Files
Marc Schier 82347dc1da Address PR #3852 review feedback
- Move all channel-related types into `Stack/Opc.Ua.Core/Stack/Client/Channels/`
  subfolder (#13).
- Un-obsolete `SessionReconnectHandler` and the SessionExtensions
  `ReconnectAsync(connection, ct)` / `(channel, ct)` extensions; remove
  all SRH-related `#pragma warning disable CS0618` suppressions from
  applications and tests. AttachChannel/DetachChannel remain obsolete (#1, #4).
- Remove the shared-budget section from MigrationGuide.md (#3).
- Mark `ManagedSession.AttachChannel`/`DetachChannel` `[Obsolete]` so the
  warning surfaces all the way up the supported API surface (#9).
- Break the `<see cref=…>` line in `Session.ChannelManager.cs` to stay under
  140 chars (#10).
- Move `ChannelManagerSessionFactory` from `Opc.Ua.Gds.Client.Common` into
  `Opc.Ua.Client` as a public, documented session-factory option (#11).
- Audit other client classes for `IClientChannelManager`-aware overloads;
  add `ISessionFactory`-accepting overloads on `GlobalDiscoveryServerClient`,
  `LocalDiscoveryServerClient`, `ServerPushConfigurationClient` so any
  session factory (including `ChannelManagerSessionFactory`) works (#12).
- Refactor MCP server (`OpcUaSessionManager`, `Program`) to use
  `ManagedSession` + DI-resolved `IClientChannelManager`; remove
  `SessionReconnectHandler` and manual keep-alive reconnect (#2).
- ConnectionStateMachine code-style fixes: use named delegate types,
  collapse multi-line callback properties to single lines, swap
  `timeProvider`/`maxTotalReconnectTime` constructor param order,
  fix multi-line declaration (#6, #7, #8).
- HTTPS resilience: confirmed `Microsoft.Extensions.Http` and
  `Microsoft.Extensions.Http.Resilience` 10.6.0 support
  `net472`/`net48`/`netstandard2.1`; removed `#if NET8_0_OR_GREATER`
  gating from `ManagedSessionBuilder` and `OpcUaClientBuilderExtensions`
  and HTTPS csproj package refs (#5).

Verification:
- `Opc.Ua.Client` + `Opc.Ua.Core` + `Opc.Ua.Gds.Client.Common` build
  clean (0 warnings, 0 errors).
- 56/56 core channel-manager / retry-budget / HTTPS factory tests pass.
- 129/129 client (ManagedSession + legacy SRH back-compat + SessionExtensions)
  tests pass.
2026-06-05 17:22:41 +02:00

770 lines
32 KiB
C#

/* ========================================================================
* Copyright (c) 2005-2025 The OPC Foundation, Inc. All rights reserved.
*
* OPC Foundation MIT License 1.00
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* The complete license agreement can be found here:
* http://opcfoundation.org/License/MIT/1.00/
* ======================================================================*/
using System;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
using Opc.Ua.Redaction;
namespace Opc.Ua.Client
{
/// <summary>
/// Attempts to reconnect to the server using the legacy reconnect
/// flow. Operates against a raw <see cref="Session"/> (or a derived
/// type) by driving its <c>ReconnectAsync</c> /
/// <see cref="ISessionFactory.RecreateAsync(ISession, CancellationToken)"/>
/// pipeline directly.
/// </summary>
/// <remarks>
/// <para>
/// New code should prefer <see cref="ManagedSession"/> (created via
/// <see cref="ManagedSessionFactory"/> or <see cref="ManagedSessionBuilder"/>),
/// which encapsulates connection lifecycle, reconnect, and server
/// redundancy failover behind an <see cref="ISession"/> facade.
/// </para>
/// <para>
/// <see cref="SessionReconnectHandler"/> is intentionally retained as
/// a supported legacy entry point for callers that already manage
/// <see cref="Session"/> instances directly. It does <b>not</b>
/// support the <see cref="ManagedSession"/> facade — passing one to
/// <see cref="BeginReconnect(ISession,int,EventHandler)"/> throws
/// <see cref="NotSupportedException"/> because the managed session
/// already runs its own reconnect state machine.
