mirror of
https://github.com/OPCFoundation/UA-.NETStandard.git
synced 2026-10-21 00:56:28 +08:00
43ce7ed229
This pull request modernizes the OPC UA .NET codebase and tests, removes .NET Standard 2.0 support from certificate/security code, and updates test code to use C# 12 and .NET 8+ features for clarity and maintainability. - Certificate and BouncyCastle interop files (e.g., CertificateBuilder.cs, X509Extensions.cs, X509SignatureFactory.cs) are refactored to drop NETSTANDARD2_0 support and use modern .NET APIs and conditional compilation. - Test code across the codebase is updated to use default, strongly-typed Parse methods, collection expressions, and improved async/await patterns. - Exception handling and assertions in tests are modernized, and test method naming is made consistent with Async suffixes. - The project and build files are updated to clarify Roslynator analyzer usage and remove obsolete netstandard tags. - General code and test cleanup includes improved null safety, type safety, and removal of deprecated or unused code.
633 lines
24 KiB
C#
633 lines
24 KiB
C#
/* ========================================================================
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* Copyright (c) 2005-2025 The OPC Foundation, Inc. All rights reserved.
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*
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* OPC Foundation MIT License 1.00
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* The complete license agreement can be found here:
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* http://opcfoundation.org/License/MIT/1.00/
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* ======================================================================*/
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.Extensions.Logging;
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using Opc.Ua.Redaction;
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namespace Opc.Ua.Client
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{
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/// <summary>
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/// Attempts to reconnect to the server.
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/// </summary>
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public class SessionReconnectHandler : IDisposable
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{
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/// <summary>
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/// The minimum reconnect period in ms.
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/// </summary>
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public const int MinReconnectPeriod = 500;
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/// <summary>
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/// The maximum reconnect period in ms.
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/// </summary>
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public const int MaxReconnectPeriod = 30000;
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/// <summary>
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/// The default reconnect period in ms.
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/// </summary>
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public const int DefaultReconnectPeriod = 1000;
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/// <summary>
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/// The default reconnect operation timeout in ms.
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/// </summary>
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public const int MinReconnectOperationTimeout = 5000;
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/// <summary>
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/// The internal state of the reconnect handler.
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/// </summary>
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[Flags]
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public enum ReconnectState
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{
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/// <summary>
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/// The reconnect handler is ready to start the reconnect timer.
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/// </summary>
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Ready = 0,
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/// <summary>
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/// The reconnect timer is triggered and waiting to reconnect.
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/// </summary>
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Triggered = 1,
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/// <summary>
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/// The reconnection is in progress.
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/// </summary>
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Reconnecting = 2,
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/// <summary>
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/// The reconnect handler is disposed and can not be used for further reconnect attempts.
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/// </summary>
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Disposed = 4
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}
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/// <summary>
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/// Obsolete constructor
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/// </summary>
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[Obsolete("Use SessionReconnectHandler(ITelemetryContext, bool, int) instead.")]
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public SessionReconnectHandler(bool reconnectAbort = false, int maxReconnectPeriod = -1)
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: this(null!, reconnectAbort, maxReconnectPeriod)
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{
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}
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/// <summary>
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/// Create a reconnect handler.
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/// </summary>
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/// <param name="telemetry">The telemetry context to use to create obvservability instruments</param>
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/// <param name="reconnectAbort">Set to <c>true</c> to allow reconnect abort if keep alive recovered.</param>
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/// <param name="maxReconnectPeriod">
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/// The upper limit for the reconnect period after exponential backoff.
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/// -1 (default) indicates that no exponential backoff should be used.
