mirror of
https://github.com/OPCFoundation/UA-.NETStandard.git
synced 2026-10-20 00:03:34 +08:00
dbc09b8e22
# Description Adopt [`System.TimeProvider`](https://learn.microsoft.com/dotnet/api/system.timeprovider) across the stack so that every place that creates timers, runs duration math, or schedules periodic work is mockable, deterministic in tests, and immune to wall-clock changes. The migration touches Core, Core.Types, Server, Client, PubSub, Configuration, Gds (server + client), Lds, and the Quickstarts/Console reference apps. Per-component changes follow the same pattern: 1. Add a `private readonly TimeProvider m_timeProvider;` field. 2. Accept a nullable `TimeProvider? timeProvider = null` as the **last** constructor parameter (new overload; legacy constructor stays for binary compatibility and delegates with `timeProvider: null`). 3. Initialise the field with `m_timeProvider = timeProvider ??= TimeProvider.System;`. 4. Replace `new Timer(...)`, `Stopwatch`, `HiResClock.*`, `DateTime.UtcNow`-based duration math, and `Task.Delay(delay, ct)` in timing loops with the matching `m_timeProvider` API (`CreateTimer`, `GetTimestamp` / `GetElapsedTime`, `GetUtcNow().UtcDateTime`, `Task.Delay(delay, m_timeProvider, ct)`). 5. Wire the provider through DI: `AddOpcUaServerBuilder` / `AddOpcUaClientBuilder` register `TimeProvider.System` via `TryAddSingleton<TimeProvider>()` so tests can swap in `Microsoft.Extensions.Time.Testing.FakeTimeProvider`. `HiResClock` itself is kept (so the `ApplicationConfiguration.DisableHiResClock` schema flag still round-trips), but **every public member** is now `[Obsolete]` with a single shared message pointing to the new migration-guide section. The few internal call sites that still need to set/read `HiResClock` are wrapped with `#pragma warning disable CS0618`. ### Highlights per component - **Core / Stack** — `Opc.Ua.Core`, `Opc.Ua.Core.Types`, channel pipeline (`UaSCBinaryClientChannel`, `ChannelToken`, `UaSCBinaryChannel`), `ApplicationConfiguration`, certificate validators, `JwksIssuerKeyResolver`, `TimeProviderExtensions` polyfills (`GetTimestampMilliseconds`, `GetTickCount`, `CancellationTokenSource(timeout, timeProvider)`, `Task.Delay(delay, provider, ct)` polyfill for older TFMs). - **Server** — session lockout, subscription pipeline (publish/sample/keep-alive/lifetime), `MonitoredItemQueue`, alarm sampling rate, `IntervalRunner`, server diagnostics, configuration state machines, hosted services. - **Client** — `Session`, managed/V2 subscription engines, reconnect handlers, channel keep-alive, periodic publishing, complex-type discovery polling. - **PubSub** — `IntervalRunner` pipeline, message-receive timers, MQTT/UDP keep-alive, publishers/readers. - **Gds / Lds** — `LdsServer`, `LinqApplicationsDatabase` expiry housekeeping, GDS clients (push, pull), `DirectoryCertificateStore`, `ConnectionStateMachine`, classic subscription engine. - **Quickstarts / Console samples** — `SampleNodeManager`, `ReferenceNodeManager`, `AlarmNodeManager`, `BoilerState`, `MemoryBufferState`, `PublishedValuesWrites`. Samples resolve via `(Server as ITimeProviderProvider)?.TimeProvider ?? TimeProvider.System` so existing ctor signatures stay binary-compatible. - **Tests** — `Opc.Ua.PubSub.Tests` adds `IntervalRunnerTests`; existing `SubscriptionTests`, `UaPublisherTests`, and `TestDataSystem` move off `HiResClock`. Added `Microsoft.Extensions.TimeProvider.Testing` package for `FakeTimeProvider` (project-load warning surfaces on net48/net472 only — runtime is .NET 8+). ### Migration guide New section [**Time and Timer abstraction (`TimeProvider`)**](Docs/MigrationGuide.md#time-and-timer-abstraction-timeprovider) documents: - The canonical replacement table (`HiResClock.UtcNow` → `timeProvider.GetUtcNow().UtcDateTime`, `HiResClock.TickCount64` → `timeProvider.GetTimestamp()`, `new Timer` → `timeProvider.CreateTimer`, `Task.Delay(delay, ct)` → `Task.Delay(delay, timeProvider, ct)`, …). - The `TimeProvider? timeProvider = null` + `??=` constructor pattern. - DI wiring and how to swap in `FakeTimeProvider` in tests. - Before/after snippets for `HiResClock.TickCount64`, `HiResClock.UtcNow`, and `new Timer(...)`. ## Related Issues - Fixes #2458 ## Checklist - [x] I have signed the [CLA](https://opcfoundation.org/license/cla/ContributorLicenseAgreementv1.0.pdf) and read the [CONTRIBUTING](https://github.com/OPCFoundation/UA-.NETStandard/blob/master/CONTRIBUTING.md) doc. - [x] I have added tests that prove my fix is effective or that my feature works and increased code coverage. - [x] I have added all necessary documentation. - [x] I have verified that my changes do not introduce (new) build or analyzer warnings. - [ ] I ran **all** tests locally using the **UA.slnx** solution against at least .net **framework** and .net **10**, and all passed. - [ ] I fixed **all** failing and flaky tests in the CI pipelines and **all** CodeQL warnings. - [ ] I have addressed **all** PR feedback received.
