Files
UA-.NETStandard/tests/Opc.Ua.OpenUsd.Tests/UsdSceneExporterFallbackTests.cs
Marc Schier c84c168585 Merge OpenUSD scene packages (#4384)
# Description

Merge the draft OpenUSD Scene Materialization projects into the existing
OpenUSD core and server
packages:

- move the scene companion model, document/value model, and `.usda`
conversion APIs into
  `Opc.Ua.OpenUsd`;
- move discovery, materialization, export, and Part 1 interop into
`Opc.Ua.OpenUsd.Server`;
- rename the CLR APIs to `Opc.Ua.OpenUsd.Scene`,
`Opc.Ua.OpenUsd.Scene.Conversion`, and
  `Opc.Ua.OpenUsd.Server.Scene`;
- remove the `Opc.Ua.OpenUsdScene` and `Opc.Ua.OpenUsdScene.Server`
projects and NuGet package IDs;
- update the connector, the consolidated OpenUSD test project, package
READMEs, and developer docs.

This is an intentional source- and binary-breaking cleanup for the draft
Scene packages. The OPC UA
Scene model URI, version, NodeIds, and wire behavior remain unchanged.

## Related Issues

- Fixes #4383

## Validation

- `UA.slnx` Release builds completed for `CustomTestTarget=net10.0` and
`CustomTestTarget=net48`.
- OpenUSD tests passed on net10.0 (915) and net48 (879), excluding the
existing host-culture
assertion; the isolated assertion passed under invariant globalization.
- The generated Release pack contains the expected 75 packages, emits
neither retired Scene
package, and passes
`.azurepipelines\validate-source-generator-packages.ps1`.
- The two surviving packages expose the new nested namespaces and
contain no retired package
  dependencies.

## Checklist

- [ ] I have signed the
[CLA](https://opcfoundation.org/license/cla/ContributorLicenseAgreementv1.0.pdf)
and read the
[CONTRIBUTING](https://github.com/OPCFoundation/UA-.NETStandard/blob/master/CONTRIBUTING.md)
doc.
- [ ] I have added tests that prove my fix is effective or that my
feature works and increased code coverage.
- [x] I have added all necessary documentation.
- [x] I have verified that my changes do not introduce (new) build or
analyzer warnings.
- [ ] I ran **all** tests locally using the **UA.slnx** solution against
at least .net **framework** and .net **10**, and all passed.
- [ ] I fixed **all** failing and flaky tests in the CI pipelines and
**all** CodeQL warnings.
- [ ] I have addressed **all** PR feedback received.

