Files
UA-.NETStandard/tests/Opc.Ua.Client.Tests/Session/ManagedSessionRevalidationLoopTests.cs
2026-07-16 06:25:54 +02:00

279 lines
10 KiB
C#

/* ========================================================================
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*
* OPC Foundation MIT License 1.00
*
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using System;
using System.Threading;
using System.Threading.Channels;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging.Abstractions;
using NUnit.Framework;
using ManagedSessionClass = Opc.Ua.Client.ManagedSession;
namespace Opc.Ua.Client.Tests.ManagedSession
{
/// <summary>
/// Unit tests for the static
/// <c>ManagedSession.RunRevalidationLoopAsync</c> loop body that
/// drives debounced server-certificate revalidation for trust-list
/// and CRL changes (issue #3160 follow-up).
/// </summary>
/// <remarks>
/// These tests use the real <see cref="TimeProvider.System"/> with
/// a short debounce window so each test runs in well under a
/// second. A <c>FakeTimeProvider</c> seam was considered but
/// rejected because the loop's
/// <c>ReadAsync → Delay → drain</c> sequence is racy to drive with
/// a fake clock — the fake timer is not created until after the
/// first signal has been consumed, so an early <c>Advance</c> is
/// a no-op.
/// </remarks>
[TestFixture]
[Category("ManagedSession")]
[Category("CertificateChanges")]
[SetCulture("en-us")]
[SetUICulture("en-us")]
public sealed class ManagedSessionRevalidationLoopTests
{
private static readonly TimeSpan s_shortDebounce = TimeSpan.FromMilliseconds(50);
private static readonly TimeSpan s_settleWindow = TimeSpan.FromMilliseconds(250);
[Test]
public async Task BurstOfSignalsCollapsesToSingleValidationAsync()
{
Channel<int> channel = CreateChannel();
int invocations = 0;
using var cts = new CancellationTokenSource();
Task loop = ManagedSessionClass.RunRevalidationLoopAsync(
channel.Reader,
TimeProvider.System,
s_shortDebounce,
_ =>
{
Interlocked.Increment(ref invocations);
return Task.CompletedTask;
},
NullLogger.Instance,
cts.Token);
// 50 events in a tight burst — the bounded-1 channel plus
// DropWrite means only one signal is observable to the
// reader.
for (int i = 0; i < 50; i++)
{
channel.Writer.TryWrite(0);
}
// Wait through the debounce + a safety window.
await Task.Delay(s_shortDebounce + s_settleWindow).ConfigureAwait(false);
await CancelAndAwaitAsync(cts, loop).ConfigureAwait(false);
Assert.That(Volatile.Read(ref invocations), Is.EqualTo(1),
"A burst of 50 signals must collapse to exactly one validation.");
}
[Test]
public async Task SignalDuringInflightValidationReArmsExactlyOnceAsync()
{
Channel<int> channel = CreateChannel();
int invocations = 0;
var firstStarted = new TaskCompletionSource<bool>(
TaskCreationOptions.RunContinuationsAsynchronously);
var firstCanComplete = new TaskCompletionSource<bool>(
TaskCreationOptions.RunContinuationsAsynchronously);
using var cts = new CancellationTokenSource();
Task loop = ManagedSessionClass.RunRevalidationLoopAsync(
channel.Reader,
TimeProvider.System,
s_shortDebounce,
async _ =>
{
int n = Interlocked.Increment(ref invocations);
if (n == 1)
{
firstStarted.TrySetResult(true);
await firstCanComplete.Task.ConfigureAwait(false);
}
},
NullLogger.Instance,
cts.Token);
channel.Writer.TryWrite(0);
await firstStarted.Task.ConfigureAwait(false);
// While the first validation is in-flight, more signals
// arrive. The bounded channel collapses them to one
// observable signal.
for (int i = 0; i < 10; i++)
{
channel.Writer.TryWrite(0);
}
// Release the first validation; the loop must observe the
// pending signal and run validation exactly once more.