642 lines
21 KiB
C#
642 lines
21 KiB
C#
/* ========================================================================
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* Copyright (c) 2005-2025 The OPC Foundation, Inc. All rights reserved.
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*
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* OPC Foundation MIT License 1.00
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* The complete license agreement can be found here:
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* http://opcfoundation.org/License/MIT/1.00/
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* ======================================================================*/
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.Extensions.Logging;
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namespace Opc.Ua.Client
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{
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/// <summary>
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/// Manages the connection lifecycle state machine for ManagedSession.
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/// Runs a background worker that handles connect, reconnect, and
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/// failover based on the configured reconnect policy.
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/// </summary>
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internal sealed class ConnectionStateMachine : IAsyncDisposable
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{
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private volatile ConnectionState m_state = ConnectionState.Disconnected;
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private readonly IReconnectPolicy m_reconnectPolicy;
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private readonly ILogger m_logger;
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private readonly TimeProvider m_timeProvider;
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private readonly CancellationTokenSource m_cts = new();
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private readonly AsyncAutoResetEvent m_trigger = new(false);
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private readonly AsyncManualResetEvent m_connected = new(false);
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private readonly AsyncManualResetEvent m_closed = new(false);
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private readonly Lock m_lock = new();
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private Task? m_worker;
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private int m_disposed;
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/// <summary>
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/// Delegate invoked to perform the actual session connect.
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/// Returns a <see cref="ServiceResult"/> indicating success or
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/// failure.
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/// </summary>
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internal Func<CancellationToken, Task<ServiceResult>>?
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ConnectAsync
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{ get; set; }
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/// <summary>
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/// Delegate invoked to perform a session reconnect (reactivate).
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/// Returns a <see cref="ServiceResult"/> indicating success or
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/// failure.
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/// </summary>
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internal Func<CancellationToken, Task<ServiceResult>>?
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ReconnectAsync
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{ get; set; }
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/// <summary>
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/// Delegate invoked to attempt failover to a redundant server.
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/// Returns a <see cref="ServiceResult"/> indicating success or
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/// failure.
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/// </summary>
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internal Func<CancellationToken, Task<ServiceResult>>?
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FailoverAsync
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{ get; set; }
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/// <summary>
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/// Delegate invoked to close the session cleanly.
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/// </summary>
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internal Func<CancellationToken, Task>? CloseSessionAsync { get; set; }
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/// <summary>
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/// Initializes a new instance of the
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/// <see cref="ConnectionStateMachine"/> class.
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/// </summary>
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/// <param name="reconnectPolicy">The reconnect policy that
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/// controls backoff and retry limits.</param>
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/// <param name="logger">Logger instance.</param>
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/// <param name="timeProvider">Optional <see cref="System.TimeProvider"/>
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/// used for reconnect delay timing. Defaults to
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/// <see cref="TimeProvider.System"/> when <c>null</c>.</param>
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public ConnectionStateMachine(
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IReconnectPolicy reconnectPolicy,
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ILogger logger,
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TimeProvider? timeProvider = null)
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{
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m_reconnectPolicy = reconnectPolicy
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?? throw new ArgumentNullException(nameof(reconnectPolicy));
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m_logger = logger
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?? throw new ArgumentNullException(nameof(logger));
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m_timeProvider = timeProvider ?? TimeProvider.System;
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}
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/// <summary>Current connection state.</summary>
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public ConnectionState State => m_state;
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/// <summary>Whether the session is connected.</summary>
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public bool IsConnected => m_state == ConnectionState.Connected;
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/// <summary>Event raised when the state changes.</summary>
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public event EventHandler<ConnectionStateChangedEventArgs>?
