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https://github.com/OPCFoundation/UA-.NETStandard.git
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c48c8b93dd
**Stack 3/5** — base #4124. Part of the #4096 split; see #4096 for the overall picture. > Review after #4123 and #4124. ## What this is The OPC 10000-210 Relative Spatial Location and OPC 10000-211 Global Positioning companion models, with their server and client libraries, plus the ISA-95 migration onto the shared geolocation seam. ## Why it is one change A deployment writes **one** provider implementation and both OPC 10000-211 and OPC 10030 are served from it. The specifications disagree on representation, not on content: - GPOS publishes the structured `GlobalLocationDataType` and validates the EPSG code against the configured CRS. - ISA-95 publishes the same sample as the `String` array that OPC 10030 §8.3.2.2 requires. Splitting them would mean two provider interfaces for one physical sensor, which is exactly what this avoids. The seam itself lives in `Opc.Ua.Server` and landed in 1/5. ## Contents - `Opc.Ua.Positioning`, `.Server` and `.Client`. - `Opc.Ua.ISA95.Server` moves onto `IGeoLocationProvider`; the three ISA-95-specific provider files are removed because the shared seam and its in-memory implementation replace them. - **Fixes a conformance gap**: the ISA-95 binder wrote a scalar where the type declares `ValueRank` OneOrMoreDimensions. It now writes `String[]`. - **Fixes a liveness bug**: a provider that cannot push is polled at the Variable's `MinimumSamplingInterval` rather than installed once, so a non-pushing provider no longer serves its start-up sample with `Good` status forever. - `samples/MinimalIsa95Server`. ## Validation `dotnet build UA.slnx` — 0 errors. | Suite | Result | | --- | --- | | Opc.Ua.Positioning.Tests | 69 / 0 | | Opc.Ua.ISA95.Tests | 136 / 0 | | Opc.Ua.Di.Tests | 304 / 0 | --------- Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> Copilot-Session: 8cbb8cd0-f0cb-4ab0-bea2-6202fbf69485
287 lines
12 KiB
C#
287 lines
12 KiB
C#
/* ========================================================================
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* Copyright (c) 2005-2026 The OPC Foundation, Inc. All rights reserved.
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*
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* OPC Foundation MIT License 1.00
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* The complete license agreement can be found here:
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* http://opcfoundation.org/License/MIT/1.00/
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* ======================================================================*/
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using NUnit.Framework;
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using static Opc.Ua.Positioning.Tests.Transforms.TransformTestHelpers;
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namespace Opc.Ua.Positioning.Tests.Transforms
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{
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/// <summary>
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/// Tests for <see cref="RslFrameTransform"/> against the OPC 10000-210 Annex B
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/// frame conventions: right handed axes, roll A about X, pitch B about Y, yaw
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/// C about Z, intrinsic z-y'-x'' equivalent to Rz(C)*Ry(B)*Rx(A).