/// </para>
/// </remarks>
public class SessionReconnectHandler : IDisposable
{
/// <summary>
/// The minimum reconnect period in ms.
/// </summary>
public const int MinReconnectPeriod = 500;
/// <summary>
/// The maximum reconnect period in ms.
/// </summary>
public const int MaxReconnectPeriod = 30000;
/// <summary>
/// The default reconnect period in ms.
/// </summary>
public const int DefaultReconnectPeriod = 1000;
/// <summary>
/// The default reconnect operation timeout in ms.
/// </summary>
public const int MinReconnectOperationTimeout = 5000;
/// <summary>
/// The internal state of the reconnect handler.
/// </summary>
[Flags]
public enum ReconnectState
{
/// <summary>
/// The reconnect handler is ready to start the reconnect timer.
/// </summary>
Ready = 0,
/// <summary>
/// The reconnect timer is triggered and waiting to reconnect.
/// </summary>
Triggered = 1,
/// <summary>
/// The reconnection is in progress.
/// </summary>
Reconnecting = 2,
/// <summary>
/// The reconnect handler is disposed and can not be used for further reconnect attempts.
/// </summary>
Disposed = 4
}
/// <summary>
/// Obsolete constructor
/// </summary>
[Obsolete("Use SessionReconnectHandler(ITelemetryContext, bool, int) instead.")]
public SessionReconnectHandler(bool reconnectAbort = false, int maxReconnectPeriod = -1)
// Telemetry is required by the modern ctor; this obsolete bridge forwards null!
// to preserve the parameterless reconnect-handler instantiation pattern.
: this(null!, reconnectAbort, maxReconnectPeriod)
{
}
/// <summary>
/// Create a reconnect handler.
/// </summary>
/// <param name="telemetry">The telemetry context to use to create obvservability instruments</param>
/// <param name="reconnectAbort">Set to <c>true</c> to allow reconnect abort if keep alive recovered.</param>
/// <param name="maxReconnectPeriod">
/// The upper limit for the reconnect period after exponential backoff.
/// -1 (default) indicates that no exponential backoff should be used.
/// </param>
public SessionReconnectHandler(
ITelemetryContext telemetry,
bool reconnectAbort = false,
int maxReconnectPeriod = -1)
: this(telemetry, reconnectAbort, maxReconnectPeriod, timeProvider: null)
{
}
/// <summary>
/// Create a reconnect handler.
/// </summary>
/// <param name="telemetry">The telemetry context to use to create obvservability instruments</param>
/// <param name="reconnectAbort">Set to <c>true</c> to allow reconnect abort if keep alive recovered.</param>
/// <param name="maxReconnectPeriod">
/// The upper limit for the reconnect period after exponential backoff.
/// -1 (default) indicates that no exponential backoff should be used.
/// </param>
/// <param name="timeProvider">Optional time provider used for timers and elapsed-time
/// calculations. Defaults to <see cref="TimeProvider.System"/>.</param>
public SessionReconnectHandler(
ITelemetryContext telemetry,
bool reconnectAbort,
int maxReconnectPeriod,
TimeProvider? timeProvider)
{
m_timeProvider = timeProvider ?? TimeProvider.System;
m_telemetry = telemetry;
m_logger = telemetry.CreateLogger<SessionReconnectHandler>();
m_reconnectAbort = reconnectAbort;
m_reconnectTimer = m_timeProvider.CreateTimer(
OnReconnectAsync,
this,
Timeout.InfiniteTimeSpan,
Timeout.InfiniteTimeSpan);
m_state = ReconnectState.Ready;
m_cancelReconnect = false;
m_updateFromServer = false;
m_baseReconnectPeriod = DefaultReconnectPeriod;
m_maxReconnectPeriod =
maxReconnectPeriod < 0
? -1
: Math.Max(
MinReconnectPeriod,
Math.Min(maxReconnectPeriod, MaxReconnectPeriod));
}
/// <summary>
/// Frees any unmanaged resources.
/// </summary>
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
/// <summary>
/// An overrideable version of the Dispose.