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StateChanged;
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/// <summary>
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/// Wait until connected or cancelled.
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/// </summary>
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/// <param name="ct">Cancellation token.</param>
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/// <returns>A task that completes when connected.</returns>
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public ValueTask WaitForConnectedAsync(CancellationToken ct)
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{
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if (m_connected.IsSet)
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{
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return default;
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}
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return new ValueTask(m_connected.WaitAsync(ct));
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}
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/// <summary>
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/// Wait until closed or cancelled.
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/// </summary>
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/// <param name="ct">Cancellation token.</param>
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/// <returns>A task that completes when closed.</returns>
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public ValueTask WaitForClosedAsync(CancellationToken ct)
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{
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if (m_closed.IsSet)
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{
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return default;
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}
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return new ValueTask(m_closed.WaitAsync(ct));
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}
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/// <summary>
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/// Start the background worker loop.
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/// </summary>
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public void Start()
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{
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lock (m_lock)
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{
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if (m_worker != null)
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{
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return;
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}
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m_worker = Task.Run(
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() => WorkerLoopAsync(m_cts.Token));
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}
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}
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/// <summary>
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/// Trigger a state re-evaluation (e.g., keep-alive failed).
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/// Transitions to <see cref="ConnectionState.Reconnecting"/>
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/// if currently connected.
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/// </summary>
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public void TriggerReconnect()
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{
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lock (m_lock)
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{
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if (m_state == ConnectionState.Connected)
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{
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TransitionTo(
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ConnectionState.Reconnecting,
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error: null,
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reconnectAttempt: 0);
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m_connected.Reset();
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}
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}
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m_trigger.Set();
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}
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/// <summary>
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/// Request closing the session.
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/// </summary>
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public void RequestClose()
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{
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lock (m_lock)
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{
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if (m_state is ConnectionState.Closed
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or ConnectionState.Closing)
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{
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return;
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}
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TransitionTo(
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ConnectionState.Closing,
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error: null,
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reconnectAttempt: 0);
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}
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m_trigger.Set();
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}
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/// <summary>
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/// Request initial connection. Transitions from
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/// <see cref="ConnectionState.Disconnected"/> to
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/// <see cref="ConnectionState.Connecting"/> and wakes the
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/// worker.
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/// </summary>
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public void RequestConnect()
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{
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lock (m_lock)
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{
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if (m_state != ConnectionState.Disconnected)
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{
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return;
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}
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TransitionTo(
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ConnectionState.Connecting,
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error: null,
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reconnectAttempt: 0);
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}
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m_trigger.Set();
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}
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/// <inheritdoc/>
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public async ValueTask DisposeAsync()
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{
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if (Interlocked.Exchange(ref m_disposed, 1) != 0)
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{
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return;
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}
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RequestClose();
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await m_cts.CancelAsync().ConfigureAwait(false);
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m_trigger.Set();
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if (m_worker != null)
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{
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try
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{
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await m_worker.ConfigureAwait(false);
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}
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catch (OperationCanceledException)
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{
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// Expected during shutdown.
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}
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}
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m_cts.Dispose();
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GC.SuppressFinalize(this);
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}
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/// <summary>
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/// The main background worker loop that drives state
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/// transitions.
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/// </summary>
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private async Task WorkerLoopAsync(CancellationToken ct)
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{
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m_logger.LogDebug("ConnectionStateMachine: Worker started.");
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try
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{
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while (!ct.IsCancellationRequested)
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{
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await m_trigger.WaitAsync(ct).ConfigureAwait(false);
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ConnectionState current;
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lock (m_lock)
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{
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current = m_state;
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}
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switch (current)
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{
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case ConnectionState.Connecting:
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await HandleConnectingAsync(ct).ConfigureAwait(false);
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break;
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case ConnectionState.Reconnecting:
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await HandleReconnectingAsync(ct).ConfigureAwait(false);
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break;
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case ConnectionState.Failover:
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await HandleFailoverAsync(ct).ConfigureAwait(false);
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break;
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case ConnectionState.Closing:
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await HandleClosingAsync(ct).ConfigureAwait(false);
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return;
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}
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}
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}
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catch (OperationCanceledException)
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{
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// Normal shutdown.
