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Marc Schier bd4543e961 ManagedSession, Pluggable Subscription engine, and fluent builder + DI (#3730)
- Add new managed session, wrapping session and providing connection management and failover handling
- Add new Subscription engine that can act as alternative to current engine, but is based on channels with worker tasks
- Add a fluent builder for managed session clients
- Replace NodeCache with LruNodeCache, rename ILruNodeCache and LruNodeCache to INodeCache and NodeCache
- Update migration guide and document new functionality.
2026-05-05 19:09:07 +02:00

80 lines
2.9 KiB
C#

/* ========================================================================
* Copyright (c) 2005-2025 The OPC Foundation, Inc. All rights reserved.
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* OPC Foundation MIT License 1.00
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using System;
namespace Opc.Ua.Client
{
/// <summary>
/// Connection states for a ManagedSession, following OPC UA
/// client connectivity guidance.
/// </summary>
public enum ConnectionState
{
/// <summary>Session is not connected and not attempting to connect.</summary>
Disconnected,
/// <summary>Session is attempting initial connection.</summary>
Connecting,
/// <summary>Session is connected and operational.</summary>
Connected,
/// <summary>Connection lost, attempting to reconnect to the same server.</summary>
Reconnecting,
/// <summary>Reconnect failed, attempting failover to a redundant server.</summary>
Failover,
/// <summary>Session is closing.</summary>
Closing,
/// <summary>Session is closed and disposed.</summary>
Closed
}
/// <summary>
/// Event args for connection state changes.
/// </summary>
public sealed class ConnectionStateChangedEventArgs : EventArgs
{
/// <summary>The previous state.</summary>
public ConnectionState PreviousState { get; init; }
/// <summary>The new state.</summary>
public ConnectionState NewState { get; init; }
/// <summary>Service result if the transition was due to an error.</summary>
public ServiceResult? Error { get; init; }
/// <summary>The reconnect attempt number (0 when not reconnecting).</summary>
public int ReconnectAttempt { get; init; }
}
}