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# Description Full-repo `dotnet format` sweep across all 73 projects in `UA.slnx` — no behavioral changes.
72 lines
3.1 KiB
C#
72 lines
3.1 KiB
C#
/* ========================================================================
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* Copyright (c) 2005-2025 The OPC Foundation, Inc. All rights reserved.
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*
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* OPC Foundation MIT License 1.00
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* The complete license agreement can be found here:
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* http://opcfoundation.org/License/MIT/1.00/
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* ======================================================================*/
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using System;
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using Opc.Ua.Server.Fluent;
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namespace Opc.Ua.Server.StateMachines
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{
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/// <summary>
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/// Bridges the fluent <see cref="INodeBuilder{TState}"/> surface
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/// with the unified <see cref="StateMachineBuilder{TState}"/>.
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/// </summary>
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public static class StateMachineBuilderExtensions
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{
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/// <summary>
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/// Returns a lifecycle-mode
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/// <see cref="StateMachineBuilder{TState}"/> bound to the
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/// already-resolved state-machine node. Use this from inside
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/// fluent node-manager build pipelines to attach
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/// <see cref="StateMachineBuilder{TState}.OnEnterState"/> /
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/// <see cref="StateMachineBuilder{TState}.WithCause"/> /
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/// <see cref="StateMachineBuilder{TState}.WithTimedTransition"/>
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/// behavior on top of a generator-emitted or stack-shipped
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/// state machine subclass.
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/// </summary>
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/// <typeparam name="TState">The concrete state-machine type
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/// the node was resolved to (e.g.
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/// <c>ShelvedStateMachineState</c>).</typeparam>
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/// <param name="nodeBuilder">The node builder produced by
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/// <see cref="INodeBuilder.As{TState}"/> or one of the
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/// typed-child helpers.</param>
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/// <exception cref="ArgumentNullException"></exception>
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public static StateMachineBuilder<TState> AsStateMachine<TState>(
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this INodeBuilder<TState> nodeBuilder)
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where TState : FiniteStateMachineState
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{
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if (nodeBuilder is null)
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{
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throw new ArgumentNullException(nameof(nodeBuilder));
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}
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return StateMachineBuilder.For(
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nodeBuilder.Node, nodeBuilder.Builder.Context);
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}
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}
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}
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