mirror of
https://github.com/OPCFoundation/UA-.NETStandard.git
synced 2026-10-23 18:39:26 +08:00
a1c2216c2c
Issue: - On high load, the keep alive timers keep firing and may get blocked in locks, leading to thread starvation. - The `AsyncAutoResetEvent` for subscriptions is triggered from the reader loop inside a lock and the following execution on the subscription workload blocks the reader thread. - A reconnect is never triggered on a 'BadSessionIdInvalid` Fixes: - Use periodic timer for platforms supporting it - Make the `PublishingStopped` and lastkeepalive non blocking by using interlocked variables. - To decouple the reader loop from the subscription processing, create the TaskCompletionSource with `TaskCreationOptions.RunContinuationsAsynchronously` option. - Trigger a reconnect if the KeepAlive read request returns with a bad service result. - Remove unnecessary locks around events, changed calls to be thread safe
562 lines
22 KiB
C#
562 lines
22 KiB
C#
/* ========================================================================
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* Copyright (c) 2005-2023 The OPC Foundation, Inc. All rights reserved.
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*
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* OPC Foundation MIT License 1.00
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* The complete license agreement can be found here:
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* http://opcfoundation.org/License/MIT/1.00/
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* ======================================================================*/
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Opc.Ua.Client
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{
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/// <summary>
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/// Attempts to reconnect to the server.
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/// </summary>
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public class SessionReconnectHandler : IDisposable
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{
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/// <summary>
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/// The minimum reconnect period in ms.
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/// </summary>
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public const int MinReconnectPeriod = 500;
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/// <summary>
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/// The maximum reconnect period in ms.
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/// </summary>
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public const int MaxReconnectPeriod = 30000;
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/// <summary>
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/// The default reconnect period in ms.
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/// </summary>
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public const int DefaultReconnectPeriod = 1000;
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/// <summary>
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/// The default reconnect operation timeout in ms.
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/// </summary>
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public const int MinReconnectOperationTimeout = 5000;
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/// <summary>
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/// The internal state of the reconnect handler.
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/// </summary>
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public enum ReconnectState
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{
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/// <summary>
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/// The reconnect handler is ready to start the reconnect timer.
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/// </summary>
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Ready = 0,
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/// <summary>
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/// The reconnect timer is triggered and waiting to reconnect.
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/// </summary>
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Triggered = 1,
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/// <summary>
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/// The reconnection is in progress.
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/// </summary>
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Reconnecting = 2,
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/// <summary>
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/// The reconnect handler is disposed and can not be used for further reconnect attempts.
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/// </summary>
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Disposed = 4
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};
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/// <summary>
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/// Create a reconnect handler.
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/// </summary>
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/// <param name="reconnectAbort">Set to <c>true</c> to allow reconnect abort if keep alive recovered.</param>
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/// <param name="maxReconnectPeriod">
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/// The upper limit for the reconnect period after exponential backoff.
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/// -1 (default) indicates that no exponential backoff should be used.
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/// </param>
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public SessionReconnectHandler(bool reconnectAbort = false, int maxReconnectPeriod = -1)
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{
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m_reconnectAbort = reconnectAbort;
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m_reconnectTimer = new Timer(OnReconnectAsync, this, Timeout.Infinite, Timeout.Infinite);
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m_state = ReconnectState.Ready;
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m_cancelReconnect = false;
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m_updateFromServer = false;
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m_baseReconnectPeriod = DefaultReconnectPeriod;
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m_maxReconnectPeriod = maxReconnectPeriod < 0 ? -1 :
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Math.Max(MinReconnectPeriod, Math.Min(maxReconnectPeriod, MaxReconnectPeriod));
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m_random = new Random();
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}
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#region IDisposable Members
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/// <summary>
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/// Frees any unmanaged resources.
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/// </summary>
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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/// <summary>
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/// An overrideable version of the Dispose.
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/// </summary>
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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lock (m_lock)
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{
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if (m_reconnectTimer != null)
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{
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m_reconnectTimer.Dispose();
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m_reconnectTimer = null;
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}
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m_state = ReconnectState.Disposed;
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}
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}
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}
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#endregion
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#region Public Methods
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/// <summary>
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/// Gets the session managed by the handler.
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/// </summary>
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/// <value>The session.</value>
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public ISession Session => m_session;
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/// <summary>
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/// The internal state of the reconnect handler.
