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UA-.NETStandard/SampleApplications/Samples/Common/TestData/AnalogArrayValueObjectState.cs
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C#

/* Copyright (c) 1996-2016, OPC Foundation. All rights reserved.
The source code in this file is covered under a dual-license scenario:
- RCL: for OPC Foundation members in good-standing
- GPL V2: everybody else
RCL license terms accompanied with this source code. See http://opcfoundation.org/License/RCL/1.00/
GNU General Public License as published by the Free Software Foundation;
version 2 of the License are accompanied with this source code. See http://opcfoundation.org/License/GPLv2
This source code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
using System;
using System.Collections.Generic;
using System.Xml;
using System.IO;
using System.Reflection;
using Opc.Ua;
namespace TestData
{
public partial class AnalogArrayValueObjectState
{
#region Initialization
/// <summary>
/// Initializes the object as a collection of counters which change value on read.
/// </summary>
protected override void OnAfterCreate(ISystemContext context, NodeState node)
{
base.OnAfterCreate(context, node);
InitializeVariable(context, SByteValue, TestData.Variables.AnalogArrayValueObjectType_SByteValue);
InitializeVariable(context, ByteValue, TestData.Variables.AnalogArrayValueObjectType_ByteValue);
InitializeVariable(context, Int16Value, TestData.Variables.AnalogArrayValueObjectType_Int16Value);
InitializeVariable(context, UInt16Value, TestData.Variables.AnalogArrayValueObjectType_UInt16Value);
InitializeVariable(context, Int32Value, TestData.Variables.AnalogArrayValueObjectType_Int32Value);
InitializeVariable(context, UInt32Value, TestData.Variables.AnalogArrayValueObjectType_UInt32Value);
InitializeVariable(context, Int64Value, TestData.Variables.AnalogArrayValueObjectType_Int64Value);
InitializeVariable(context, UInt64Value, TestData.Variables.AnalogArrayValueObjectType_UInt64Value);
InitializeVariable(context, FloatValue, TestData.Variables.AnalogArrayValueObjectType_FloatValue);
InitializeVariable(context, DoubleValue, TestData.Variables.AnalogArrayValueObjectType_DoubleValue);
InitializeVariable(context, NumberValue, TestData.Variables.AnalogArrayValueObjectType_NumberValue);
InitializeVariable(context, IntegerValue, TestData.Variables.AnalogArrayValueObjectType_IntegerValue);
InitializeVariable(context, UIntegerValue, TestData.Variables.AnalogArrayValueObjectType_UIntegerValue);
}
#endregion
#region Protected Methods
/// <summary>
/// Handles the generate values method.
/// </summary>
protected override ServiceResult OnGenerateValues(
ISystemContext context,
MethodState method,
NodeId objectId,
uint count)
{
TestDataSystem system = context.SystemHandle as TestDataSystem;
if (system == null)
{
return StatusCodes.BadOutOfService;
}
GenerateValue(system, SByteValue);
GenerateValue(system, ByteValue);
GenerateValue(system, Int16Value);
GenerateValue(system, UInt16Value);
GenerateValue(system, Int32Value);
GenerateValue(system, UInt32Value);
GenerateValue(system, UInt32Value);
GenerateValue(system, Int64Value);
GenerateValue(system, UInt64Value);
GenerateValue(system, FloatValue);
GenerateValue(system, DoubleValue);
GenerateValue(system, NumberValue);
GenerateValue(system, IntegerValue);
GenerateValue(system, UIntegerValue);
return base.OnGenerateValues(context, method, objectId, count);
}
#endregion
}
}