firstCanComplete.TrySetResult(true);
await Task.Delay(s_shortDebounce + s_settleWindow).ConfigureAwait(false);
await CancelAndAwaitAsync(cts, loop).ConfigureAwait(false);
Assert.That(Volatile.Read(ref invocations), Is.EqualTo(2),
"Re-arm must fire exactly once for events received during the in-flight validation.");
}
[Test]
public async Task NoSignalMeansNoValidationAsync()
{
Channel<int> channel = CreateChannel();
int invocations = 0;
using var cts = new CancellationTokenSource();
Task loop = ManagedSessionClass.RunRevalidationLoopAsync(
channel.Reader,
TimeProvider.System,
s_shortDebounce,
_ =>
{
Interlocked.Increment(ref invocations);
return Task.CompletedTask;
},
NullLogger.Instance,
cts.Token);
// Idle: no signals at all, wait a few debounce windows.
await Task.Delay(TimeSpan.FromTicks(s_shortDebounce.Ticks * 4)).ConfigureAwait(false);
await CancelAndAwaitAsync(cts, loop).ConfigureAwait(false);
Assert.That(Volatile.Read(ref invocations), Is.Zero,
"Loop must not invoke validation when no signals arrive.");
}
[Test]
public async Task CancellationDuringDebounceAbortsPendingValidationAsync()
{
Channel<int> channel = CreateChannel();
int invocations = 0;
// Use a longer debounce so we can reliably cancel while
// the loop is still inside Delay.
var debounce = TimeSpan.FromSeconds(2);
var cts = new CancellationTokenSource();
Task loop = ManagedSessionClass.RunRevalidationLoopAsync(
channel.Reader,
TimeProvider.System,
debounce,
_ =>
{
Interlocked.Increment(ref invocations);
return Task.CompletedTask;
},
NullLogger.Instance,
cts.Token);
channel.Writer.TryWrite(0);
// Give the loop a moment to read the signal and start the
// debounce Delay.
await Task.Delay(50).ConfigureAwait(false);
await CancelAndAwaitAsync(cts, loop).ConfigureAwait(false);
Assert.That(Volatile.Read(ref invocations), Is.Zero,
"Cancellation during the debounce window must abort the pending validation.");
cts.Dispose();
}
[Test]
public async Task ValidationExceptionsAreSwallowedAndLoopContinuesAsync()
{
Channel<int> channel = CreateChannel();
int invocations = 0;
using var cts = new CancellationTokenSource();
Task loop = ManagedSessionClass.RunRevalidationLoopAsync(
channel.Reader,
TimeProvider.System,
s_shortDebounce,
_ =>
{
int n = Interlocked.Increment(ref invocations);
if (n == 1)
{
throw new InvalidOperationException("simulated transient failure");
}
return Task.CompletedTask;
},
NullLogger.Instance,
cts.Token);
channel.Writer.TryWrite(0);
await Task.Delay(s_shortDebounce + s_settleWindow).ConfigureAwait(false);
// The first validation threw; the next signal must still
// drive a fresh run.
channel.Writer.TryWrite(0);
await Task.Delay(s_shortDebounce + s_settleWindow).ConfigureAwait(false);
await CancelAndAwaitAsync(cts, loop).ConfigureAwait(false);
Assert.That(Volatile.Read(ref invocations), Is.EqualTo(2),
"Loop must survive a transient validation exception and process subsequent signals.");
}
private static Channel<int> CreateChannel()
{
return Channel.CreateBounded<int>(new BoundedChannelOptions(1)
{
FullMode = BoundedChannelFullMode.DropWrite,
SingleReader = true,
SingleWriter = false,
AllowSynchronousContinuations = false
});
}
private static async Task CancelAndAwaitAsync(
CancellationTokenSource cts,
Task loop)
{
cts.Cancel();
try
{
await loop.ConfigureAwait(false);
}
catch (OperationCanceledException)
{
}
}
}
}