/// </summary>
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
lock (m_lock)
{
m_reconnectTimer?.Dispose();
m_reconnectTimer = null;
m_state = ReconnectState.Disposed;
}
}
}
/// <summary>
/// Gets the session managed by the handler.
/// </summary>
/// <value>The session.</value>
public ISession? Session { get; private set; }
/// <summary>
/// The internal state of the reconnect handler.
/// </summary>
public ReconnectState State
{
get
{
lock (m_lock)
{
if (m_reconnectTimer == null)
{
return ReconnectState.Disposed;
}
return m_state;
}
}
}
/// <summary>
/// Cancel a reconnect in progress.
/// </summary>
public void CancelReconnect()
{
lock (m_lock)
{
if (m_reconnectTimer == null)
{
return;
}
if (m_state == ReconnectState.Triggered)
{
Session = null;
EnterReadyState();
return;
}
m_cancelReconnect = true;
}
}
/// <summary>
/// Begins the reconnect process.
/// </summary>
public ReconnectState BeginReconnect(
ISession session,
int reconnectPeriod,
EventHandler callback)
{
return BeginReconnect(session, null, reconnectPeriod, callback);
}
/// <summary>
/// Begins the reconnect process using a reverse connection.
/// </summary>
/// <exception cref="ServiceResultException">if the handler is
/// already disposed.</exception>
/// <exception cref="NotSupportedException">if <paramref name="session"/>
/// is not <see langword="null"/> and is not a <see cref="Session"/>
/// (or a type derived from it). <see cref="ManagedSession"/> and
/// other facade implementations of <see cref="ISession"/> drive
/// their own reconnect state machine and must not be passed
/// here.</exception>
public ReconnectState BeginReconnect(
ISession session,
ReverseConnectManager? reverseConnectManager,
int reconnectPeriod,
EventHandler callback)
{
// The reconnect handler drives Session.ReconnectAsync /
// ISessionFactory.RecreateAsync directly and assumes it owns
// the session lifecycle. Facade sessions (e.g. ManagedSession)
// already run their own reconnect / failover state machine,
// so mixing them here would be incorrect. Allow null
// (cancellation) and require Session-derived instances
// otherwise.
// (Use the fully qualified type to disambiguate from the
// local Session property.)
if (session is not null and
not Client.Session)
{
throw new NotSupportedException(
"SessionReconnectHandler only supports the legacy " +
"Session class (or types derived from it). " +
"ManagedSession and other ISession facades manage " +
"their own reconnection — use ManagedSession / " +
"ManagedSessionFactory instead.");
}
lock (m_lock)
{
if (m_reconnectTimer == null)
{
throw new ServiceResultException(StatusCodes.BadInvalidState);
}
// cancel reconnect requested, if possible
if (session == null)
{
if (m_state == ReconnectState.Triggered)
{
Session = null;
EnterReadyState();
return m_state;
}
// reconnect already in progress, schedule cancel
m_cancelReconnect = true;
return m_state;
}
// set reconnect period within boundaries
reconnectPeriod = CheckedReconnectPeriod(reconnectPeriod);
// ignore subsequent trigger requests
if (m_state == ReconnectState.Ready)
{
Session = session;
m_baseReconnectPeriod = reconnectPeriod;
m_reconnectFailed = false;
m_cancelReconnect = false;
m_callback = callback;
m_reverseConnectManager = reverseConnectManager;
m_reconnectTimer.Change(
TimeSpan.FromMilliseconds(JitteredReconnectPeriod(reconnectPeriod)),
Timeout.InfiniteTimeSpan);
m_reconnectPeriod = CheckedReconnectPeriod(reconnectPeriod, true);
m_state = ReconnectState.Triggered;
return m_state;
}
// if triggered, reset timer only if requested reconnect period is shorter
if (m_state == ReconnectState.Triggered && reconnectPeriod < m_baseReconnectPeriod)
{
m_baseReconnectPeriod = reconnectPeriod;
m_reconnectTimer.Change(
TimeSpan.FromMilliseconds(JitteredReconnectPeriod(reconnectPeriod)),
Timeout.InfiniteTimeSpan);
m_reconnectPeriod = CheckedReconnectPeriod(reconnectPeriod, true);
}
return m_state;
}
}
/// <summary>
/// Returns the reconnect period with a random jitter.