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/// </summary>
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[TestFixture]
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[Category("Positioning")]
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public sealed class RslFrameTransformTests
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{
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private const double kTolerance = 1e-12;
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[Test]
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public void YawNinetyDegreesRotatesXAxisToYAxis()
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{
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var t = RslFrameTransform.FromComponents(
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Orientation(0.0, 0.0, 90.0), Cartesian(0.0, 0.0, 0.0), AngleUnit.Degrees);
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ThreeDCartesianCoordinates p = t.TransformPoint(Cartesian(1.0, 0.0, 0.0));
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Assert.That(p.X, Is.Zero.Within(kTolerance));
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Assert.That(p.Y, Is.EqualTo(1.0).Within(kTolerance));
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Assert.That(p.Z, Is.Zero.Within(kTolerance));
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}
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[Test]
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public void RollNinetyDegreesRotatesYAxisToZAxis()
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{
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var t = RslFrameTransform.FromComponents(
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Orientation(90.0, 0.0, 0.0), Cartesian(0.0, 0.0, 0.0), AngleUnit.Degrees);
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ThreeDCartesianCoordinates p = t.TransformPoint(Cartesian(0.0, 1.0, 0.0));
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Assert.That(p.X, Is.Zero.Within(kTolerance));
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Assert.That(p.Y, Is.Zero.Within(kTolerance));
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Assert.That(p.Z, Is.EqualTo(1.0).Within(kTolerance));
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}
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[Test]
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public void PitchNinetyDegreesRotatesZAxisToXAxis()
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{
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var t = RslFrameTransform.FromComponents(
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Orientation(0.0, 90.0, 0.0), Cartesian(0.0, 0.0, 0.0), AngleUnit.Degrees);
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ThreeDCartesianCoordinates p = t.TransformPoint(Cartesian(0.0, 0.0, 1.0));
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Assert.That(p.X, Is.EqualTo(1.0).Within(kTolerance));
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Assert.That(p.Y, Is.Zero.Within(kTolerance));
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Assert.That(p.Z, Is.Zero.Within(kTolerance));
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}
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[Test]
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public void CompositionDoesNotCommuteGoldenVectors()
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{
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var roll = RslFrameTransform.FromComponents(
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Orientation(90.0, 0.0, 0.0), Cartesian(0.0, 0.0, 0.0), AngleUnit.Degrees);
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var yaw = RslFrameTransform.FromComponents(
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Orientation(0.0, 0.0, 90.0), Cartesian(0.0, 0.0, 0.0), AngleUnit.Degrees);
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// Apply yaw first, then roll.
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ThreeDCartesianCoordinates yawThenRoll = roll.Compose(yaw).TransformPoint(Cartesian(1.0, 0.0, 0.0));
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// Apply roll first, then yaw.
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ThreeDCartesianCoordinates rollThenYaw = yaw.Compose(roll).TransformPoint(Cartesian(1.0, 0.0, 0.0));
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// Golden absolute results, not a mere round trip.
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Assert.That(yawThenRoll.X, Is.Zero.Within(kTolerance));
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Assert.That(yawThenRoll.Y, Is.Zero.Within(kTolerance));
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Assert.That(yawThenRoll.Z, Is.EqualTo(1.0).Within(kTolerance));
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Assert.That(rollThenYaw.X, Is.Zero.Within(kTolerance));
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Assert.That(rollThenYaw.Y, Is.EqualTo(1.0).Within(kTolerance));
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Assert.That(rollThenYaw.Z, Is.Zero.Within(kTolerance));
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Assert.That(Distance(yawThenRoll, rollThenYaw), Is.GreaterThan(1.0));
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}
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[Test]
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public void IntrinsicOrderMatchesRzRyRxGoldenVector()
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{
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// A=90 (roll), C=90 (yaw), B=0 => R = Rz(90) * Rx(90).
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var t = RslFrameTransform.FromComponents(
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Orientation(90.0, 0.0, 90.0), Cartesian(0.0, 0.0, 0.0), AngleUnit.Degrees);
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ThreeDCartesianCoordinates onX = t.TransformPoint(Cartesian(1.0, 0.0, 0.0));
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ThreeDCartesianCoordinates onY = t.TransformPoint(Cartesian(0.0, 1.0, 0.0));
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ThreeDCartesianCoordinates onZ = t.TransformPoint(Cartesian(0.0, 0.0, 1.0));
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// e_x -> e_y
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Assert.That(onX.X, Is.Zero.Within(kTolerance));
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Assert.That(onX.Y, Is.EqualTo(1.0).Within(kTolerance));
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Assert.That(onX.Z, Is.Zero.Within(kTolerance));
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// e_y -> e_z (Rx sends e_y to e_z, Rz leaves e_z)
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Assert.That(onY.X, Is.Zero.Within(kTolerance));
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Assert.That(onY.Y, Is.Zero.Within(kTolerance));
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Assert.That(onY.Z, Is.EqualTo(1.0).Within(kTolerance));