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}
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finally
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{
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// Ensure final state is Closed if not already.
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lock (m_lock)
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{
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if (m_state != ConnectionState.Closed)
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{
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TransitionTo(
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ConnectionState.Closed,
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error: null,
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reconnectAttempt: 0);
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m_connected.Reset();
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}
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}
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m_logger.LogDebug(
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"ConnectionStateMachine: Worker exiting.");
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}
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}
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/// <summary>
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/// Handle the Connecting state: attempt initial connection.
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/// </summary>
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private async Task HandleConnectingAsync(CancellationToken ct)
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{
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m_logger.LogInformation(
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"ConnectionStateMachine: Attempting initial connection.");
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ServiceResult result = await InvokeConnectAsync(ct)
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.ConfigureAwait(false);
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lock (m_lock)
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{
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if (ServiceResult.IsGood(result))
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{
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m_reconnectPolicy.Reset();
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TransitionTo(
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ConnectionState.Connected,
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error: null,
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reconnectAttempt: 0);
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m_connected.Set();
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}
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else
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{
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TransitionTo(
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ConnectionState.Reconnecting,
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error: result,
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reconnectAttempt: 0);
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m_connected.Reset();
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m_trigger.Set();
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}
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}
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}
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/// <summary>
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/// Handle the Reconnecting state: use the reconnect policy
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/// for backoff and retry.
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/// </summary>
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private async Task HandleReconnectingAsync(CancellationToken ct)
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{
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m_connected.Reset();
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for (int attempt = 0; !ct.IsCancellationRequested; attempt++)
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{
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TimeSpan? delay = m_reconnectPolicy.GetNextDelay(attempt, ct);
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if (delay == null)
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{
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m_logger.LogWarning(
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"ConnectionStateMachine: Reconnect policy exhausted after " +
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"{Attempt} attempts, entering failover.",
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attempt);
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lock (m_lock)
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{
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TransitionTo(
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ConnectionState.Failover,
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error: null,
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reconnectAttempt: attempt);
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}
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m_trigger.Set();
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return;
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}
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m_logger.LogInformation(
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"ConnectionStateMachine:Reconnect attempt {Attempt}, delay {DelayMs} ms.",
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attempt, (int)delay.Value.TotalMilliseconds);
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await m_timeProvider.Delay(delay.Value, ct)
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.ConfigureAwait(false);
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ServiceResult result = await InvokeReconnectAsync(ct)
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.ConfigureAwait(false);
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if (ServiceResult.IsGood(result))
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{
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m_logger.LogInformation(
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"ConnectionStateMachine: Reconnected on attempt {Attempt}.",
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attempt);
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m_reconnectPolicy.Reset();
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lock (m_lock)
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{
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TransitionTo(
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ConnectionState.Connected,
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error: null,
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reconnectAttempt: 0);
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m_connected.Set();
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}
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return;
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}
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lock (m_lock)
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{
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// Stay in Reconnecting but notify observers
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// of the failed attempt.
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if (m_state is ConnectionState.Closing
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or ConnectionState.Closed)
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{
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return;
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}
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OnStateChanged(new ConnectionStateChangedEventArgs
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{
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PreviousState = ConnectionState.Reconnecting,
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NewState = ConnectionState.Reconnecting,
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Error = result,
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ReconnectAttempt = attempt
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});
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}
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}
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}
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/// <summary>
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/// Handle the Failover state: attempt connection to a
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/// redundant server.
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/// </summary>
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private async Task HandleFailoverAsync(CancellationToken ct)
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{
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m_logger.LogInformation(
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"ConnectionStateMachine: Attempting failover to redundant server.");
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ServiceResult result = await InvokeFailoverAsync(ct).ConfigureAwait(false);
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lock (m_lock)
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{
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if (ServiceResult.IsGood(result))
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{
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m_reconnectPolicy.Reset();
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TransitionTo(
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ConnectionState.Connected,
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error: null,
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reconnectAttempt: 0);
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m_connected.Set();
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}
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else
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{
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m_logger.LogError(
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"ConnectionStateMachine: Failover failed: {Error}.",
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result);
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TransitionTo(
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ConnectionState.Disconnected,
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error: result,
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reconnectAttempt: 0);
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m_connected.Reset();
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}
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}
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}
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/// <summary>
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/// Handle the Closing state: close the session and
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/// transition to Closed.
