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# Description Full-repo `dotnet format` sweep across all 73 projects in `UA.slnx` — no behavioral changes.
245 lines
9.7 KiB
C#
245 lines
9.7 KiB
C#
/* ========================================================================
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* Copyright (c) 2005-2025 The OPC Foundation, Inc. All rights reserved.
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*
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* OPC Foundation MIT License 1.00
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* The complete license agreement can be found here:
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* http://opcfoundation.org/License/MIT/1.00/
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* ======================================================================*/
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using System;
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namespace Opc.Ua.Server.Fluent
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{
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/// <summary>
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/// Extension methods that turn a boolean supervision variable into
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/// an alarm trigger. Modelled on the OPC UA DI / NAMUR NE 107
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/// pattern: a <c>TwoStateDiscreteType</c> variable goes
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/// <see langword="true"/> to indicate a supervision condition is
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/// active and <see langword="false"/> to indicate it cleared.
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/// </summary>
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/// <remarks>
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/// <para>
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/// The fluent surface is intentionally narrow — observe the variable's
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/// value transitions and dispatch typed callbacks (or activate /
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/// deactivate an alarm created via the G2
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/// <see cref="AlarmBuilderExtensions"/> helpers).
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/// </para>
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/// <para>
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/// Detection is value-change based: the helper wraps the
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/// variable's <c>OnStateChanged</c> hook and emits a transition
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/// signal whenever the new boolean differs from the previous value.
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/// No background polling thread is started — transitions only fire
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/// when something else (an OnWrite handler, a simulation tick
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/// handler, etc.) actually mutates the variable.
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/// </para>
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/// </remarks>
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public static class SupervisionBuilderExtensions
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{
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/// <summary>
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/// Returns a builder that fires the supplied
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/// <paramref name="handler"/> whenever the variable's value
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/// transitions from <see langword="false"/> to
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/// <see langword="true"/>.
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/// </summary>
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/// <exception cref="ArgumentNullException"><paramref name="builder"/> is <c>null</c>.</exception>
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public static IVariableBuilder<bool> OnRisingEdge(
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this IVariableBuilder<bool> builder,
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Action<ISystemContext> handler)
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{
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if (builder == null)
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{
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throw new ArgumentNullException(nameof(builder));
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}
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if (handler == null)
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{
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throw new ArgumentNullException(nameof(handler));
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}
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AttachEdgeTracker(builder.Node).RisingEdge += handler;
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return builder;
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}
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/// <summary>
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/// Returns a builder that fires the supplied
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/// <paramref name="handler"/> whenever the variable's value
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/// transitions from <see langword="true"/> to
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/// <see langword="false"/>.
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/// </summary>
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/// <exception cref="ArgumentNullException"><paramref name="builder"/> is <c>null</c>.</exception>
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public static IVariableBuilder<bool> OnFallingEdge(
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this IVariableBuilder<bool> builder,
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Action<ISystemContext> handler)
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{
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if (builder == null)
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{
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throw new ArgumentNullException(nameof(builder));
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}
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if (handler == null)
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{
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throw new ArgumentNullException(nameof(handler));
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}
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AttachEdgeTracker(builder.Node).FallingEdge += handler;
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return builder;
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}
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/// <summary>
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/// Wires a NAMUR-style supervision flag into an alarm:
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/// the alarm's <see cref="ConditionState.EnabledState"/> /
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/// <see cref="AlarmConditionState.ActiveState"/> are flipped
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/// in lock-step with the variable's value transitions.
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/// </summary>
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/// <typeparam name="TAlarm">
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/// Concrete alarm state type — must derive from
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/// <see cref="AlarmConditionState"/> so the
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/// <c>ActiveState</c> child is present.
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/// </typeparam>
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/// <param name="builder">The supervision variable builder.</param>
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/// <param name="alarm">
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/// An alarm previously created via the G2 builders
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/// (<see cref="AlarmBuilderExtensions"/>) or hand-rolled.