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// e_z -> Rx sends e_z to -e_y, Rz sends -e_y to e_x
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Assert.That(onZ.X, Is.EqualTo(1.0).Within(kTolerance));
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Assert.That(onZ.Y, Is.Zero.Within(kTolerance));
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Assert.That(onZ.Z, Is.Zero.Within(kTolerance));
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}
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[Test]
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public void TransformPointAppliesRotationThenTranslation()
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{
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var t = RslFrameTransform.FromComponents(
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Orientation(0.0, 0.0, 90.0), Cartesian(5.0, -2.0, 3.0), AngleUnit.Degrees);
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ThreeDCartesianCoordinates p = t.TransformPoint(Cartesian(1.0, 0.0, 0.0));
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Assert.That(p.X, Is.EqualTo(5.0).Within(kTolerance));
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Assert.That(p.Y, Is.EqualTo(-1.0).Within(kTolerance));
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Assert.That(p.Z, Is.EqualTo(3.0).Within(kTolerance));
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}
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[Test]
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public void RoundTripRecoversAnglesAndTranslation()
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{
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ThreeDFrame frame = new()
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{
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CartesianCoordinates = Cartesian(1.5, -2.5, 3.5),
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Orientation = Orientation(10.0, 20.0, 30.0)
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};
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var t = RslFrameTransform.FromFrame(frame, AngleUnit.Degrees);
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ThreeDFrame recovered = t.ToFrame(AngleUnit.Degrees);
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Assert.That(recovered.Orientation.A, Is.EqualTo(10.0).Within(1e-9));
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Assert.That(recovered.Orientation.B, Is.EqualTo(20.0).Within(1e-9));
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Assert.That(recovered.Orientation.C, Is.EqualTo(30.0).Within(1e-9));
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Assert.That(recovered.CartesianCoordinates.X, Is.EqualTo(1.5).Within(kTolerance));
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Assert.That(recovered.CartesianCoordinates.Y, Is.EqualTo(-2.5).Within(kTolerance));
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Assert.That(recovered.CartesianCoordinates.Z, Is.EqualTo(3.5).Within(kTolerance));
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}
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[Test]
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public void RadiansAndDegreesAreConsistent()
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{
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var degrees = RslFrameTransform.FromComponents(
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Orientation(30.0, 45.0, 60.0), Cartesian(0.0, 0.0, 0.0), AngleUnit.Degrees);
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var radians = RslFrameTransform.FromComponents(
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Orientation(System.Math.PI / 6.0, System.Math.PI / 4.0, System.Math.PI / 3.0),
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Cartesian(0.0, 0.0, 0.0), AngleUnit.Radians);
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ThreeDCartesianCoordinates a = degrees.TransformPoint(Cartesian(1.0, 2.0, 3.0));
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ThreeDCartesianCoordinates b = radians.TransformPoint(Cartesian(1.0, 2.0, 3.0));
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Assert.That(Distance(a, b), Is.LessThan(1e-12));
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}
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[Test]
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public void InverseUndoesTransform()
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{
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var t = RslFrameTransform.FromComponents(
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Orientation(15.0, -35.0, 80.0), Cartesian(7.0, 8.0, -9.0), AngleUnit.Degrees);
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ThreeDCartesianCoordinates original = Cartesian(3.0, -4.0, 5.0);
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ThreeDCartesianCoordinates mapped = t.TransformPoint(original);
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ThreeDCartesianCoordinates back = t.Inverse().TransformPoint(mapped);
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Assert.That(Distance(back, original), Is.LessThan(1e-10));
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}
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[Test]
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public void InverseComposedWithTransformIsIdentity()
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{
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var t = RslFrameTransform.FromComponents(
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Orientation(22.0, 33.0, 44.0), Cartesian(1.0, 2.0, 3.0), AngleUnit.Degrees);
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RslFrameTransform identity = t.Inverse().Compose(t);
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ThreeDCartesianCoordinates p = identity.TransformPoint(Cartesian(9.0, -8.0, 7.0));
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Assert.That(p.X, Is.EqualTo(9.0).Within(1e-10));
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Assert.That(p.Y, Is.EqualTo(-8.0).Within(1e-10));
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Assert.That(p.Z, Is.EqualTo(7.0).Within(1e-10));
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}
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[Test]
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public void GimbalLockResolvesRollToZeroDeterministically()
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{
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var original = RslFrameTransform.FromComponents(
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Orientation(30.0, 90.0, 40.0), Cartesian(0.0, 0.0, 0.0), AngleUnit.Degrees);
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ThreeDFrame decomposed = original.ToFrame(AngleUnit.Degrees);
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// At the pitch singularity the roll is deterministically folded to
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// zero and the pitch is exactly +90 degrees.
