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# Description Full-repo `dotnet format` sweep across all 73 projects in `UA.slnx` — no behavioral changes.
182 lines
7.6 KiB
C#
182 lines
7.6 KiB
C#
/* ========================================================================
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* Copyright (c) 2005-2025 The OPC Foundation, Inc. All rights reserved.
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*
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* OPC Foundation MIT License 1.00
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* The complete license agreement can be found here:
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* http://opcfoundation.org/License/MIT/1.00/
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* ======================================================================*/
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using System;
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namespace Opc.Ua.Server.Fluent
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{
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/// <summary>
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/// Extension methods that turn an <see cref="INodeBuilder{TState}"/>
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/// into a <see cref="IStateMachineBuilder{TState}"/> for any
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/// <see cref="FiniteStateMachineState"/> subclass.
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/// </summary>
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public static class StateMachineBuilderExtensions
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{
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/// <summary>
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/// Returns a fluent builder for the supplied state machine. The
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/// returned builder installs composed
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/// <c>OnBeforeTransition</c> / <c>OnAfterTransition</c>
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/// coordinators that preserve any pre-existing handler and
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/// fan out to user-registered enter/exit/transition callbacks.
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/// </summary>
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/// <typeparam name="TState">
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/// Concrete <see cref="FiniteStateMachineState"/> subclass.
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/// </typeparam>
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/// <param name="nodeBuilder">
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/// Strongly-typed node builder resolved via
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/// <see cref="INodeBuilder.As{TState}"/> or
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/// <see cref="INodeManagerBuilder.Node{TState}(string)"/>.
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/// </param>
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/// <exception cref="ArgumentNullException"><paramref name="nodeBuilder"/> is <c>null</c>.</exception>
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public static IStateMachineBuilder<TState> AsStateMachine<TState>(
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this INodeBuilder<TState> nodeBuilder)
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where TState : FiniteStateMachineState
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{
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if (nodeBuilder == null)
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{
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throw new ArgumentNullException(nameof(nodeBuilder));
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}
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return new StateMachineBuilder<TState>(nodeBuilder);
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}
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/// <summary>
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/// Returns control to the owning node builder so subsequent
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/// fluent calls operate on the state machine's parent again.
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/// </summary>
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/// <typeparam name="TState">Concrete finite state machine state type.</typeparam>
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/// <exception cref="ArgumentNullException"><paramref name="builder"/> is <c>null</c>.</exception>
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public static INodeBuilder Done<TState>(this IStateMachineBuilder<TState> builder)
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where TState : FiniteStateMachineState
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{
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if (builder == null)
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{
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throw new ArgumentNullException(nameof(builder));
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}
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return builder.Builder;
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}
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/// <summary>
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/// Materialises a new <see cref="ProgramStateMachineState"/>
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/// child under <paramref name="parent"/> and returns a fluent
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/// builder over it. The machine is created with stack-default
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/// state/transition/cause tables; its initial state is
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/// <c>ProgramStateMachineType_Ready</c>.
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/// </summary>
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public static IStateMachineBuilder<ProgramStateMachineState>
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CreateProgramStateMachine(
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this INodeBuilder parent,
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QualifiedName browseName)
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{
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NodeBuilder<ProgramStateMachineState> nb =
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AttachStateMachine(
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parent, browseName, p => new ProgramStateMachineState(p));
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return new StateMachineBuilder<ProgramStateMachineState>(nb);
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}
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/// <summary>
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/// Materialises a new <see cref="ShelvedStateMachineState"/>
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/// child under <paramref name="parent"/> and returns a fluent
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/// builder over it.
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/// </summary>
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public static IStateMachineBuilder<ShelvedStateMachineState>
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CreateShelvedStateMachine(
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this INodeBuilder parent,
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QualifiedName browseName)
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{
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NodeBuilder<ShelvedStateMachineState> nb =
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AttachStateMachine(
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parent, browseName, p => new ShelvedStateMachineState(p));
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return new StateMachineBuilder<ShelvedStateMachineState>(nb);
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}
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/// <summary>
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/// Materialises a new <see cref="ExclusiveLimitStateMachineState"/>
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/// child under <paramref name="parent"/> and returns a fluent
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/// builder over it.
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/// </summary>
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public static IStateMachineBuilder<ExclusiveLimitStateMachineState>
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CreateExclusiveLimitStateMachine(
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this INodeBuilder parent,
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QualifiedName browseName)
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{
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NodeBuilder<ExclusiveLimitStateMachineState> nb =
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AttachStateMachine(
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parent, browseName, p => new ExclusiveLimitStateMachineState(p));
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return new StateMachineBuilder<ExclusiveLimitStateMachineState>(nb);
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}
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private static NodeBuilder<TState> AttachStateMachine<TState>(
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INodeBuilder parent,
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QualifiedName browseName,
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Func<NodeState, TState> factory)
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where TState : FiniteStateMachineState
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{
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if (parent == null)
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{
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throw new ArgumentNullException(nameof(parent));
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}
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if (browseName.IsNull)
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{
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throw new ArgumentNullException(nameof(browseName));
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}
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if (factory == null)
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{
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throw new ArgumentNullException(nameof(factory));
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}
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string symbolicName = browseName.Name ?? string.Empty;
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TState machine = factory(parent.Node);
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machine.SymbolicName = symbolicName;
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machine.BrowseName = browseName;
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machine.DisplayName = new LocalizedText(symbolicName);
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string parentIdentifier = parent.Node.NodeId.IdentifierAsString;
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machine.NodeId = new NodeId(
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string.Concat(parentIdentifier, "_", symbolicName),
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parent.Node.NodeId.NamespaceIndex);
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machine.Create(
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parent.Builder.Context,
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machine.NodeId,
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browseName,
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displayName: new LocalizedText(symbolicName),
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assignNodeIds: false);
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parent.Node.AddChild(machine);
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if (parent.Builder is not NodeManagerBuilder root)
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{
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throw ServiceResultException.Create(
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StatusCodes.BadConfigurationError,
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"Create*StateMachine helpers require a NodeManagerBuilder host.");
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}
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return new NodeBuilder<TState>(root, machine);
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}
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}
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}
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