Files
Marc Schier f66ceffd75 Immutable built in types and code generation (#3534)
Generate stack and application code using source generators
Change built in types to readonly structs
  Update localized text implementation to use JSON text serializer
  Status code with symbolic names
  Immutable node ids
  No boxing for all built in types <= 8 bytes in Variant.
Split user identity token and token handling via token handler
Add migration guide for breaking changes
2026-02-12 16:27:07 +01:00

192 lines
5.8 KiB
C#

/* ========================================================================
* Copyright (c) 2005-2025 The OPC Foundation, Inc. All rights reserved.
*
* OPC Foundation MIT License 1.00
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* The complete license agreement can be found here:
* http://opcfoundation.org/License/MIT/1.00/
* ======================================================================*/
using System.Collections.Generic;
namespace Opc.Ua.SourceGeneration
{
/// <summary>
/// Stores the information that describes how to initialize and process a template.
/// </summary>
internal sealed class TemplateDefinition
{
/// <summary>
/// The template composite string
/// </summary>
public TemplateString TemplateString { get; set; }
/// <summary>
/// The targets that the template should be applied to.
/// </summary>
public IReadOnlyList<object> Targets { get; set; }
/// <summary>
/// The callback to call when loading the template.
/// </summary>
public LoadTemplateEventHandler OnTemplateLoad { get; set; }
/// <summary>
/// The callback to call when writing the template.
/// </summary>
public WriteTemplateEventHandler OnTemplateWrite { get; set; }
/// <summary>
/// Load the template.
/// </summary>
public TemplateString Load(ILoadContext context)
{
// check for override.
if (OnTemplateLoad != null)
{
return OnTemplateLoad(context);
}
// use the default function to write the template.
return context.TemplateString;
}
/// <summary>
/// Render the template.
/// </summary>
public bool Render(IWriteContext context)
{
// check for override.
if (OnTemplateWrite != null)
{
return OnTemplateWrite(context);
}
// use the default function to write the template.
return context.Template.Render();
}
}
/// <summary>
/// Context
/// </summary>
internal interface ILoadContext
{
/// <summary>
/// The index of the current target within the list being processed.
/// </summary>
int Index { get; }
/// <summary>
/// Get template writer
/// </summary>
ITemplateWriter Out { get; }
/// <summary>
/// The current iteration variable that is the target of the load callback.
/// </summary>
object Target { get; }
/// <summary>
/// The interpolated template string passed to AddReplacement method.
/// </summary>
TemplateString TemplateString { get; }
/// <summary>
/// The token that is to be replaced by the current template evaluation.
/// </summary>
string Token { get; }
}
/// <summary>
/// A delegate handle events associated with template.
/// </summary>
internal delegate TemplateString LoadTemplateEventHandler(ILoadContext context);
/// <summary>
/// Write context
/// </summary>
internal interface IWriteContext
{
/// <summary>
/// The current iteration variable that is the target of the write callback
/// </summary>
object Target { get; }
/// <summary>
/// The index of the current target within the list being processed.
/// </summary>
int Index { get; }
/// <summary>
/// The template to write
/// </summary>
Template Template { get; }
}
/// <summary>
/// A delegate handle events associated with template.
/// </summary>
internal delegate bool WriteTemplateEventHandler(IWriteContext context);
/// <summary>
/// Contains the current context to use for serialization.
/// </summary>
internal sealed record class TemplateContext : ILoadContext, IWriteContext
{
/// <summary>
/// Create the template event handler context
/// </summary>
public TemplateContext(
TemplateWriter writer,
string token,
TemplateString templateString)
{
Out = writer;
Token = token;
TemplateString = templateString;
Index = 0;
}
/// <summary>
/// Set the template
/// </summary>
public Template Template { get; set; }
/// <inheritdoc/>
public ITemplateWriter Out { get; }
/// <inheritdoc/>
public string Token { get; }
/// <inheritdoc/>
public TemplateString TemplateString { get; set; }
/// <inheritdoc/>
public int Index { get; set; }
/// <inheritdoc/>
public object Target { get; set; }
}
}