mirror of
https://github.com/OPCFoundation/UA-.NETStandard.git
synced 2026-10-21 00:56:28 +08:00
590 lines
20 KiB
C#
590 lines
20 KiB
C#
/* ========================================================================
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* Copyright (c) 2005-2025 The OPC Foundation, Inc. All rights reserved.
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*
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* OPC Foundation MIT License 1.00
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* The complete license agreement can be found here:
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* http://opcfoundation.org/License/MIT/1.00/
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* ======================================================================*/
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Threading;
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using System.Xml;
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#if !NETSTANDARD2_1_OR_GREATER && !NET6_0_OR_GREATER
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using System.Linq;
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#endif
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namespace Opc.Ua.Server
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{
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/// <summary>
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/// An object that manages access to localized resources.
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/// </summary>
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public class ResourceManager : IDisposable, ITranslationManager
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{
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/// <summary>
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/// Initializes the resource manager with the server instance that owns it.
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/// </summary>
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public ResourceManager(ApplicationConfiguration configuration)
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{
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if (configuration == null)
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{
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throw new ArgumentNullException(nameof(configuration));
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}
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m_translationTables = [];
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}
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/// <summary>
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/// May be called by the application to clean up resources.
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/// </summary>
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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/// <summary>
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/// Cleans up all resources held by the object.
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/// </summary>
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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// nothing to do at this time.
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}
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}
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/// <inheritdoc/>
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public virtual LocalizedText Translate(
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ArrayOf<string> preferredLocales,
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string? key,
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string? text,
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params object[] args)
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{
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return Translate(
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preferredLocales,
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default,
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new TranslationInfo(key, string.Empty, text, args));
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}
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/// <inheritdoc/>
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public LocalizedText Translate(ArrayOf<string> preferredLocales, LocalizedText text)
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{
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return Translate(preferredLocales, text, text.TranslationInfo);
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}
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/// <summary>
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/// Translates a service result.
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/// </summary>
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public ServiceResult Translate(ArrayOf<string> preferredLocales, ServiceResult result)
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{
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if (result == null)
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{
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return null!;
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}
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// translate localized text.
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LocalizedText translatedText;
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if (result.LocalizedText.IsNullOrEmpty)
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{
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// extract any additional arguments from the translation info.
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object[]? args = null;
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if (!result.LocalizedText.TranslationInfo.IsNull)
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{
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TranslationInfo info = result.LocalizedText.TranslationInfo;
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if (info.Args != null && info.Args.Length > 0)
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{
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args = info.Args;
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}
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}
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if (!string.IsNullOrEmpty(result.SymbolicId))
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{
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translatedText = TranslateSymbolicId(
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preferredLocales,
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result.SymbolicId!,
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result.NamespaceUri!,
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args!);
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}
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else
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{
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translatedText = TranslateStatusCode(preferredLocales, result.StatusCode, args!);
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}
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}
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else
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{
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if (preferredLocales.Count == 0)
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{
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return result;
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}
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translatedText = Translate(preferredLocales, result.LocalizedText);
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}
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// construct new service result.
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return new ServiceResult(
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result.NamespaceUri,
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result.StatusCode,
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translatedText,
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result.AdditionalInfo,
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Translate(preferredLocales, result.InnerResult!));
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}
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/// <summary>
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/// Returns the locales supported by the resource manager.
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/// </summary>
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public virtual string[] GetAvailableLocales()
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{
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lock (m_lock)
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{
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string[] availableLocales = new string[m_translationTables.Count];
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for (int ii = 0; ii < m_translationTables.Count; ii++)
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{
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availableLocales[ii] = m_translationTables![ii].Locale!.Name;
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}
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return availableLocales;
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}
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}
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/// <summary>
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/// Adds a translation to the resource manager.
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/// </summary>
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/// <exception cref="ArgumentNullException"><paramref name="key"/> is <c>null</c>.</exception>
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/// <exception cref="ArgumentException"></exception>
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public void Add(string key, string locale, string text)
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{
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if (key == null)
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{
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throw new ArgumentNullException(nameof(key));
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}
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if (locale == null)
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{
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throw new ArgumentNullException(nameof(locale));
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}
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if (text == null)
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{
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throw new ArgumentNullException(nameof(text));
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}
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var culture = new CultureInfo(locale);
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if (culture.IsNeutralCulture)
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{
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throw new ArgumentException(
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"Cannot specify neutral locales for translation tables.",
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nameof(locale));
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}
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lock (m_lock)
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{
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TranslationTable? table = GetTable(culture.Name);
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table!.Translations[key] = text;
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}
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}
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/// <summary>
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/// Adds the translations to the resource manager.