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/// </summary>
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private async Task HandleClosingAsync(CancellationToken ct)
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{
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m_logger.LogInformation("ConnectionStateMachine: Closing session.");
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try
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{
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if (CloseSessionAsync != null)
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{
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await CloseSessionAsync(ct).ConfigureAwait(false);
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}
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}
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catch (Exception ex)
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when (ex is not OperationCanceledException)
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{
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m_logger.LogWarning(
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ex,
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"ConnectionStateMachine: Error during session close.");
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}
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lock (m_lock)
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{
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TransitionTo(
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ConnectionState.Closed,
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error: null,
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reconnectAttempt: 0);
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m_connected.Reset();
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m_closed.Set();
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}
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}
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/// <summary>
|
|
/// Safely invoke the connect delegate.
|
|
/// </summary>
|
|
private async Task<ServiceResult> InvokeConnectAsync(CancellationToken ct)
|
|
{
|
|
try
|
|
{
|
|
if (ConnectAsync != null)
|
|
{
|
|
return await ConnectAsync(ct).ConfigureAwait(false);
|
|
}
|
|
|
|
return new ServiceResult(StatusCodes.BadInvalidState);
|
|
}
|
|
catch (OperationCanceledException)
|
|
{
|
|
throw;
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
m_logger.LogError(
|
|
ex,
|
|
"ConnectionStateMachine: Connect failed with exception.");
|
|
return new ServiceResult(ex);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Safely invoke the reconnect delegate.
|
|
/// </summary>
|
|
private async Task<ServiceResult> InvokeReconnectAsync(CancellationToken ct)
|
|
{
|
|
try
|
|
{
|
|
if (ReconnectAsync != null)
|
|
{
|
|
return await ReconnectAsync(ct).ConfigureAwait(false);
|
|
}
|
|
|
|
// Fall back to connect if no reconnect delegate.
|
|
return await InvokeConnectAsync(ct).ConfigureAwait(false);
|
|
}
|
|
catch (OperationCanceledException)
|
|
{
|
|
throw;
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
m_logger.LogError(
|
|
ex,
|
|
"ConnectionStateMachine: Reconnect failed with exception.");
|
|
return new ServiceResult(ex);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Safely invoke the failover delegate.
|
|
/// </summary>
|
|
private async Task<ServiceResult> InvokeFailoverAsync(CancellationToken ct)
|
|
{
|
|
try
|
|
{
|
|
if (FailoverAsync != null)
|
|
{
|
|
return await FailoverAsync(ct).ConfigureAwait(false);
|
|
}
|
|
|
|
return new ServiceResult(StatusCodes.BadNotSupported);
|
|
}
|
|
catch (OperationCanceledException)
|
|
{
|
|
throw;
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
m_logger.LogError(
|
|
ex,
|
|
"ConnectionStateMachine: Failover failed with exception.");
|
|
return new ServiceResult(ex);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Transition to a new state and raise the <see cref="StateChanged"/> event.
|
|
/// Must be called under <see cref="m_lock"/>.
|
|
/// </summary>
|
|
private void TransitionTo(
|
|
ConnectionState newState,
|
|
ServiceResult? error,
|
|
int reconnectAttempt)
|
|
{
|
|
ConnectionState previous = m_state;
|
|
if (previous == newState)
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_state = newState;
|
|
|
|
m_logger.LogInformation(
|
|
"ConnectionStateMachine: State changed from {Old} to {New}.",
|
|
previous, newState);
|
|
|
|
OnStateChanged(new ConnectionStateChangedEventArgs
|
|
{
|
|
PreviousState = previous,
|
|
NewState = newState,
|
|
Error = error,
|
|
ReconnectAttempt = reconnectAttempt
|
|
});
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raise the <see cref="StateChanged"/> event, swallowing handler exceptions.
|
|
/// </summary>
|
|
private void OnStateChanged(
|
|
ConnectionStateChangedEventArgs args)
|
|
{
|
|
try
|
|
{
|
|
StateChanged?.Invoke(this, args);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
m_logger.LogError(
|
|
ex,
|
|
"ConnectionStateMachine: StateChanged handler threw an exception.");
|
|
}
|
|
}
|
|
}
|
|
}
|