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Assert.That(decomposed.Orientation.A, Is.Zero.Within(1e-9));
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Assert.That(decomposed.Orientation.B, Is.EqualTo(90.0).Within(1e-9));
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// Even though the recovered angles differ, they rebuild the same
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// rotation (same action on every basis vector).
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var rebuilt = RslFrameTransform.FromFrame(decomposed, AngleUnit.Degrees);
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foreach (ThreeDCartesianCoordinates basis in new[]
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{
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Cartesian(1.0, 0.0, 0.0),
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Cartesian(0.0, 1.0, 0.0),
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Cartesian(0.0, 0.0, 1.0)
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})
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{
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Assert.That(
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Distance(original.TransformPoint(basis), rebuilt.TransformPoint(basis)),
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Is.LessThan(1e-10));
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}
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}
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[Test]
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public void NegativePitchGimbalLockIsHandled()
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{
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var original = RslFrameTransform.FromComponents(
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Orientation(25.0, -90.0, 65.0), Cartesian(0.0, 0.0, 0.0), AngleUnit.Degrees);
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ThreeDFrame decomposed = original.ToFrame(AngleUnit.Degrees);
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Assert.That(decomposed.Orientation.A, Is.Zero.Within(1e-9));
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Assert.That(decomposed.Orientation.B, Is.EqualTo(-90.0).Within(1e-9));
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var rebuilt = RslFrameTransform.FromFrame(decomposed, AngleUnit.Degrees);
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Assert.That(
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Distance(
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original.TransformPoint(Cartesian(1.0, 2.0, 3.0)),
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rebuilt.TransformPoint(Cartesian(1.0, 2.0, 3.0))),
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Is.LessThan(1e-10));
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}
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[Test]
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public void IdentityTransformLeavesPointUnchanged()
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{
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ThreeDCartesianCoordinates p = RslFrameTransform.Identity.TransformPoint(Cartesian(4.0, 5.0, 6.0));
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Assert.That(p.X, Is.EqualTo(4.0).Within(kTolerance));
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Assert.That(p.Y, Is.EqualTo(5.0).Within(kTolerance));
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Assert.That(p.Z, Is.EqualTo(6.0).Within(kTolerance));
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}
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[Test]
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public void RotationMatrixIsProperOrthonormal()
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{
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var t = RslFrameTransform.FromComponents(
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Orientation(12.0, -34.0, 56.0), Cartesian(0.0, 0.0, 0.0), AngleUnit.Degrees);
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ArrayOf<double> r = t.RotationMatrix;
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Assert.That(r.Count, Is.EqualTo(9));
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// Column norms are one (orthonormal rotation).
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double col0 = (r[0] * r[0]) + (r[3] * r[3]) + (r[6] * r[6]);
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double col1 = (r[1] * r[1]) + (r[4] * r[4]) + (r[7] * r[7]);
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double col2 = (r[2] * r[2]) + (r[5] * r[5]) + (r[8] * r[8]);
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Assert.That(col0, Is.EqualTo(1.0).Within(1e-12));
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Assert.That(col1, Is.EqualTo(1.0).Within(1e-12));
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Assert.That(col2, Is.EqualTo(1.0).Within(1e-12));
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}
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}
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}
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