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3836cbfdfe
Add FileSystemClient: System.IO-style async client over OPC UA file APIs
241 lines
7.8 KiB
C#
241 lines
7.8 KiB
C#
/* ========================================================================
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* Copyright (c) 2005-2025 The OPC Foundation, Inc. All rights reserved.
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*
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* OPC Foundation MIT License 1.00
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* The complete license agreement can be found here:
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* http://opcfoundation.org/License/MIT/1.00/
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* ======================================================================*/
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using System;
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using System.Collections.Generic;
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namespace Opc.Ua.Client.FileSystem
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{
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/// <summary>
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/// Bounded LRU cache of resolved
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/// <c>(parent NodeId, browse name) → child NodeId</c> entries used
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/// by the <c>FileSystemClient</c> to avoid repeated
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/// <c>TranslateBrowsePathsToNodeIds</c> round-trips for the same
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/// path. Not thread-safe — callers must synchronise access.
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/// </summary>
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/// <remarks>
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/// A capacity of zero disables caching. The cache is best-effort:
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/// callers must be prepared for a stale entry (the next
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/// translate call will fail with <c>BadNodeIdUnknown</c> /
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/// <c>BadNoMatch</c>, and the entry must be evicted before
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/// retrying).
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/// </remarks>
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internal sealed class PathCache
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{
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public PathCache(int capacity)
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{
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if (capacity < 0)
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{
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throw new ArgumentOutOfRangeException(nameof(capacity));
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}
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m_capacity = capacity;
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m_map = capacity == 0
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? null
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: new Dictionary<Key, LinkedListNode<Entry>>(capacity);
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m_lru = capacity == 0 ? null : new LinkedList<Entry>();
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}
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/// <summary>
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/// Returns the cached child <see cref="NodeId"/> for
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/// <paramref name="parent"/> + <paramref name="name"/>, or
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/// <c>null</c> when the entry is absent or caching is disabled.
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/// </summary>
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public NodeId? TryGet(NodeId parent, QualifiedName name)
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{
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if (m_capacity == 0 ||
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m_map == null ||
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m_lru == null)
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{
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return null;
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}
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var key = new Key(parent, name);
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if (!m_map.TryGetValue(key, out LinkedListNode<Entry>? node))
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{
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return null;
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}
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// Move to front (MRU position).
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m_lru.Remove(node);
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m_lru.AddFirst(node);
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return node.Value.Child;
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}
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/// <summary>
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/// Inserts (or replaces) a cache entry for
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/// <paramref name="parent"/> + <paramref name="name"/> →
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/// <paramref name="child"/>. Evicts the least recently used
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/// entry when the capacity is exceeded.
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/// </summary>
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public void Put(NodeId parent, QualifiedName name, NodeId child)
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{
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if (m_capacity == 0 ||
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m_map == null ||
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m_lru == null)
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{
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return;
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}
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var key = new Key(parent, name);
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if (m_map.TryGetValue(key, out LinkedListNode<Entry>? existing))
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{
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m_lru.Remove(existing);
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existing.Value = new Entry(key, child);
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m_lru.AddFirst(existing);
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return;
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}
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var node = new LinkedListNode<Entry>(new Entry(key, child));
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m_lru.AddFirst(node);
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m_map[key] = node;
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if (m_map.Count > m_capacity)
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{
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LinkedListNode<Entry>? lru = m_lru.Last;
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if (lru != null)
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{
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m_lru.RemoveLast();
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m_map.Remove(lru.Value.Key);
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}
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}
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}
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/// <summary>
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/// Removes the entry for <paramref name="parent"/> +
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/// <paramref name="name"/> if present.
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/// </summary>
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public void Invalidate(NodeId parent, QualifiedName name)
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{
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if (m_capacity == 0 ||
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m_map == null ||
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m_lru == null)
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{
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return;
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}
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var key = new Key(parent, name);
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if (m_map.TryGetValue(key, out LinkedListNode<Entry>? node))
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{
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m_lru.Remove(node);
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m_map.Remove(key);
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}
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}
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/// <summary>
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/// Removes every entry whose parent equals
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/// <paramref name="parent"/>. Used after a directory mutation to
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/// avoid serving stale child NodeIds.
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/// </summary>
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public void InvalidateChildrenOf(NodeId parent)
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{
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if (m_capacity == 0 ||
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m_map == null ||
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m_lru == null)
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{
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return;
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}
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// Collect first; mutating during iteration is unsafe.
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List<Key>? toRemove = null;
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foreach (Key key in m_map.Keys)
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{
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if (key.Parent.Equals(parent))
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{
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(toRemove ??= []).Add(key);
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}
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}
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if (toRemove == null)
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{
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return;
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}
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foreach (Key key in toRemove)
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{
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if (m_map.TryGetValue(key, out LinkedListNode<Entry>? node))
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{
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m_lru.Remove(node);
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m_map.Remove(key);
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}
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}
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}
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/// <summary>
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/// Clears every entry.
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/// </summary>
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public void Clear()
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{
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m_map?.Clear();
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m_lru?.Clear();
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}
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/// <summary>
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/// Number of entries currently cached.
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/// </summary>
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public int Count => m_map?.Count ?? 0;
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private readonly int m_capacity;
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private readonly Dictionary<Key, LinkedListNode<Entry>>? m_map;
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private readonly LinkedList<Entry>? m_lru;
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private readonly struct Key : IEquatable<Key>
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{
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public Key(NodeId parent, QualifiedName name)
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{
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Parent = parent;
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Name = name;
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}
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public NodeId Parent { get; }
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public QualifiedName Name { get; }
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public bool Equals(Key other)
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{
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return Parent.Equals(other.Parent) && Name.Equals(other.Name);
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}
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public override bool Equals(object? obj)
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{
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return obj is Key k && Equals(k);
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(Parent, Name);
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}
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}
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private readonly struct Entry
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{
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public Entry(Key key, NodeId child)
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{
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Key = key;
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Child = child;
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}
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public Key Key { get; }
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public NodeId Child { get; }
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}
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}
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}
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