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/// </param>
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public SessionReconnectHandler(
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ITelemetryContext telemetry,
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bool reconnectAbort = false,
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int maxReconnectPeriod = -1)
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{
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m_telemetry = telemetry;
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m_logger = telemetry.CreateLogger<SessionReconnectHandler>();
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m_reconnectAbort = reconnectAbort;
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m_reconnectTimer = new Timer(
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OnReconnectAsync,
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this,
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Timeout.Infinite,
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Timeout.Infinite);
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m_state = ReconnectState.Ready;
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m_cancelReconnect = false;
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m_updateFromServer = false;
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m_baseReconnectPeriod = DefaultReconnectPeriod;
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m_maxReconnectPeriod =
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maxReconnectPeriod < 0
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? -1
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: Math.Max(
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MinReconnectPeriod,
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Math.Min(maxReconnectPeriod, MaxReconnectPeriod));
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}
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/// <summary>
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/// Frees any unmanaged resources.
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/// </summary>
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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/// <summary>
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/// An overrideable version of the Dispose.
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/// </summary>
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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lock (m_lock)
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{
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m_reconnectTimer?.Dispose();
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m_reconnectTimer = null;
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m_state = ReconnectState.Disposed;
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}
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}
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}
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/// <summary>
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/// Gets the session managed by the handler.
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/// </summary>
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/// <value>The session.</value>
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public ISession? Session { get; private set; }
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/// <summary>
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/// The internal state of the reconnect handler.
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/// </summary>
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public ReconnectState State
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{
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get
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{
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lock (m_lock)
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{
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if (m_reconnectTimer == null)
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{
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return ReconnectState.Disposed;
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}
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return m_state;
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}
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}
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}
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/// <summary>
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/// Cancel a reconnect in progress.
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/// </summary>
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public void CancelReconnect()
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{
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lock (m_lock)
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{
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if (m_reconnectTimer == null)
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{
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return;
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}
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if (m_state == ReconnectState.Triggered)
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{
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Session = null;
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EnterReadyState();
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return;
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}
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m_cancelReconnect = true;
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}
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}
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/// <summary>
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/// Begins the reconnect process.
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/// </summary>
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public ReconnectState BeginReconnect(
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ISession session,
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int reconnectPeriod,
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EventHandler callback)
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{
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return BeginReconnect(session, null, reconnectPeriod, callback);
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}
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/// <summary>
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/// Begins the reconnect process using a reverse connection.
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/// </summary>
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/// <exception cref="ServiceResultException"></exception>
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public ReconnectState BeginReconnect(
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ISession session,
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ReverseConnectManager? reverseConnectManager,
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int reconnectPeriod,
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EventHandler callback)
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{
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lock (m_lock)
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{
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if (m_reconnectTimer == null)
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{
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throw new ServiceResultException(StatusCodes.BadInvalidState);
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}
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// cancel reconnect requested, if possible
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if (session == null)
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{
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if (m_state == ReconnectState.Triggered)
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{
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Session = null;
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EnterReadyState();
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return m_state;
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}
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// reconnect already in progress, schedule cancel
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m_cancelReconnect = true;
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return m_state;
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}
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// set reconnect period within boundaries
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reconnectPeriod = CheckedReconnectPeriod(reconnectPeriod);
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// ignore subsequent trigger requests
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if (m_state == ReconnectState.Ready)
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{
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Session = session;
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m_baseReconnectPeriod = reconnectPeriod;
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m_reconnectFailed = false;
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m_cancelReconnect = false;
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m_callback = callback;
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m_reverseConnectManager = reverseConnectManager;
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m_reconnectTimer.Change(
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JitteredReconnectPeriod(reconnectPeriod),
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Timeout.Infinite);
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m_reconnectPeriod = CheckedReconnectPeriod(reconnectPeriod, true);
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m_state = ReconnectState.Triggered;
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return m_state;
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}
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// if triggered, reset timer only if requested reconnect period is shorter
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if (m_state == ReconnectState.Triggered && reconnectPeriod < m_baseReconnectPeriod)
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{
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m_baseReconnectPeriod = reconnectPeriod;
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m_reconnectTimer.Change(
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JitteredReconnectPeriod(reconnectPeriod),
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Timeout.Infinite);
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m_reconnectPeriod = CheckedReconnectPeriod(reconnectPeriod, true);
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}
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return m_state;
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}
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}
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/// <summary>
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/// Returns the reconnect period with a random jitter.