/// </summary>
public virtual int JitteredReconnectPeriod(int reconnectPeriod)
{
// The factors result in a jitter of 10%.
const int jitterResolution = 1000;
const int jitterFactor = 10;
int jitter = reconnectPeriod *
UnsecureRandom.Shared.Next(-jitterResolution, jitterResolution) /
(jitterResolution * jitterFactor);
return reconnectPeriod + jitter;
}
/// <summary>
/// Returns the reconnect period within the min and max boundaries.
/// </summary>
public virtual int CheckedReconnectPeriod(
int reconnectPeriod,
bool exponentialBackoff = false)
{
// exponential backoff is controlled by m_maxReconnectPeriod
if (m_maxReconnectPeriod > MinReconnectPeriod)
{
if (exponentialBackoff)
{
reconnectPeriod *= 2;
}
return Math.Min(
Math.Max(reconnectPeriod, MinReconnectPeriod),
m_maxReconnectPeriod);
}
return Math.Max(reconnectPeriod, MinReconnectPeriod);
}
/// <summary>
/// Called when the reconnect timer expires.
/// </summary>
private async void OnReconnectAsync(object? state)
{
long reconnectStartTimestamp = m_timeProvider.GetTimestamp();
try
{
// check for exit.
ISession? session = Session;
lock (m_lock)
{
if (m_reconnectTimer == null || session == null)
{
return;
}
if (m_state != ReconnectState.Triggered)
{
return;
}
// enter reconnecting state
m_state = ReconnectState.Reconnecting;
}
bool keepaliveRecovered = false;
// preserve legacy behavior if reconnectAbort is not set
if (m_reconnectAbort &&
session.Connected &&
!session.KeepAliveStopped)
{
keepaliveRecovered = true;
// breaking change, the callback must only assign the new
// session if the property is != null
m_logger.LogInformation(
"Reconnect {SessionId} aborted, KeepAlive recovered.",
session.SessionId);
Session = session = null;
}
else
{
m_logger.LogInformation("Reconnect {SessionId}.", session.SessionId);
}
// do the reconnect or recover state.
if (keepaliveRecovered || await DoReconnectAsync().ConfigureAwait(false))
{
lock (m_lock)
{
EnterReadyState();
}
// notify the caller.
m_callback?.Invoke(this, EventArgs.Empty);
return;
}
}
catch (Exception exception)
{
m_logger.LogError("Unexpected error during reconnect: {Message}", Redact.Create(exception));
}
// schedule the next reconnect.
lock (m_lock)
{
if (m_state != ReconnectState.Disposed)
{
if (m_cancelReconnect)
{
EnterReadyState();
}
else
{
int elapsed = (int)m_timeProvider
.GetElapsedTime(reconnectStartTimestamp).TotalMilliseconds;
m_logger.LogInformation(
"Reconnect period is {ReconnectPeriod} ms, {Elapsed} ms elapsed in reconnect.",
m_reconnectPeriod,
elapsed);
int adjustedReconnectPeriod = CheckedReconnectPeriod(
m_reconnectPeriod - elapsed);
adjustedReconnectPeriod = JitteredReconnectPeriod(adjustedReconnectPeriod);
m_reconnectTimer?.Change(TimeSpan.FromMilliseconds(adjustedReconnectPeriod), Timeout.InfiniteTimeSpan);
m_logger.LogInformation(
"Next adjusted reconnect scheduled in {ReconnectPeriod} ms.",
adjustedReconnectPeriod);
m_reconnectPeriod = CheckedReconnectPeriod(m_reconnectPeriod, true);
m_state = ReconnectState.Triggered;
}
}
}
}
/// <summary>
/// Reconnects to the server.
