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c84c168585
# Description Merge the draft OpenUSD Scene Materialization projects into the existing OpenUSD core and server packages: - move the scene companion model, document/value model, and `.usda` conversion APIs into `Opc.Ua.OpenUsd`; - move discovery, materialization, export, and Part 1 interop into `Opc.Ua.OpenUsd.Server`; - rename the CLR APIs to `Opc.Ua.OpenUsd.Scene`, `Opc.Ua.OpenUsd.Scene.Conversion`, and `Opc.Ua.OpenUsd.Server.Scene`; - remove the `Opc.Ua.OpenUsdScene` and `Opc.Ua.OpenUsdScene.Server` projects and NuGet package IDs; - update the connector, the consolidated OpenUSD test project, package READMEs, and developer docs. This is an intentional source- and binary-breaking cleanup for the draft Scene packages. The OPC UA Scene model URI, version, NodeIds, and wire behavior remain unchanged. ## Related Issues - Fixes #4383 ## Validation - `UA.slnx` Release builds completed for `CustomTestTarget=net10.0` and `CustomTestTarget=net48`. - OpenUSD tests passed on net10.0 (915) and net48 (879), excluding the existing host-culture assertion; the isolated assertion passed under invariant globalization. - The generated Release pack contains the expected 75 packages, emits neither retired Scene package, and passes `.azurepipelines\validate-source-generator-packages.ps1`. - The two surviving packages expose the new nested namespaces and contain no retired package dependencies. ## Checklist - [ ] I have signed the [CLA](https://opcfoundation.org/license/cla/ContributorLicenseAgreementv1.0.pdf) and read the [CONTRIBUTING](https://github.com/OPCFoundation/UA-.NETStandard/blob/master/CONTRIBUTING.md) doc. - [ ] I have added tests that prove my fix is effective or that my feature works and increased code coverage. - [x] I have added all necessary documentation. - [x] I have verified that my changes do not introduce (new) build or analyzer warnings. - [ ] I ran **all** tests locally using the **UA.slnx** solution against at least .net **framework** and .net **10**, and all passed. - [ ] I fixed **all** failing and flaky tests in the CI pipelines and **all** CodeQL warnings. - [ ] I have addressed **all** PR feedback received. --------- Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
150 lines
6.6 KiB
C#
150 lines
6.6 KiB
C#
/* ========================================================================
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* Copyright (c) 2005-2026 The OPC Foundation, Inc. All rights reserved.
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*
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* OPC Foundation MIT License 1.00
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* The complete license agreement can be found here:
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* http://opcfoundation.org/License/MIT/1.00/
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* ======================================================================*/
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using Opc.Ua.OpenUsd.Scene;
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using Opc.Ua.OpenUsd.Server.Scene;
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namespace Opc.Ua.OpenUsd.Tests
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{
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/// <summary>
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/// Composition provenance (§5.6) and applied API schemas (§8.2): the arcs that composed a
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/// prim and the schemas applied to it are materialized as inspectable provenance.
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/// </summary>
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[TestFixture]
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public class CompositionAndSchemaTests
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{
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[Test]
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public void ReferenceAndInstanceArcs_AreMaterialized_ForReferencedPrim()
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{
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MaterializedScene ms = MaterializationHarness.Materialize(TestAssets.Load("Plant.usda"));
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List<UsdCompositionArcState> arcs = ms.CompositionArcs("/Plant/Pumps/P101");
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Assert.That(arcs, Has.Count.EqualTo(2));
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UsdCompositionArcState reference =
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arcs.Single(a => a.ArcKind!.Value == UsdArcKindEnum.Reference);
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Assert.That(reference.AssetPath!.Value, Is.EqualTo("pump.usda"));
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Assert.That(reference.PrimPath!.Value, Is.EqualTo("/Pump"));
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Assert.That(reference.ListPosition!.Value, Is.EqualTo(UsdListOpTypeEnum.Append));
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Assert.That(reference.ReferenceTypeId, Is.EqualTo(Opc.Ua.ReferenceTypeIds.HasComponent));
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UsdCompositionArcState instance =
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arcs.Single(a => a.ArcKind!.Value == UsdArcKindEnum.Instance);
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Assert.That(instance.AssetPath!.Value, Is.EqualTo("pump.usda"));
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Assert.That(instance.PrimPath!.Value, Is.EqualTo("/Pump"));
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Assert.That(instance.ListPosition!.Value, Is.EqualTo(UsdListOpTypeEnum.Append));
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}
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[Test]
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public void CompositionFolder_IsAbsentForNonComposedPrim()
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{
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MaterializedScene ms = MaterializationHarness.Materialize(TestAssets.Load("Plant.usda"));
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// A prim with no composition arcs gets no Composition folder.