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/// </summary>
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public virtual int JitteredReconnectPeriod(int reconnectPeriod)
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{
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// The factors result in a jitter of 10%.
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const int jitterResolution = 1000;
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const int jitterFactor = 10;
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int jitter = reconnectPeriod *
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UnsecureRandom.Shared.Next(-jitterResolution, jitterResolution) /
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(jitterResolution * jitterFactor);
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return reconnectPeriod + jitter;
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}
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/// <summary>
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/// Returns the reconnect period within the min and max boundaries.
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/// </summary>
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public virtual int CheckedReconnectPeriod(
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int reconnectPeriod,
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bool exponentialBackoff = false)
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{
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// exponential backoff is controlled by m_maxReconnectPeriod
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if (m_maxReconnectPeriod > MinReconnectPeriod)
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{
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if (exponentialBackoff)
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{
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reconnectPeriod *= 2;
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}
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return Math.Min(
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Math.Max(reconnectPeriod, MinReconnectPeriod),
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m_maxReconnectPeriod);
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}
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return Math.Max(reconnectPeriod, MinReconnectPeriod);
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}
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/// <summary>
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/// Called when the reconnect timer expires.
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/// </summary>
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private async void OnReconnectAsync(object? state)
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{
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int reconnectStart = HiResClock.TickCount;
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try
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{
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// check for exit.
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ISession? session = Session;
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lock (m_lock)
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{
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if (m_reconnectTimer == null || session == null)
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{
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return;
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}
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if (m_state != ReconnectState.Triggered)
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{
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return;
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}
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// enter reconnecting state
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m_state = ReconnectState.Reconnecting;
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}
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bool keepaliveRecovered = false;
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// preserve legacy behavior if reconnectAbort is not set
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if (m_reconnectAbort &&
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session.Connected &&
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!session.KeepAliveStopped)
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{
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keepaliveRecovered = true;
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// breaking change, the callback must only assign the new
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// session if the property is != null
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m_logger.LogInformation(
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"Reconnect {SessionId} aborted, KeepAlive recovered.",
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session.SessionId);
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Session = session = null;
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}
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else
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{
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m_logger.LogInformation("Reconnect {SessionId}.", session.SessionId);
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}
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// do the reconnect or recover state.
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if (keepaliveRecovered || await DoReconnectAsync().ConfigureAwait(false))
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{
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lock (m_lock)
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{
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EnterReadyState();
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}
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// notify the caller.
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m_callback?.Invoke(this, EventArgs.Empty);
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return;
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}
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}
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catch (Exception exception)
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{
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m_logger.LogError("Unexpected error during reconnect: {Message}", Redact.Create(exception));
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}
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// schedule the next reconnect.
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lock (m_lock)
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{
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if (m_state != ReconnectState.Disposed)
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{
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if (m_cancelReconnect)
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{
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EnterReadyState();
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}
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else
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{
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int elapsed = HiResClock.TickCount - reconnectStart;
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m_logger.LogInformation(
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"Reconnect period is {ReconnectPeriod} ms, {Elapsed} ms elapsed in reconnect.",
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m_reconnectPeriod,
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elapsed);
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int adjustedReconnectPeriod = CheckedReconnectPeriod(
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m_reconnectPeriod - elapsed);
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adjustedReconnectPeriod = JitteredReconnectPeriod(adjustedReconnectPeriod);
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m_reconnectTimer?.Change(adjustedReconnectPeriod, Timeout.Infinite);
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m_logger.LogInformation(
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"Next adjusted reconnect scheduled in {ReconnectPeriod} ms.",
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adjustedReconnectPeriod);
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m_reconnectPeriod = CheckedReconnectPeriod(m_reconnectPeriod, true);
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m_state = ReconnectState.Triggered;
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}
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}
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}
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}
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/// <summary>
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/// Reconnects to the server.