/// </summary>
/// <exception cref="ServiceResultException"></exception>
private async Task<bool> DoReconnectAsync()
{
// helper to override operation timeout
ITransportChannel? transportChannel = null;
ISession current = Session ??
throw ServiceResultException.Unexpected("Session is null");
// try a reconnect.
if (!m_reconnectFailed)
{
try
{
if (m_reverseConnectManager != null)
{
string? endpointUrl = current.Endpoint.EndpointUrl
?? throw ServiceResultException.Unexpected(
"Endpoint Url is null for reverse connect session RECONNECT.");
ITransportWaitingConnection connection = await m_reverseConnectManager
.WaitForConnectionAsync(
new Uri(endpointUrl),
current.Endpoint.Server.ApplicationUri)
.ConfigureAwait(false);
await current.ReconnectAsync(connection).ConfigureAwait(false);
}
else
{
await current.ReconnectAsync().ConfigureAwait(false);
}
// monitored items should start updating on their own.
return true;
}
catch (Exception exception)
{
// recreate the session if it has been closed.
if (exception is ServiceResultException sre)
{
m_logger.LogWarning("Reconnect failed. Reason={Reason}.", sre.Result);
// check if the server endpoint could not be reached.
if (sre.StatusCode == StatusCodes.BadTcpInternalError ||
sre.StatusCode == StatusCodes.BadCommunicationError ||
sre.StatusCode == StatusCodes.BadNotConnected ||
sre.StatusCode == StatusCodes.BadRequestTimeout ||
sre.StatusCode == StatusCodes.BadTimeout ||
sre.StatusCode == StatusCodes.BadNoCommunication ||
sre.StatusCode == StatusCodes.BadConnectionClosed)
{
// check if reactivating is still an option.
int timeout =
Convert.ToInt32(current.SessionTimeout) -
(int)m_timeProvider.GetElapsedTime(
current.LastKeepAliveTimestamp).TotalMilliseconds;
if (timeout > 0)
{
m_logger.LogInformation(
"Retry to reactivate, est. session timeout in {Timeout} ms.",
timeout);
return false;
}
}
// check if the security configuration may have changed
if (sre.StatusCode == StatusCodes.BadSecurityChecksFailed ||
sre.StatusCode == StatusCodes.BadCertificateInvalid)
{
m_updateFromServer = true;
m_logger.LogInformation(
"Reconnect failed due to security check. Request endpoint update from server. {Message}",
sre.Message);
}
// recreate session immediately, use existing channel
else if (sre.StatusCode == StatusCodes.BadSessionIdInvalid)
{
transportChannel = Session.NullableTransportChannel;
#pragma warning disable CS0618 // legacy reconnect flow still uses Detach to keep channel
Session.DetachChannel();
#pragma warning restore CS0618
}
else
{
// wait for next scheduled reconnect if connection failed,
// next attempt is to recreate session
m_reconnectFailed = true;
return false;
}
}
else
{
m_logger.LogError(exception, "Reconnect failed.");
}
m_reconnectFailed = true;
}
}
// re-create the session.
try
{
ISession session;
if (m_reverseConnectManager != null)
{
ITransportWaitingConnection? connection;
do
{
EndpointDescription? endpointDescription =
current.Endpoint ?? transportChannel?.EndpointDescription;
string? endpointUrl = endpointDescription?.EndpointUrl
?? throw ServiceResultException.Unexpected(
"Endpoint Url is null for reverse connect session RECREATE.");
connection = await m_reverseConnectManager
.WaitForConnectionAsync(
new Uri(endpointUrl),
endpointDescription?.Server?.ApplicationUri)
.ConfigureAwait(false);
if (m_updateFromServer)
{
await UpdateEndpointFromServerAsync(
current.ConfiguredEndpoint,
connection).ConfigureAwait(false);
m_updateFromServer = false;
connection = null;
}
} while (connection == null);
session = await current.SessionFactory.RecreateAsync(current, connection)
.ConfigureAwait(false);
}
else
{
if (m_updateFromServer)
{
await UpdateEndpointFromServerAsync(
current.ConfiguredEndpoint).ConfigureAwait(false);
m_updateFromServer = false;
}
session = transportChannel == null
? await current
.SessionFactory.RecreateAsync(current)
.ConfigureAwait(false)
: await current
.SessionFactory.RecreateAsync(current, transportChannel)
.ConfigureAwait(false);
}
// note: the template session is not connected at this point
// and must be disposed by the owner
Session = session;
return true;
}
catch (ServiceResultException sre)
{
if (sre.InnerResult?.StatusCode == StatusCodes.BadSecureChannelClosed ||
sre.InnerResult?.StatusCode == StatusCodes.BadSecurityChecksFailed ||
sre.InnerResult?.StatusCode == StatusCodes.BadCertificateInvalid)
{
// schedule a fast endpoint update and retry
if (m_maxReconnectPeriod > MinReconnectPeriod &&
m_reconnectPeriod >= m_maxReconnectPeriod)
{
m_reconnectPeriod = m_baseReconnectPeriod;
}
m_logger.LogError(
"Could not reconnect due to failed security check. Request endpoint update from server. {Message}",
Redact.Create(sre));
}
else
{
m_logger.LogError(
"Could not reconnect the Session. Request endpoint update from server. {Message}",
Redact.Create(sre));
}
m_updateFromServer = true;
return false;
}
catch (Exception exception)
{
m_logger.LogError("Could not reconnect the Session. {ErrorMessage}", Redact.Create(exception));
return false;
}
}
/// <summary>
/// Updates the configured endpoint from the server discovery endpoint.