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Assert.That(ms.Prim("/Plant/Pumps/P101/Body").Composition, Is.Null);
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Assert.That(ms.CompositionArcs("/Plant/Pumps/P101/Body"), Is.Empty);
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}
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[Test]
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public void VariantSet_IsMaterialized_WhenAuthored()
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{
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var stage = new UsdStage("V") { DefaultPrim = "P" };
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var prim = new UsdPrim("P", "Xform");
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prim.VariantSets.Add(new UsdVariantSet("lod", "high"));
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prim.Composition.Add(new UsdCompositionArc(UsdArcKindEnum.Reference)
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{
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AssetPath = "ext.usda",
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PrimPath = "/Root",
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ListPosition = UsdListOpTypeEnum.Append
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});
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stage.AddRootPrim(prim);
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MaterializedScene ms = MaterializationHarness.Materialize(stage);
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FolderState variantSets = ms.Prim("/P").VariantSets!;
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List<UsdVariantSetState> sets =
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MaterializationHarness.ChildrenOfType<UsdVariantSetState>(ms.Context, variantSets);
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Assert.That(sets, Has.Count.EqualTo(1));
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Assert.That(sets[0].SetName!.Value, Is.EqualTo("lod"));
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Assert.That(sets[0].Selection!.Value, Is.EqualTo("high"));
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List<UsdCompositionArcState> arcs = ms.CompositionArcs("/P");
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Assert.That(arcs, Has.Count.EqualTo(1));
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Assert.That(arcs[0].ArcKind!.Value, Is.EqualTo(UsdArcKindEnum.Reference));
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Assert.That(arcs[0].AssetPath!.Value, Is.EqualTo("ext.usda"));
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}
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[Test]
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public void CompositionOff_SuppressesArcs()
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{
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MaterializedScene ms = MaterializationHarness.Materialize(
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TestAssets.Load("Plant.usda"),
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new UsdMaterializationOptions { MaterializeComposition = false });
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Assert.That(ms.Prim("/Plant/Pumps/P101").Composition, Is.Null);
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}
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[Test]
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[TestCase("/Cell/Robots/R1/Base")]
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[TestCase("/Cell/Robots/R2/Base")]
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public void CollectionApi_MaterializesAsUsdCollectionApiType(string basePath)
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{
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MaterializedScene ms = MaterializationHarness.Materialize(TestAssets.Load("Cell.usda"));
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// Two schemas are applied: MaterialBindingAPI (generic) and CollectionAPI.
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List<UsdApiSchemaState> all = ms.AppliedSchemas<UsdApiSchemaState>(basePath);
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Assert.That(all, Has.Count.EqualTo(2));
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List<UsdCollectionAPIState> collections =
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ms.AppliedSchemas<UsdCollectionAPIState>(basePath);
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Assert.That(collections, Has.Count.EqualTo(1));
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UsdCollectionAPIState collection = collections[0];
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Assert.That(collection.SchemaName!.Value, Is.EqualTo("CollectionAPI"));
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// Applied schemas hang off the prim by HasAddIn.
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Assert.That(collection.ReferenceTypeId, Is.EqualTo(Opc.Ua.ReferenceTypeIds.HasAddIn));
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Assert.That(
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all.Any(s => s.SchemaName!.Value == "MaterialBindingAPI"),
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Is.True);
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}
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[Test]
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public void AppliedSchemasOff_SuppressesFolder()
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{
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MaterializedScene ms = MaterializationHarness.Materialize(
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TestAssets.Load("Cell.usda"),
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new UsdMaterializationOptions { MaterializeAppliedSchemas = false });
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Assert.That(ms.Prim("/Cell/Robots/R1/Base").AppliedSchemas, Is.Null);
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}
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}
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}
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