mirror of
https://github.com/OPCFoundation/UA-.NETStandard.git
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221 lines
7.9 KiB
C#
221 lines
7.9 KiB
C#
/* ========================================================================
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* Copyright (c) 2005-2025 The OPC Foundation, Inc. All rights reserved.
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*
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* OPC Foundation MIT License 1.00
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* The complete license agreement can be found here:
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* http://opcfoundation.org/License/MIT/1.00/
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* ======================================================================*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Opc.Ua.Client
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{
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/// <summary>
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/// Default implementation of <see cref="IServerRedundancyHandler"/>
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/// that reads redundancy information from the OPC UA server address
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/// space and selects the best failover target based on service level
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/// and server state.
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/// </summary>
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/// <remarks>
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/// <para>
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/// Reads the following nodes:
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/// <list type="bullet">
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/// <item><c>Server.ServerRedundancy.RedundancySupport</c></item>
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/// <item><c>Server.ServerRedundancy.RedundantServerArray</c></item>
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/// <item><c>Server.ServiceLevel</c></item>
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/// </list>
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/// </para>
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/// <para>
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/// For transparent redundancy the handler returns <see langword="null"/>
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/// from <see cref="SelectFailoverTarget"/> because the server
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/// infrastructure handles failover transparently.
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/// </para>
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/// <para>
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/// For non-transparent modes the handler picks the server with the
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/// highest <c>ServiceLevel</c> that is in
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/// <see cref="ServerState.Running"/> state and whose URI differs
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/// from the current endpoint.
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/// </para>
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/// </remarks>
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public sealed class DefaultServerRedundancyHandler : IServerRedundancyHandler
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{
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/// <inheritdoc/>
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public async ValueTask<ServerRedundancyInfo> FetchRedundancyInfoAsync(
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ISession session,
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CancellationToken ct = default)
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{
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if (session is null)
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{
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throw new ArgumentNullException(nameof(session));
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}
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// Read redundancy support mode and service level in one call.
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ArrayOf<NodeId> nodeIds =
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[
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VariableIds.Server_ServerRedundancy_RedundancySupport,
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VariableIds.Server_ServiceLevel
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];
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(ArrayOf<DataValue> values, ArrayOf<ServiceResult> errors) =
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await session.ReadValuesAsync(nodeIds, ct).ConfigureAwait(false);
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RedundancyMode mode = RedundancyMode.None;
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if (StatusCode.IsGood(errors[0].StatusCode))
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{
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mode = ToRedundancyMode(values[0].GetValue(0));
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}
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byte serviceLevel = 0;
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if (StatusCode.IsGood(errors[1].StatusCode))
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{
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serviceLevel = values[1].GetValue<byte>(0);
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}
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// Read the redundant server array (may not exist when mode is None).
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var redundantServers = new List<RedundantServer>();
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if (mode != RedundancyMode.None)
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{
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redundantServers = await ReadRedundantServerArrayAsync(
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session, ct).ConfigureAwait(false);
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}
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return new ServerRedundancyInfo
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{
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Mode = mode,
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ServiceLevel = serviceLevel,
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RedundantServers = redundantServers
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};
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}
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/// <inheritdoc/>
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public ConfiguredEndpoint? SelectFailoverTarget(
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ServerRedundancyInfo redundancyInfo,
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ConfiguredEndpoint currentEndpoint)
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{
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if (redundancyInfo is null)
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{
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throw new ArgumentNullException(nameof(redundancyInfo));
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}
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if (currentEndpoint is null)
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{
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throw new ArgumentNullException(nameof(currentEndpoint));
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}
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if (redundancyInfo.Mode is RedundancyMode.None or RedundancyMode.Transparent)
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{
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return null;
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}
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string? currentUri = currentEndpoint.Description?.Server?.ApplicationUri;
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// Pick the running server with the highest service level
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// that is not the current server.
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RedundantServer? best = redundancyInfo.RedundantServers
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.Where(s => s.ServerState == ServerState.Running &&
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!string.Equals(s.ServerUri, currentUri, StringComparison.Ordinal))
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.OrderByDescending(s => s.ServiceLevel)
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.FirstOrDefault();
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if (best == null)
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{
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return null;
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}
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var endpointDescription = new EndpointDescription
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{
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EndpointUrl = best.ServerUri,
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Server = new ApplicationDescription
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{
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ApplicationUri = best.ServerUri
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}
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};
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return new ConfiguredEndpoint(null, endpointDescription, null);
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}
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private static async Task<List<RedundantServer>> ReadRedundantServerArrayAsync(
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ISession session,
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CancellationToken ct)
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{
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var result = new List<RedundantServer>();
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try
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{
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DataValue dataValue = await session.ReadValueAsync(
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VariableIds.Server_ServerRedundancy_RedundantServerArray,
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ct).ConfigureAwait(false);
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if (StatusCode.IsBad(dataValue.StatusCode))
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{
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return result;
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}
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if (dataValue.WrappedValue.TryGetValue(
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out ArrayOf<ExtensionObject> extensionObjects))
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{
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foreach (ExtensionObject extensionObject in extensionObjects)
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{
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if (extensionObject.TryGetValue(
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out RedundantServerDataType? serverData))
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{
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result.Add(new RedundantServer
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{
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ServerUri = serverData.ServerId
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?? string.Empty,
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ServiceLevel = serverData.ServiceLevel,
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ServerState = serverData.ServerState
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});
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}
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}
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}
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}
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catch (ServiceResultException)
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{
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// Node may not exist; return empty list.
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}
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return result;
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}
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private static RedundancyMode ToRedundancyMode(int value)
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{
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return value switch
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{
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0 => RedundancyMode.None,
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1 => RedundancyMode.Cold,
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2 => RedundancyMode.Warm,
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3 => RedundancyMode.Hot,
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4 => RedundancyMode.Transparent,
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5 => RedundancyMode.HotAndMirrored,
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_ => RedundancyMode.None
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};
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}
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}
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}
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