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/// </param>
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/// <exception cref="ArgumentNullException"><paramref name="builder"/> is <c>null</c>.</exception>
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/// <exception cref="ServiceResultException"></exception>
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public static IVariableBuilder<bool> ActivatesAlarm<TAlarm>(
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this IVariableBuilder<bool> builder,
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IAlarmBuilder<TAlarm> alarm)
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where TAlarm : ConditionState
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{
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if (builder == null)
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{
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throw new ArgumentNullException(nameof(builder));
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}
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if (alarm == null)
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{
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throw new ArgumentNullException(nameof(alarm));
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}
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if (alarm.Alarm is not AlarmConditionState ac)
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{
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throw ServiceResultException.Create(
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StatusCodes.BadTypeMismatch,
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"ActivatesAlarm requires an AlarmConditionState; alarm '{0}' is '{1}'.",
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alarm.Alarm.BrowseName,
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alarm.Alarm.GetType().Name);
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}
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EdgeTracker tracker = AttachEdgeTracker(builder.Node);
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tracker.RisingEdge += ctx => SetAlarmActive(ctx, ac, active: true);
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tracker.FallingEdge += ctx => SetAlarmActive(ctx, ac, active: false);
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return builder;
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}
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private static void SetAlarmActive(
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ISystemContext context,
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AlarmConditionState alarm,
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bool active)
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{
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if (alarm.ActiveState?.Id != null)
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{
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alarm.ActiveState.Id.Value = active;
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alarm.ActiveState.Value = new LocalizedText(active ? "Active" : "Inactive");
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alarm.Time?.Value = DateTimeUtc.Now;
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alarm.ClearChangeMasks(context, includeChildren: true);
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}
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}
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private static EdgeTracker AttachEdgeTracker(BaseVariableState variable)
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{
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// Reuse an attached tracker so multiple OnRisingEdge /
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// OnFallingEdge calls share a single OnAfterChange hook.
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// The tracker is stashed on Handle so it survives across
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// builder calls without us having to thread it through.
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if (variable.Handle is EdgeTracker existing)
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{
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return existing;
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}
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var tracker = new EdgeTracker();
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// Seed the tracker with the current value so the very next
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// transition fires a proper edge event. Without this, a
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// variable that starts at true and goes to false would not
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// fire OnFallingEdge because the tracker would interpret the
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// false as its baseline.
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if (variable.WrappedValue.TryGetValue(out bool initial))
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{
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tracker.SeedInitial(initial);
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}
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NodeStateChangedHandler? previous = variable.OnStateChanged;
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variable.OnStateChanged = (ctx, node, mask) =>
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{
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previous?.Invoke(ctx, node, mask);
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if ((mask & NodeStateChangeMasks.Value) != 0 &&
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node is BaseVariableState v)
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{
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bool current = v.WrappedValue.TryGetValue(out bool b) && b;
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tracker.NotifyValue(ctx, current);
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}
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};
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variable.Handle = tracker;
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return tracker;
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}
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/// <summary>
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/// Per-variable edge dispatcher attached to the variable's
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/// <c>Handle</c> property. Tracks the previous observed value
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/// to emit only true edge transitions.
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/// </summary>
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private sealed class EdgeTracker
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{
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public event Action<ISystemContext>? RisingEdge;
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public event Action<ISystemContext>? FallingEdge;
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public void SeedInitial(bool value)
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{
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m_last = value;
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m_initialized = true;
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}
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public void NotifyValue(ISystemContext context, bool current)
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{
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if (m_initialized && current == m_last)
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{
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return;
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}
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bool wasInitialized = m_initialized;
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m_initialized = true;
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bool previous = wasInitialized && m_last;
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m_last = current;
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if (current && !previous)
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{
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RisingEdge?.Invoke(context);
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}
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else if (!current && previous)
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{
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FallingEdge?.Invoke(context);
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}
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}
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private bool m_last;
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private bool m_initialized;
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}
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}
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}
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