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/// </summary>
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public ReconnectState State
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{
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get
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{
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lock (m_lock)
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{
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if (m_reconnectTimer == null)
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{
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return ReconnectState.Disposed;
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}
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return m_state;
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}
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}
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}
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/// <summary>
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/// Cancel a reconnect in progress.
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/// </summary>
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public void CancelReconnect()
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{
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lock (m_lock)
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{
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if (m_reconnectTimer == null)
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{
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return;
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}
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if (m_state == ReconnectState.Triggered)
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{
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m_session = null;
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EnterReadyState();
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return;
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}
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m_cancelReconnect = true;
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}
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}
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/// <summary>
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/// Begins the reconnect process.
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/// </summary>
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public ReconnectState BeginReconnect(ISession session, int reconnectPeriod, EventHandler callback)
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{
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return BeginReconnect(session, null, reconnectPeriod, callback);
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}
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/// <summary>
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/// Begins the reconnect process using a reverse connection.
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/// </summary>
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public ReconnectState BeginReconnect(ISession session, ReverseConnectManager reverseConnectManager, int reconnectPeriod, EventHandler callback)
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{
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lock (m_lock)
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{
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if (m_reconnectTimer == null)
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{
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throw new ServiceResultException(StatusCodes.BadInvalidState);
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}
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// cancel reconnect requested, if possible
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if (session == null)
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{
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if (m_state == ReconnectState.Triggered)
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{
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m_session = null;
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EnterReadyState();
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return m_state;
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}
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// reconnect already in progress, schedule cancel
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m_cancelReconnect = true;
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return m_state;
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}
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// set reconnect period within boundaries
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reconnectPeriod = CheckedReconnectPeriod(reconnectPeriod);
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// ignore subsequent trigger requests
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if (m_state == ReconnectState.Ready)
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{
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m_session = session;
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m_baseReconnectPeriod = reconnectPeriod;
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m_reconnectFailed = false;
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m_cancelReconnect = false;
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m_callback = callback;
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m_reverseConnectManager = reverseConnectManager;
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m_reconnectTimer.Change(JitteredReconnectPeriod(reconnectPeriod), Timeout.Infinite);
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m_reconnectPeriod = CheckedReconnectPeriod(reconnectPeriod, true);
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m_state = ReconnectState.Triggered;
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return m_state;
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}
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// if triggered, reset timer only if requested reconnect period is shorter
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if (m_state == ReconnectState.Triggered && reconnectPeriod < m_baseReconnectPeriod)
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{
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m_baseReconnectPeriod = reconnectPeriod;
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m_reconnectTimer.Change(JitteredReconnectPeriod(reconnectPeriod), Timeout.Infinite);
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m_reconnectPeriod = CheckedReconnectPeriod(reconnectPeriod, true);
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}
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return m_state;
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}
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}
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/// <summary>
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/// Returns the reconnect period with a random jitter.
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/// </summary>
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public virtual int JitteredReconnectPeriod(int reconnectPeriod)
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{
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// The factors result in a jitter of 10%.
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const int JitterResolution = 1000;
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const int JitterFactor = 10;
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int jitter = (reconnectPeriod * m_random.Next(-JitterResolution, JitterResolution)) /
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(JitterResolution * JitterFactor);
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return reconnectPeriod + jitter;
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}
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/// <summary>
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/// Returns the reconnect period within the min and max boundaries.
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/// </summary>
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public virtual int CheckedReconnectPeriod(int reconnectPeriod, bool exponentialBackoff = false)
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{
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// exponential backoff is controlled by m_maxReconnectPeriod
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if (m_maxReconnectPeriod > MinReconnectPeriod)
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{
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if (exponentialBackoff)
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{
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reconnectPeriod *= 2;
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}
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return Math.Min(Math.Max(reconnectPeriod, MinReconnectPeriod), m_maxReconnectPeriod);
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}
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else
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{
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return Math.Max(reconnectPeriod, MinReconnectPeriod);
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}
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}
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#endregion
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#region Private Methods
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/// <summary>
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/// Called when the reconnect timer expires.
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/// </summary>
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private async void OnReconnectAsync(object state)
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{
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DateTime reconnectStart = DateTime.UtcNow;
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try
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{
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// check for exit.
