mirror of
https://github.com/OPCFoundation/UA-.NETStandard.git
synced 2026-10-23 18:39:26 +08:00
1fec89b073
Improvements for complex types. - Support to encode/decode complex type structures with multidimensional arrays. - Perf improvements for type loader using new NodeCache fetch multiple interfaces. - DataTypeDictionary validation when dependencies are used. - interface for complex type resolver, to build custom types in code. - improvements of console client to demonstrate browse/read of custom values +++ Breaking changes +++ IDecoder interface change of the `ReadArray` method - Return type is now `Array` for all types of arrays. Previously the method returned an array for 1-dim and a `Matrix` type for multidimensional arrays. In addition the convention in generated code is to use `Collection` for all 1-dim arrays, and so was built the `BaseComplexType`. The new convention is to expose the native `Array` type from a complex type, in all cases, hence the return type of `ReadArray` was changed to reflect that for a consistent programming model. - `ReadArray` has a new parameter `systemType` to efficiently read encodeable types. Previously the `Type` of an encodeable was determined by the encodingid and lookup in the type factory, even when the Type is already known by the caller. The 'old' style is still supported. - `ReadArray` supports to read encodeable type arrays which are directly encoded in structures. These arrays differ from standard encoding of arrays and they are handled when `BuiltInType.Null` is used as parameter.
111 lines
3.9 KiB
C#
111 lines
3.9 KiB
C#
/* ========================================================================
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* Copyright (c) 2005-2020 The OPC Foundation, Inc. All rights reserved.
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*
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* OPC Foundation MIT License 1.00
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* The complete license agreement can be found here:
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* http://opcfoundation.org/License/MIT/1.00/
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* ======================================================================*/
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using System;
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using System.Reflection;
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using System.Runtime.Serialization;
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namespace Opc.Ua.Client.ComplexTypes
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{
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/// <summary>
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/// Complex type property info.
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/// </summary>
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public class ComplexTypePropertyInfo
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{
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/// <inheritdoc cref="System.Reflection.PropertyInfo"/>
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public PropertyInfo PropertyInfo { get; }
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/// <summary>
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/// The structure field attributes of the complex type.
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/// </summary>
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public StructureFieldAttribute FieldAttribute { get; }
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/// <summary>
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/// The data attributes of the complex type.
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/// </summary>
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public DataMemberAttribute DataAttribute { get; }
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/// <summary>
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/// Create the infos for the complex type.
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/// </summary>
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public ComplexTypePropertyInfo(
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PropertyInfo propertyInfo,
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StructureFieldAttribute fieldAttribute,
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DataMemberAttribute dataAttribute
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)
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{
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PropertyInfo = propertyInfo;
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FieldAttribute = fieldAttribute;
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DataAttribute = dataAttribute;
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OptionalFieldMask = 0;
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}
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/// <summary>
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/// Get the name of the complex type.
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/// </summary>
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public string Name => PropertyInfo.Name;
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/// <summary>
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/// Get the value of a property.
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/// </summary>
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public object GetValue(object o)
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{
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return PropertyInfo.GetValue(o);
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}
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/// <summary>
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/// Set the value of a property.
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/// </summary>
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public void SetValue(object o, object v)
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{
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PropertyInfo.SetValue(o, v);
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}
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/// <inheritdoc cref="PropertyInfo.PropertyType"/>
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public Type PropertyType => PropertyInfo.PropertyType;
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/// <inheritdoc cref="StructureFieldAttribute.IsOptional"/>
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public bool IsOptional => FieldAttribute.IsOptional;
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/// <inheritdoc cref="StructureFieldAttribute.ValueRank"/>
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public int ValueRank => FieldAttribute.ValueRank;
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/// <inheritdoc cref="StructureFieldAttribute.BuiltInType"/>
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public BuiltInType BuiltInType => (BuiltInType)FieldAttribute.BuiltInType;
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/// <inheritdoc cref="DataMemberAttribute.Order"/>
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public int Order => DataAttribute.Order;
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/// <summary>
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/// Optional mask for the field in the property.
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/// </summary>
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public uint OptionalFieldMask { get; set; }
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}
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}//namespace
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