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/// </summary>
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/// <exception cref="ServiceResultException"></exception>
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private async Task<bool> DoReconnectAsync()
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{
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// helper to override operation timeout
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ITransportChannel? transportChannel = null;
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ISession current = Session ??
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throw ServiceResultException.Unexpected("Session is null");
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// try a reconnect.
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if (!m_reconnectFailed)
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{
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try
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{
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if (m_reverseConnectManager != null)
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{
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string? endpointUrl = current.Endpoint.EndpointUrl
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?? throw ServiceResultException.Unexpected(
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"Endpoint Url is null for reverse connect session RECONNECT.");
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ITransportWaitingConnection connection = await m_reverseConnectManager
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.WaitForConnectionAsync(
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new Uri(endpointUrl),
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current.Endpoint.Server.ApplicationUri)
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.ConfigureAwait(false);
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await current.ReconnectAsync(connection).ConfigureAwait(false);
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}
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else
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{
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await current.ReconnectAsync().ConfigureAwait(false);
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}
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// monitored items should start updating on their own.
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return true;
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}
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catch (Exception exception)
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{
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// recreate the session if it has been closed.
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if (exception is ServiceResultException sre)
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{
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m_logger.LogWarning("Reconnect failed. Reason={Reason}.", sre.Result);
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// check if the server endpoint could not be reached.
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if (sre.StatusCode == StatusCodes.BadTcpInternalError ||
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sre.StatusCode == StatusCodes.BadCommunicationError ||
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sre.StatusCode == StatusCodes.BadNotConnected ||
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sre.StatusCode == StatusCodes.BadRequestTimeout ||
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sre.StatusCode == StatusCodes.BadTimeout ||
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sre.StatusCode == StatusCodes.BadNoCommunication ||
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sre.StatusCode == StatusCodes.BadConnectionClosed)
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{
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// check if reactivating is still an option.
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int timeout =
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Convert.ToInt32(current.SessionTimeout) -
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(HiResClock.TickCount - current.LastKeepAliveTickCount);
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if (timeout > 0)
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{
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m_logger.LogInformation(
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"Retry to reactivate, est. session timeout in {Timeout} ms.",
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timeout);
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return false;
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}
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}
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// check if the security configuration may have changed
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if (sre.StatusCode == StatusCodes.BadSecurityChecksFailed ||
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sre.StatusCode == StatusCodes.BadCertificateInvalid)
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{
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m_updateFromServer = true;
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m_logger.LogInformation(
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"Reconnect failed due to security check. Request endpoint update from server. {Message}",
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sre.Message);
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}
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// recreate session immediately, use existing channel
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else if (sre.StatusCode == StatusCodes.BadSessionIdInvalid)
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{
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transportChannel = Session.NullableTransportChannel;
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Session.DetachChannel();
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}
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else
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{
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// wait for next scheduled reconnect if connection failed,
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// next attempt is to recreate session
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m_reconnectFailed = true;
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return false;
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}
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}
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else
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{
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m_logger.LogError(exception, "Reconnect failed.");
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}
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m_reconnectFailed = true;
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}
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}
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// re-create the session.