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lock (m_lock)
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{
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if (m_reconnectTimer == null || m_session == null)
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{
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return;
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}
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if (m_state != ReconnectState.Triggered)
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{
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return;
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}
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// enter reconnecting state
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m_state = ReconnectState.Reconnecting;
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}
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bool keepaliveRecovered = false;
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// preserve legacy behavior if reconnectAbort is not set
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if (m_session != null && m_reconnectAbort &&
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m_session.Connected && !m_session.KeepAliveStopped)
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{
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keepaliveRecovered = true;
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// breaking change, the callback must only assign the new
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// session if the property is != null
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m_session = null;
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Utils.LogInfo("Reconnect {0} aborted, KeepAlive recovered.", m_session?.SessionId);
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}
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else
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{
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Utils.LogInfo("Reconnect {0}.", m_session?.SessionId);
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}
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// do the reconnect or recover state.
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if (keepaliveRecovered ||
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await DoReconnectAsync().ConfigureAwait(false))
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{
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lock (m_lock)
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{
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EnterReadyState();
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}
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// notify the caller.
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m_callback(this, null);
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return;
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}
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}
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catch (Exception exception)
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{
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Utils.LogError(exception, "Unexpected error during reconnect.");
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}
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// schedule the next reconnect.
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lock (m_lock)
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{
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if (m_state != ReconnectState.Disposed)
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{
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if (m_cancelReconnect)
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{
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EnterReadyState();
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}
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else
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{
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int elapsed = (int)DateTime.UtcNow.Subtract(reconnectStart).TotalMilliseconds;
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Utils.LogInfo("Reconnect period is {0} ms, {1} ms elapsed in reconnect.", m_reconnectPeriod, elapsed);
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int adjustedReconnectPeriod = CheckedReconnectPeriod(m_reconnectPeriod - elapsed);
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adjustedReconnectPeriod = JitteredReconnectPeriod(adjustedReconnectPeriod);
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m_reconnectTimer.Change(adjustedReconnectPeriod, Timeout.Infinite);
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Utils.LogInfo("Next adjusted reconnect scheduled in {0} ms.", adjustedReconnectPeriod);
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m_reconnectPeriod = CheckedReconnectPeriod(m_reconnectPeriod, true);
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m_state = ReconnectState.Triggered;
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}
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}
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}
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}
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/// <summary>
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/// Reconnects to the server.
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/// </summary>
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private async Task<bool> DoReconnectAsync()
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{
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// helper to override operation timeout
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int operationTimeout = m_session.OperationTimeout;
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int reconnectOperationTimeout = Math.Max(m_reconnectPeriod, MinReconnectOperationTimeout);
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// try a reconnect.
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if (!m_reconnectFailed)
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{
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try
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{
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m_session.OperationTimeout = reconnectOperationTimeout;
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if (m_reverseConnectManager != null)
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{
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var connection = await m_reverseConnectManager.WaitForConnection(
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new Uri(m_session.Endpoint.EndpointUrl),
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m_session.Endpoint.Server.ApplicationUri
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).ConfigureAwait(false);
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await m_session.ReconnectAsync(connection).ConfigureAwait(false);
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}
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else
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{
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await m_session.ReconnectAsync().ConfigureAwait(false);
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}
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// monitored items should start updating on their own.
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return true;
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}
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catch (Exception exception)
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{
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// recreate the session if it has been closed.
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if (exception is ServiceResultException sre)
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{
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Utils.LogWarning("Reconnect failed. Reason={0}.", sre.Result);
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// check if the server endpoint could not be reached.
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if (sre.StatusCode == StatusCodes.BadTcpInternalError ||
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sre.StatusCode == StatusCodes.BadCommunicationError ||
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sre.StatusCode == StatusCodes.BadNotConnected ||
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sre.StatusCode == StatusCodes.BadRequestTimeout ||
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sre.StatusCode == StatusCodes.BadTimeout)
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{
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// check if reactivating is still an option.