---------

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-09-02 12:06:52 +00:00

205 lines
8.2 KiB
C#

/* ========================================================================
* Copyright (c) 2005-2026 The OPC Foundation, Inc. All rights reserved.
*
* OPC Foundation MIT License 1.00
*
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*
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* ======================================================================*/
using System.Collections.Generic;
using NUnit.Framework;
using Opc.Ua.OpenUsd.Scene;
using Opc.Ua.OpenUsd.Server.Scene;
namespace Opc.Ua.OpenUsd.Tests
{
/// <summary>
/// Unit tests for the compatibility fallbacks of the exporter: a stage whose attributes
/// carry no <c>ConnectionPaths</c> member — because it was materialized by an older build
/// or by a foreign server — must still export its connections, first from the recorded side
/// channel and, failing that, from the browsable <c>UsdConnection</c> edges. The exporter
/// also has to fail fast on a missing argument and tolerate members a foreign address space
/// simply does not have.
/// </summary>
[TestFixture]
[Category("OpenUsd")]
public sealed class UsdSceneExporterFallbackTests
{
[Test]
public void ExportUsdStageRejectsANullResult()
{
(SystemContext context, ushort _, BaseObjectState _) =
MaterializationHarness.NewContext();
UsdMaterializationResult result = null!;
Assert.That(() => context.ExportUsdStage(result), Throws.ArgumentNullException);
}
[Test]
public void ExportUsdStageRejectsANullContext()
{
MaterializedScene scene = MaterializationHarness.Materialize(ConnectedScene());
ISystemContext context = null!;
Assert.That(
() => context.ExportUsdStage(scene.Stage), Throws.ArgumentNullException);
}
[Test]
public void ExportUsdStageRejectsANullStageNode()
{
(SystemContext context, ushort _, BaseObjectState _) =
MaterializationHarness.NewContext();
UsdStageState stageNode = null!;
Assert.That(() => context.ExportUsdStage(stageNode), Throws.ArgumentNullException);
}
[Test]
public void ConnectionsAreRecoveredFromTheRecordedSideChannel()
{
MaterializedScene scene = MaterializationHarness.Materialize(ConnectedScene());
DropConnectionPaths(scene);
UsdStage exported = scene.Context.ExportUsdStage(scene.Result);
UsdAttribute radius = ExportedAttribute(exported, "radius");
Assert.That(radius.Connections, Has.Count.EqualTo(2));
Assert.That(radius.Connections[0], Is.EqualTo("/Mesh.size"));
Assert.That(
radius.Connections[1],
Is.EqualTo("/Elsewhere.size"),
"The recorded side channel keeps an out-of-subtree target.");
}
[Test]
public void ConnectionsAreRebuiltFromTheBrowsableEdgesForABareStageNode()
{
MaterializedScene scene = MaterializationHarness.Materialize(ConnectedScene());
DropConnectionPaths(scene);
UsdStage exported = scene.Context.ExportUsdStage(scene.Stage);
UsdAttribute radius = ExportedAttribute(exported, "radius");
Assert.That(
radius.Connections,
Has.Count.EqualTo(1),
"Only the in-subtree target has a browsable edge to rebuild from.");
Assert.That(radius.Connections[0], Does.StartWith("/Mesh."));
}
[Test]
public void AMetadataEntryWithoutABrowseNameIsSkipped()
{
var prim = new UsdPrim("Mesh", "Mesh");
prim.Metadata["author"] = UsdValue.FromString("Ada");
var stage = new UsdStage("Test");
stage.AddRootPrim(prim);
MaterializedScene scene = MaterializationHarness.Materialize(stage);
FolderState metadata = scene.Prim("/Mesh").Metadata!;
var nameless = new PropertyState(metadata)
{
NodeId = new NodeId(90210u, scene.Namespace),
BrowseName = new QualifiedName(string.Empty, scene.Namespace),
DisplayName = new LocalizedText("nameless"),
TypeDefinitionId = Opc.Ua.VariableTypeIds.PropertyType,
ReferenceTypeId = Opc.Ua.ReferenceTypeIds.HasProperty,
DataType = Opc.Ua.DataTypeIds.String,
ValueRank = ValueRanks.Scalar,
Value = new Variant("ignored")
};
metadata.AddChild(nameless);
UsdStage exported = scene.Context.ExportUsdStage(scene.Result);
UsdPrim exportedPrim = exported.RootPrims[0];
Assert.That(exportedPrim.Metadata, Has.Count.EqualTo(1));
Assert.That(exportedPrim.Metadata.ContainsKey("author"), Is.True);
}
[Test]
public void AMissingEnumMemberFallsBackToItsDefault()
{
MaterializedScene scene = MaterializationHarness.Materialize(ConnectedScene());
UsdPrimState primNode = scene.Prim("/Mesh");
primNode.Kind = null;
UsdStage exported = scene.Context.ExportUsdStage(scene.Result);
Assert.That(exported.RootPrims[0].Kind, Is.EqualTo(UsdPrimKindEnum.Unspecified));
}
[Test]
public void AnEnumMemberHoldingAnUnreadableValueFallsBackToItsDefault()
{
MaterializedScene scene = MaterializationHarness.Materialize(ConnectedScene());
UsdPrimState primNode = scene.Prim("/Mesh");
primNode.Kind!.WrappedValue = new Variant("not-an-enum");
UsdStage exported = scene.Context.ExportUsdStage(scene.Result);
Assert.That(exported.RootPrims[0].Kind, Is.EqualTo(UsdPrimKindEnum.Unspecified));
}
private static UsdStage ConnectedScene()
{
var prim = new UsdPrim("Mesh", "Mesh") { Kind = UsdPrimKindEnum.Component };
prim.Attributes.Add(new UsdAttribute("size", "double") { Value = UsdValue.From(2.0) });
var radius = new UsdAttribute("radius", "double") { Value = UsdValue.From(1.0) };
radius.Connections.Add("/Mesh.size");
radius.Connections.Add("/Elsewhere.size");
prim.Attributes.Add(radius);
var stage = new UsdStage("Test");
stage.AddRootPrim(prim);
return stage;
}
private static void DropConnectionPaths(MaterializedScene scene)
{
foreach (KeyValuePair<string, UsdAttributeState> entry in scene.Result.AttributesByPath)
{
entry.Value.ConnectionPaths = null;
}
}
private static UsdAttribute ExportedAttribute(UsdStage stage, string name)
{
foreach (UsdPrim prim in stage.AllPrims())
{
foreach (UsdAttribute attribute in prim.Attributes)
{
if (attribute.Name == name)
{
return attribute;
}
}
}
Assert.Fail("The exported scene does not carry an attribute named " + name + ".");
return null!;
}
}
}