Files
UA-.NETStandard/Libraries/Opc.Ua.Client/SessionReconnectHandler.cs
T
Ivan van Heerden 1f2a30d7ca Add abstraction 'ISession' for Session object in the Client library (#1702)
Expose an 'ISession' interface as abstraction to ease unit testing. 

Breaking changes are kept to minimal impact, but some changes maybe required to use ISession objects instead of Session.

Note: ISessionClientMethods is hand created, not yet by ModelCompiler
2022-10-07 20:11:53 +02:00

292 lines
10 KiB
C#

/* ========================================================================
* Copyright (c) 2005-2020 The OPC Foundation, Inc. All rights reserved.
*
* OPC Foundation MIT License 1.00
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* The complete license agreement can be found here:
* http://opcfoundation.org/License/MIT/1.00/
* ======================================================================*/
using System;
using System.Threading;
using System.Threading.Tasks;
namespace Opc.Ua.Client
{
/// <summary>
/// Attempts to reconnect to the server.
/// </summary>
public class SessionReconnectHandler : IDisposable
{
/// <summary>
/// Create a reconnect handler.
/// </summary>
/// <param name="reconnectAbort">Set to <c>true</c> to allow reconnect abort if keep alive recovered.</param>
public SessionReconnectHandler(bool reconnectAbort = false)
{
m_reconnectAbort = reconnectAbort;
}
#region IDisposable Members
/// <summary>
/// Frees any unmanaged resources.
/// </summary>
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
/// <summary>
/// An overrideable version of the Dispose.
/// </summary>
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
lock (m_lock)
{
if (m_reconnectTimer != null)
{
m_reconnectTimer.Dispose();
m_reconnectTimer = null;
}
}
}
}
#endregion
#region Public Methods
/// <summary>
/// Gets the session managed by the handler.
/// </summary>
/// <value>The session.</value>
public ISession Session => m_session;
/// <summary>
/// Begins the reconnect process.
/// </summary>
public void BeginReconnect(ISession session, int reconnectPeriod, EventHandler callback)
{
BeginReconnect(session, null, reconnectPeriod, callback);
}
/// <summary>
/// Begins the reconnect process using a reverse connection.
/// </summary>
public void BeginReconnect(ISession session, ReverseConnectManager reverseConnectManager, int reconnectPeriod, EventHandler callback)
{
lock (m_lock)
{
if (m_reconnectTimer != null)
{
throw new ServiceResultException(StatusCodes.BadInvalidState);
}
m_session = session;
m_reconnectFailed = false;
m_reconnectPeriod = reconnectPeriod;
m_callback = callback;
m_reverseConnectManager = reverseConnectManager;
m_reconnectTimer = new System.Threading.Timer(OnReconnect, null, reconnectPeriod, Timeout.Infinite);
}
}
#endregion
#region Private Methods
/// <summary>
/// Called when the reconnect timer expires.
/// </summary>
private async void OnReconnect(object state)
{
DateTime reconnectStart = DateTime.UtcNow;
try
{
// check for exit.
if (m_reconnectTimer == null)
{
return;
}
bool keepaliveRecovered = false;
// preserve legacy behavior if reconnectAbort is not set
if (m_session != null && m_reconnectAbort &&
m_session.Connected && !m_session.KeepAliveStopped)
{
keepaliveRecovered = true;
// breaking change, the callback must only assign the new
// session if the property is != null
m_session = null;
Utils.LogInfo("Reconnect aborted, KeepAlive recovered.");
}
// do the reconnect.
if (keepaliveRecovered ||
await DoReconnect().ConfigureAwait(false))
{
lock (m_lock)
{
if (m_reconnectTimer != null)
{
m_reconnectTimer.Dispose();
m_reconnectTimer = null;
}
}
// notify the caller.
m_callback(this, null);
return;
}
}
catch (Exception exception)
{
Utils.LogError(exception, "Unexpected error during reconnect.");
}
// schedule the next reconnect.
lock (m_lock)
{
int adjustedReconnectPeriod = m_reconnectPeriod - (int)DateTime.UtcNow.Subtract(reconnectStart).TotalMilliseconds;
if (adjustedReconnectPeriod <= 0)
{
adjustedReconnectPeriod = 100;
}
m_reconnectTimer = new Timer(OnReconnect, null, adjustedReconnectPeriod, Timeout.Infinite);
}
}
/// <summary>
/// Reconnects to the server.
/// </summary>
private async Task<bool> DoReconnect()
{
// override operation timeout
var operationTimeout = m_session.OperationTimeout;
// try a reconnect.
if (!m_reconnectFailed)
{
try
{
m_session.OperationTimeout = m_reconnectPeriod;
if (m_reverseConnectManager != null)
{
var connection = await m_reverseConnectManager.WaitForConnection(
new Uri(m_session.Endpoint.EndpointUrl),
m_session.Endpoint.Server.ApplicationUri
).ConfigureAwait(false);
m_session.Reconnect(connection);
}
else
{
m_session.Reconnect();
}
// monitored items should start updating on their own.
return true;
}
catch (Exception exception)
{
// recreate the session if it has been closed.
if (exception is ServiceResultException sre)
{
Utils.LogWarning("Reconnect failed. Reason={0}.", sre.Result);
// check if the server endpoint could not be reached.
if (sre.StatusCode == StatusCodes.BadTcpInternalError ||
sre.StatusCode == StatusCodes.BadCommunicationError ||
sre.StatusCode == StatusCodes.BadNotConnected ||
sre.StatusCode == StatusCodes.BadRequestTimeout ||
sre.StatusCode == StatusCodes.BadTimeout)
{
// check if reconnecting is still an option.
if (m_session.LastKeepAliveTime.AddMilliseconds(m_session.SessionTimeout) > DateTime.UtcNow)
{
Utils.LogInfo("Calling OnReconnectSession in {0} ms.", m_reconnectPeriod);
return false;
}
}
}
else
{
Utils.LogError(exception, "Reconnect failed.");
}
m_reconnectFailed = true;
}
finally
{
m_session.OperationTimeout = operationTimeout;
}
}
// re-create the session.
try
{
ISession session;
m_session.OperationTimeout = m_reconnectPeriod;
if (m_reverseConnectManager != null)
{
var connection = await m_reverseConnectManager.WaitForConnection(
new Uri(m_session.Endpoint.EndpointUrl),
m_session.Endpoint.Server.ApplicationUri
).ConfigureAwait(false);
session = await m_session.SessionFactory.RecreateAsync(m_session, connection).ConfigureAwait(false);
}
else
{
session = await m_session.SessionFactory.RecreateAsync(m_session).ConfigureAwait(false);
}
m_session.Close();
m_session = session;
return true;
}
catch (Exception exception)
{
Utils.LogError("Could not reconnect the Session. {0}", exception.Message);
return false;
}
finally
{
m_session.OperationTimeout = operationTimeout;
}
}
#endregion
#region Private Fields
private object m_lock = new object();
private ISession m_session;
private bool m_reconnectFailed;
private bool m_reconnectAbort;
private int m_reconnectPeriod;
private Timer m_reconnectTimer;
private EventHandler m_callback;
private ReverseConnectManager m_reverseConnectManager;
#endregion
}
}