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TimeSpan timeout = m_session.LastKeepAliveTime.AddMilliseconds(m_session.SessionTimeout) - DateTime.UtcNow;
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if (timeout.TotalMilliseconds > 0)
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{
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Utils.LogInfo("Retry to reactivate, est. session timeout in {0} ms.", timeout.TotalMilliseconds);
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return false;
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}
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}
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// check if the security configuration may have changed
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if (sre.StatusCode == StatusCodes.BadSecurityChecksFailed ||
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sre.StatusCode == StatusCodes.BadCertificateInvalid)
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{
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m_updateFromServer = true;
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Utils.LogInfo("Reconnect failed due to security check. Request endpoint update from server. {0}", sre.Message);
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}
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// wait for next scheduled reconnect if connection failed,
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// otherwise recreate session immediately
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else if (sre.StatusCode != StatusCodes.BadSessionIdInvalid)
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{
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// next attempt is to recreate session
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m_reconnectFailed = true;
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return false;
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}
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}
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else
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{
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Utils.LogError(exception, "Reconnect failed.");
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}
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m_reconnectFailed = true;
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}
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finally
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{
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m_session.OperationTimeout = operationTimeout;
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}
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}
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// re-create the session.
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try
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{
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ISession session;
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m_session.OperationTimeout = reconnectOperationTimeout;
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if (m_reverseConnectManager != null)
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{
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ITransportWaitingConnection connection;
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do
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{
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connection = await m_reverseConnectManager.WaitForConnection(
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new Uri(m_session.Endpoint.EndpointUrl),
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m_session.Endpoint.Server.ApplicationUri
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).ConfigureAwait(false);
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if (m_updateFromServer)
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{
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var endpoint = m_session.ConfiguredEndpoint;
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await endpoint.UpdateFromServerAsync(
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endpoint.EndpointUrl, connection,
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endpoint.Description.SecurityMode,
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endpoint.Description.SecurityPolicyUri).ConfigureAwait(false);
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m_updateFromServer = false;
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connection = null;
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}
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} while (connection == null);
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session = await m_session.SessionFactory.RecreateAsync(m_session, connection).ConfigureAwait(false);
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}
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else
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{
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if (m_updateFromServer)
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{
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var endpoint = m_session.ConfiguredEndpoint;
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await endpoint.UpdateFromServerAsync(
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endpoint.EndpointUrl,
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endpoint.Description.SecurityMode,
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endpoint.Description.SecurityPolicyUri).ConfigureAwait(false);
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m_updateFromServer = false;
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}
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session = await m_session.SessionFactory.RecreateAsync(m_session).ConfigureAwait(false);
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}
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// note: the template session is not connected at this point
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// and must be disposed by the owner
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m_session = session;
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return true;
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}
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catch (ServiceResultException sre)
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{
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if (sre.InnerResult?.StatusCode == StatusCodes.BadSecurityChecksFailed ||
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sre.InnerResult?.StatusCode == StatusCodes.BadCertificateInvalid)
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{
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// schedule endpoint update and retry
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m_updateFromServer = true;
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if (m_maxReconnectPeriod > MinReconnectPeriod &&
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m_reconnectPeriod >= m_maxReconnectPeriod)
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{
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m_reconnectPeriod = m_baseReconnectPeriod;
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}
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Utils.LogError("Could not reconnect due to failed security check. Request endpoint update from server. {0}", sre.Message);
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}
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else
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{
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Utils.LogError("Could not reconnect the Session. {0}", sre.Message);
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}
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return false;
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}
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catch (Exception exception)
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{
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Utils.LogError("Could not reconnect the Session. {0}", exception.Message);
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return false;
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}
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finally
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{
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m_session.OperationTimeout = operationTimeout;
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}
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}
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/// <summary>
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/// Reset the timer and enter ready state.
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/// </summary>
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private void EnterReadyState()
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{
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m_reconnectTimer.Change(Timeout.Infinite, Timeout.Infinite);
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m_state = ReconnectState.Ready;
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m_cancelReconnect = false;
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m_updateFromServer = false;
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}
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#endregion
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#region Private Fields
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private readonly object m_lock = new object();
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private ISession m_session;
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private ReconnectState m_state;
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private Random m_random;
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private bool m_reconnectFailed;
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private bool m_reconnectAbort;
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private bool m_cancelReconnect;
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private bool m_updateFromServer;
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private int m_reconnectPeriod;
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private int m_baseReconnectPeriod;
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private int m_maxReconnectPeriod;
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private Timer m_reconnectTimer;
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private EventHandler m_callback;
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private ReverseConnectManager m_reverseConnectManager;
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#endregion
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}
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}
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