// <summary>
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/// Dispatches a per-node history read. Returns <c>false</c> when
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/// no handler is registered for the supplied node.
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/// </summary>
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bool TryHandleHistoryRead(
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ISystemContext context,
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NodeState node,
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HistoryReadDetails details,
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TimestampsToReturn timestampsToReturn,
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bool releaseContinuationPoints,
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HistoryReadValueId nodeToRead,
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HistoryReadResult result,
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out ServiceResult status);
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/// <summary>
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/// Dispatches a per-node history update. Returns <c>false</c> when
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/// no handler is registered for the supplied node.
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/// </summary>
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bool TryHandleHistoryUpdate(
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ISystemContext context,
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NodeState node,
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HistoryUpdateDetails nodeToUpdate,
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HistoryUpdateResult result,
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out ServiceResult status);
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/// <summary>
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/// Notifies registered <c>OnMonitoredItemCreated</c> handlers for
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/// the supplied source node. Invoke from a manager's
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/// <c>OnMonitoredItemCreated</c> override (which fires for both
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/// initial create and restore paths). No-op when no handler is
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/// registered for the source.
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/// </summary>
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void NotifyMonitoredItemCreated(
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ISystemContext context,
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NodeState source,
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ISampledDataChangeMonitoredItem monitoredItem);
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/// <summary>
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/// Notifies registered <c>OnNodeAdded</c> handlers for the
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/// supplied node. The generated <c>NodeManagerBase</c> replays
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/// this for every predefined node loaded prior to <c>Configure</c>
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/// completing, then forwards from <c>AddPredefinedNode</c> for
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/// later dynamic adds.
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/// </summary>
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void NotifyNodeAdded(ISystemContext context, NodeState node);
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/// <summary>
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/// Notifies registered <c>OnNodeRemoved</c> handlers for the
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/// supplied node. Forwarded from <c>RemovePredefinedNode</c>.
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/// </summary>
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void NotifyNodeRemoved(ISystemContext context, NodeState node);
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}
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}
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