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try
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{
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ISession session;
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if (m_reverseConnectManager != null)
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{
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ITransportWaitingConnection? connection;
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do
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{
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EndpointDescription? endpointDescription =
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current.Endpoint ?? transportChannel?.EndpointDescription;
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string? endpointUrl = endpointDescription?.EndpointUrl
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?? throw ServiceResultException.Unexpected(
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"Endpoint Url is null for reverse connect session RECREATE.");
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connection = await m_reverseConnectManager
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.WaitForConnectionAsync(
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new Uri(endpointUrl),
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endpointDescription?.Server?.ApplicationUri)
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.ConfigureAwait(false);
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if (m_updateFromServer)
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{
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ConfiguredEndpoint endpoint = current.ConfiguredEndpoint;
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await endpoint
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.UpdateFromServerAsync(
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endpoint.EndpointUrl,
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connection,
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endpoint.Description.SecurityMode,
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endpoint.Description.SecurityPolicyUri,
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m_telemetry)
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.ConfigureAwait(false);
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m_updateFromServer = false;
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connection = null;
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}
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} while (connection == null);
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session = await current.SessionFactory.RecreateAsync(current, connection)
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.ConfigureAwait(false);
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}
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else
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{
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if (m_updateFromServer)
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{
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ConfiguredEndpoint endpoint = current.ConfiguredEndpoint;
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await endpoint
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.UpdateFromServerAsync(
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endpoint.EndpointUrl,
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endpoint.Description.SecurityMode,
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endpoint.Description.SecurityPolicyUri,
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m_telemetry)
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.ConfigureAwait(false);
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m_updateFromServer = false;
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}
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session = transportChannel == null
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? await current
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.SessionFactory.RecreateAsync(current)
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|
.ConfigureAwait(false)
|
|
: await current
|
|
.SessionFactory.RecreateAsync(current, transportChannel)
|
|
.ConfigureAwait(false);
|
|
}
|
|
// note: the template session is not connected at this point
|
|
// and must be disposed by the owner
|
|
Session = session;
|
|
return true;
|
|
}
|
|
catch (ServiceResultException sre)
|
|
{
|
|
if (sre.InnerResult?.StatusCode == StatusCodes.BadSecureChannelClosed ||
|
|
sre.InnerResult?.StatusCode == StatusCodes.BadSecurityChecksFailed ||
|
|
sre.InnerResult?.StatusCode == StatusCodes.BadCertificateInvalid)
|
|
{
|
|
// schedule a fast endpoint update and retry
|
|
if (m_maxReconnectPeriod > MinReconnectPeriod &&
|
|
m_reconnectPeriod >= m_maxReconnectPeriod)
|
|
{
|
|
m_reconnectPeriod = m_baseReconnectPeriod;
|
|
}
|
|
m_logger.LogError(
|
|
"Could not reconnect due to failed security check. Request endpoint update from server. {Message}",
|
|
Redact.Create(sre));
|
|
}
|
|
else
|
|
{
|
|
m_logger.LogError(
|
|
"Could not reconnect the Session. Request endpoint update from server. {Message}",
|
|
Redact.Create(sre));
|
|
}
|
|
m_updateFromServer = true;
|
|
return false;
|
|
}
|
|
catch (Exception exception)
|
|
{
|
|
m_logger.LogError("Could not reconnect the Session. {ErrorMessage}", Redact.Create(exception));
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reset the timer and enter ready state.
|
|
/// </summary>
|
|
private void EnterReadyState()
|
|
{
|
|
m_reconnectTimer?.Change(Timeout.Infinite, Timeout.Infinite);
|
|
m_state = ReconnectState.Ready;
|
|
m_cancelReconnect = false;
|
|
m_updateFromServer = false;
|
|
}
|
|
|
|
private readonly ITelemetryContext m_telemetry;
|
|
private readonly Lock m_lock = new();
|
|
private ReconnectState m_state;
|
|
private bool m_reconnectFailed;
|
|
private readonly ILogger m_logger;
|
|
private readonly bool m_reconnectAbort;
|
|
private bool m_cancelReconnect;
|
|
private bool m_updateFromServer;
|
|
private int m_reconnectPeriod;
|
|
private int m_baseReconnectPeriod;
|
|
private readonly int m_maxReconnectPeriod;
|
|
private Timer? m_reconnectTimer;
|
|
private EventHandler? m_callback;
|
|
private ReverseConnectManager? m_reverseConnectManager;
|
|
}
|
|
}
|