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/// </summary>
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/// <exception cref="ArgumentNullException"><paramref name="locale"/> is <c>null</c>.</exception>
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/// <exception cref="ArgumentException"></exception>
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public void Add(string locale, IDictionary<string, string> translations)
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{
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if (locale == null)
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{
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throw new ArgumentNullException(nameof(locale));
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}
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if (translations == null)
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{
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throw new ArgumentNullException(nameof(translations));
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}
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var culture = new CultureInfo(locale);
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if (culture.IsNeutralCulture)
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{
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throw new ArgumentException(
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"Cannot specify neutral locales for translation tables.",
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nameof(locale));
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}
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lock (m_lock)
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{
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TranslationTable? table = GetTable(culture.Name);
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foreach (KeyValuePair<string, string> translation in translations)
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{
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table!.Translations[translation.Key] = translation.Value;
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}
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}
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}
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/// <summary>
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/// Adds the translations to the resource manager.
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/// </summary>
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public void Add(StatusCode statusCode, string locale, string text)
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{
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lock (m_lock)
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{
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string key = statusCode.ToString(null, CultureInfo.InvariantCulture);
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Add(key, locale, text);
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m_statusCodeMapping ??= [];
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if (string.IsNullOrEmpty(locale) || locale == "en-US")
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{
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m_statusCodeMapping[statusCode] = new TranslationInfo(key, locale, text);
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}
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}
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}
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/// <summary>
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/// Adds the translations to the resource manager.
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/// </summary>
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public void Add(XmlQualifiedName symbolicId, string locale, string text)
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{
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lock (m_lock)
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{
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if (symbolicId != null)
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{
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string key = symbolicId.ToString();
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Add(key, locale, text);
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m_symbolicIdMapping ??= [];
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if (string.IsNullOrEmpty(locale) || locale == "en-US")
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{
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m_symbolicIdMapping[symbolicId] = new TranslationInfo(key, locale, text);
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}
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}
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}
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}
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/// <summary>
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/// Uses reflection to load default text for standard StatusCodes.
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/// </summary>
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public void LoadDefaultText()
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{
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foreach (StatusCode id in StatusCode.InternedStatusCodes)
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{
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Add(id, "en-US", id.SymbolicId!);
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}
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}
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/// <summary>
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/// Translates the text provided.
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/// </summary>
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protected virtual LocalizedText Translate(
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ArrayOf<string> preferredLocales,
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LocalizedText defaultText,
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TranslationInfo info)
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{
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// check for trivial case.
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if (string.IsNullOrEmpty(info.Text) && string.IsNullOrEmpty(info.Key))
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{
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return defaultText.FilterByPreferredLocales(preferredLocales);
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}
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defaultText = defaultText.WithTranslationInfo(info);
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bool isMultilanguageRequested =
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preferredLocales.Count > 0 &&
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preferredLocales[0].ToLowerInvariant() is "mul" or "qst";
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// check for exact match.
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if (preferredLocales.Count > 0)
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{
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if (!defaultText.IsNullOrEmpty &&
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!isMultilanguageRequested &&
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preferredLocales[0] == defaultText.Locale)
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{
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return defaultText;
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}
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// MultiLanguageText requested, specified numer of locales was found in the default text.
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if (isMultilanguageRequested &&
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preferredLocales.Count > 1 &&
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defaultText.Translations?.Count == preferredLocales.Count - 1)
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{
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return defaultText.AsMultiLanguage();
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}
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if (preferredLocales[0] == info.Locale)
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{
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return new LocalizedText(info);
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}
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}
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// get translation for multiLanguage request
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if (isMultilanguageRequested)
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{
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#if NETSTANDARD2_1_OR_GREATER || NET6_0_OR_GREATER
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Dictionary<string, string> translations =
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defaultText.Translations != null
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? new Dictionary<string, string>(defaultText.Translations)
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: [];
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#else
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Dictionary<string, string> translations =
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defaultText.Translations != null
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? new Dictionary<string, string>(
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defaultText.Translations.ToDictionary(s => s.Key, s => s.Value))
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: [];
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#endif
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// If only mul/qst is requested, return all available translations for the key.
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if (preferredLocales.Count == 1)
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{
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lock (m_lock)
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{
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foreach (TranslationTable table in m_translationTables)
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{
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if (table.Translations
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.TryGetValue((info.Key ?? info.Text)!, out string? translation))
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{
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translations[table!.Locale!.Name] = translation!;
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}
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}
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}
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}
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else
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{
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// mul/qst + specific locales: return only those translations
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lock (m_lock)
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{
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for (int i = 1; i < preferredLocales.Count; i++)
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{
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string? translation = FindBestTranslation(
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preferredLocales.Slice(i, 1),
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(info.Key ?? info.Text)!,
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out CultureInfo culture);
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if (translation != null)
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{
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translations[preferredLocales[i]] = translation;
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}
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}
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}
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}
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return defaultText
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.WithTranslations(translations)
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.FilterByPreferredLocales(preferredLocales)
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.AsMultiLanguage();
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}
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// single locale requested.
