mirror of
https://github.com/OPCFoundation/UA-.NETStandard.git
synced 2026-10-20 00:03:34 +08:00
03777ecb09
- **Collections overhaul** — new/rewritten collection types (`ArrayOf`, `Collections` commits)
- **`Variant` builder/accessor** — new APIs for constructing and accessing Variants
- **`NodeId` operators made explicit** — breaking change for implicit conversions
- **Version bumped to 1.6** with preview build support
- **NumericRange** uses Variant
- **object** type accessors and general usage removed.
### 🏗️ Infrastructure
- Build config updated; `.NET 10` targeting
- InternalsVisibleTo moved to `.csproj`
- Pipeline/CI adjustments
138 lines
4.6 KiB
C#
138 lines
4.6 KiB
C#
/* ========================================================================
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* Copyright (c) 2005-2025 The OPC Foundation, Inc. All rights reserved.
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*
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* OPC Foundation MIT License 1.00
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* The complete license agreement can be found here:
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* http://opcfoundation.org/License/MIT/1.00/
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* ======================================================================*/
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using System;
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using System.Text;
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namespace Opc.Ua.Fuzzing
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{
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/// <summary>
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/// Fuzzing code for the JSON decoder and encoder.
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/// </summary>
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public static partial class FuzzableCode
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{
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/// <summary>
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/// The Json decoder fuzz target for afl-fuzz.
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/// </summary>
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public static void AflfuzzJsonDecoder(string input)
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{
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_ = FuzzJsonDecoderCore(input);
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}
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/// <summary>
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/// The Json encoder fuzz target for afl-fuzz.
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/// </summary>
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public static void AflfuzzJsonEncoder(string input)
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{
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IEncodeable encodeable;
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try
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{
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encodeable = FuzzJsonDecoderCore(input);
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}
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catch
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{
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return;
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}
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// encode the fuzzed object and see if it crashes
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if (encodeable != null)
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{
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using var encoder = new JsonEncoder(MessageContext, JsonEncoderOptions.Verbose);
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encoder.EncodeMessage(encodeable, encodeable.TypeId);
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encoder.Close();
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}
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}
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/// <summary>
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/// The json decoder fuzz target for libfuzzer.
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/// </summary>
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public static void LibfuzzJsonDecoder(ReadOnlySpan<byte> input)
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{
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#if NETFRAMEWORK
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string json = Encoding.UTF8.GetString(input.ToArray());
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#else
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string json = Encoding.UTF8.GetString(input);
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#endif
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_ = FuzzJsonDecoderCore(json);
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}
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/// <summary>
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/// The binary encoder fuzz target for afl-fuzz.
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/// </summary>
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public static void LibfuzzJsonEncoder(ReadOnlySpan<byte> input)
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{
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IEncodeable encodeable = null;
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#if NETFRAMEWORK
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string json = Encoding.UTF8.GetString(input.ToArray());
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#else
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string json = Encoding.UTF8.GetString(input);
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#endif
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try
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{
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encodeable = FuzzJsonDecoderCore(json);
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}
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catch
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{
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return;
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}
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// encode the fuzzed object and see if it crashes
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if (encodeable != null)
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{
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using var encoder = new JsonEncoder(MessageContext, JsonEncoderOptions.Verbose);
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encoder.EncodeMessage(encodeable, encodeable.TypeId);
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encoder.Close();
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}
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}
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/// <summary>
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/// The fuzz target for the JsonDecoder.
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/// </summary>
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/// <param name="json">A string with fuzz content.</param>
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internal static IEncodeable FuzzJsonDecoderCore(string json, bool throwAll = false)
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{
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try
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{
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using var decoder = new JsonDecoder(json, MessageContext);
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return decoder.DecodeMessage<IEncodeable>();
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}
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catch (ServiceResultException sre)
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{
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if (!throwAll &&
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(sre.StatusCode == StatusCodes.BadDecodingError ||
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sre.StatusCode == StatusCodes.BadEncodingLimitsExceeded))
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{
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return null;
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}
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throw;
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}
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}
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}
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}
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