/// Falls back to the best available endpoint if the original security
/// configuration is no longer supported by the server.
/// </summary>
/// <param name="endpoint">The configured endpoint to update.</param>
/// <param name="connection">The optional transport connection for reverse connect.</param>
protected virtual async Task UpdateEndpointFromServerAsync(
ConfiguredEndpoint endpoint,
ITransportWaitingConnection? connection = null)
{
// EndpointUrl and SecurityPolicyUri are nullable on ConfiguredEndpoint but every
// session entering reconnect was created with both values populated, so the
// bangs reflect that lifecycle invariant. The null! arguments in the catch block
// are intentional sentinels for "no security policy" passed to the modern API
// which retains a non-nullable parameter for backward compatibility.
try
{
if (connection != null)
{
await endpoint
.UpdateFromServerAsync(
endpoint.EndpointUrl!,
connection,
endpoint.Description.SecurityMode,
endpoint.Description.SecurityPolicyUri!,
m_telemetry)
.ConfigureAwait(false);
}
else
{
await endpoint
.UpdateFromServerAsync(
endpoint.EndpointUrl!,
endpoint.Description.SecurityMode,
endpoint.Description.SecurityPolicyUri!,
m_telemetry)
.ConfigureAwait(false);
}
}
catch (ServiceResultException sre) when (
sre.StatusCode == StatusCodes.BadSecurityPolicyRejected ||
sre.StatusCode == StatusCodes.BadSecurityModeRejected)
{
// The original endpoint security configuration is no longer available on the server.
// Fall back to the best available endpoint without security constraints.
m_logger.LogWarning(
"Original endpoint security configuration not available on server, falling back to best available endpoint. {Message}",
sre.Message);
if (connection != null)
{
await endpoint
.UpdateFromServerAsync(
endpoint.EndpointUrl!,
connection,
MessageSecurityMode.Invalid,
null!,
m_telemetry)
.ConfigureAwait(false);
}
else
{
await endpoint
.UpdateFromServerAsync(
endpoint.EndpointUrl!,
MessageSecurityMode.Invalid,
null!,
m_telemetry)
.ConfigureAwait(false);
}
}
}
/// <summary>
/// Reset the timer and enter ready state.
/// </summary>
private void EnterReadyState()
{
m_reconnectTimer?.Change(Timeout.InfiniteTimeSpan, Timeout.InfiniteTimeSpan);
m_state = ReconnectState.Ready;
m_cancelReconnect = false;
m_updateFromServer = false;
}
private readonly ITelemetryContext m_telemetry;
private readonly Lock m_lock = new();
private ReconnectState m_state;
private bool m_reconnectFailed;
private readonly ILogger m_logger;
private readonly bool m_reconnectAbort;
private bool m_cancelReconnect;
private bool m_updateFromServer;
private int m_reconnectPeriod;
private int m_baseReconnectPeriod;
private readonly int m_maxReconnectPeriod;
private ITimer? m_reconnectTimer;
private readonly TimeProvider m_timeProvider;
private EventHandler? m_callback;
private ReverseConnectManager? m_reverseConnectManager;
}
}