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else
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{
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// find the best translation.
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string? translatedText = info.Text;
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CultureInfo culture = CultureInfo.InvariantCulture;
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lock (m_lock)
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{
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translatedText = FindBestTranslation(
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preferredLocales,
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(info.Key ?? info.Text)!,
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out culture);
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// use the default if no translation available.
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if (translatedText == null)
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{
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return defaultText.FilterByPreferredLocales(preferredLocales);
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}
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}
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// construct translated localized text.
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return new LocalizedText(culture.Name, translatedText, info);
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}
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}
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/// <summary>
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/// Stores the translations for a locale.
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/// </summary>
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private class TranslationTable
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{
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public CultureInfo? Locale;
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public SortedDictionary<string, string> Translations = [];
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}
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/// <summary>
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/// Finds the translation table for the locale. Creates a new table if it does not exist.
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/// </summary>
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private TranslationTable? GetTable(string locale)
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{
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lock (m_lock)
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{
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// search for table.
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for (int ii = 0; ii < m_translationTables.Count; ii++)
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{
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TranslationTable translationTable = m_translationTables[ii];
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if (translationTable!.Locale!.Name == locale)
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{
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return translationTable;
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}
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}
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// add table.
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var table = new TranslationTable { Locale = new CultureInfo(locale) };
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m_translationTables.Add(table);
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return table;
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}
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}
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/// <summary>
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/// Finds the best translation for the requested locales.
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/// </summary>
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private string? FindBestTranslation(
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ArrayOf<string> preferredLocales,
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string key,
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out CultureInfo culture)
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{
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culture = null!;
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TranslationTable? match = null;
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if (preferredLocales.Count == 0)
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{
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return null;
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}
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for (int jj = 0; jj < preferredLocales.Count; jj++)
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{
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// parse the locale.
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string language = preferredLocales[jj];
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if (language == null)
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{
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continue;
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}
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int index = language.IndexOf('-', StringComparison.Ordinal);
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if (index != -1)
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{
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language = language[..index];
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}
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// search for translation.
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string? translatedText = null;
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for (int ii = 0; ii < m_translationTables.Count; ii++)
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{
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TranslationTable translationTable = m_translationTables[ii];
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// all done if exact match found.
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if (translationTable!.Locale!.Name == preferredLocales[jj] &&
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translationTable.Translations.TryGetValue(key, out translatedText))
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{
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culture = translationTable.Locale;
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return translatedText;
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}
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// check for matching language but different region.
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if (match == null &&
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translationTable.Locale.TwoLetterISOLanguageName == language &&
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translationTable.Translations.TryGetValue(key, out translatedText))
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{
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culture = translationTable.Locale;
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match = translationTable;
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}
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}
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// take a partial match if one found.
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if (match != null)
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{
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return translatedText;
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}
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}
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// no translations available.
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return null;
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}
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/// <summary>
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/// Translates a status code.
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/// </summary>
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private LocalizedText TranslateStatusCode(
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ArrayOf<string> preferredLocales,
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StatusCode statusCode,
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object[] args)
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{
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lock (m_lock)
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{
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if (m_statusCodeMapping != null &&
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m_statusCodeMapping.TryGetValue(statusCode.Code, out TranslationInfo info))
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{
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// merge the argument list with the translation info cached for the status code.
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if (args != null)
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{
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info = new TranslationInfo(info.Key, info.Locale, info.Text, args);
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}
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return Translate(preferredLocales, default, info);
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}
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}
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return LocalizedText.From(Utils.Format("{0:X8}", statusCode.Code));
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}
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/// <summary>
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/// Translates a symbolic id.
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/// </summary>
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private LocalizedText TranslateSymbolicId(
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ArrayOf<string> preferredLocales,
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string symbolicId,
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string namespaceUri,
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object[] args)
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{
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lock (m_lock)
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{
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if (m_symbolicIdMapping != null &&
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m_symbolicIdMapping.TryGetValue(
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new XmlQualifiedName(symbolicId, namespaceUri),
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out TranslationInfo info))
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{
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// merge the argument list with the translation info cached for the symbolic id.
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if (args != null)
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{
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info = new TranslationInfo(info.Key, info.Locale, info.Text, args);
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}
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return Translate(preferredLocales, default, info);
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}
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}
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return LocalizedText.From(symbolicId);
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}
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private readonly Lock m_lock = new();
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private readonly List<TranslationTable> m_translationTables;
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private Dictionary<StatusCode, TranslationInfo>? m_statusCodeMapping;
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private Dictionary<XmlQualifiedName, TranslationInfo>? m_symbolicIdMapping;
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}
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}
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